/* Copyright (C) 2016 * swift project Community / Contributors * * This file is part of swift Project. It is subject to the license terms in the LICENSE file found in the top-level * directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project, * including this file, may be copied, modified, propagated, or distributed except according to the terms * contained in the LICENSE file. */ //! \file #ifndef BLACKGUI_COMPONENTS_DBOWNMODELSCOMPONENT_H #define BLACKGUI_COMPONENTS_DBOWNMODELSCOMPONENT_H #include "blackgui/menus/menudelegate.h" #include "blackmisc/datacache.h" #include "blackmisc/simulation/aircraftmodel.h" #include "blackmisc/simulation/aircraftmodellist.h" #include "blackmisc/simulation/aircraftmodelloader.h" #include "blackmisc/simulation/aircraftmodelinterfaces.h" #include "blackmisc/simulation/data/modelcaches.h" #include "blackmisc/simulation/simulatorinfo.h" #include "blackmisc/statusmessage.h" #include #include #include #include #include #include class QAction; class QWidget; namespace Ui { class CDbOwnModelsComponent; } namespace BlackGui { namespace Menus { class CMenuActions; } namespace Models { class CAircraftModelListModel; } namespace Views { class CAircraftModelView; } namespace Components { /*! * Handling of own models on disk (the models installed for the simulator) */ class CDbOwnModelsComponent : public QFrame, public BlackMisc::Simulation::IModelsSetable, public BlackMisc::Simulation::IModelsUpdatable, public BlackMisc::Simulation::IModelsPerSimulatorSetable, public BlackMisc::Simulation::IModelsPerSimulatorUpdatable { Q_OBJECT Q_INTERFACES(BlackMisc::Simulation::IModelsSetable) Q_INTERFACES(BlackMisc::Simulation::IModelsUpdatable) Q_INTERFACES(BlackMisc::Simulation::IModelsPerSimulatorSetable) Q_INTERFACES(BlackMisc::Simulation::IModelsPerSimulatorUpdatable) public: //! Constructor explicit CDbOwnModelsComponent(QWidget *parent = nullptr); //! Destructor virtual ~CDbOwnModelsComponent(); //! Log categories static const BlackMisc::CLogCategoryList &getLogCategories(); //! Own (installed) model for given model string BlackMisc::Simulation::CAircraftModel getOwnModelForModelString(const QString &modelString) const; //! Own models BlackMisc::Simulation::CAircraftModelList getOwnModels() const; //! Own cached models from loader BlackMisc::Simulation::CAircraftModelList getOwnCachedModels(const BlackMisc::Simulation::CSimulatorInfo &simulator) const; //! Own models selected in view BlackMisc::Simulation::CAircraftModelList getOwnSelectedModels() const; //! Own models for simulator const BlackMisc::Simulation::CSimulatorInfo getOwnModelsSimulator() const; //! Change current simulator for own models void setSimulator(const BlackMisc::Simulation::CSimulatorInfo &simulator); //! Number of own models int getOwnModelsCount() const; //! \copydoc BlackMisc::Simulation::Data::CModelCaches::getInfoString QString getInfoString() const; //! \copydoc BlackMisc::Simulation::Data::CModelCaches::getInfoStringFsFamily QString getInfoStringFsFamily() const; //! Update view and cache BlackMisc::CStatusMessage updateViewAndCache(const BlackMisc::Simulation::CAircraftModelList &models); //! Models view BlackGui::Views::CAircraftModelView *view() const; //! Access to aircraft model Models::CAircraftModelListModel *model() const; //! Access to model loader BlackMisc::Simulation::IAircraftModelLoader *modelLoader() const; //! Graceful shutdown void gracefulShutdown(); //! \name Implementations of the models interfaces //! @{ virtual void setModels(const BlackMisc::Simulation::CAircraftModelList &models) override { this->setModels(models, this->getOwnModelsSimulator()); } virtual void updateModels(const BlackMisc::Simulation::CAircraftModelList &models) override { this->updateModels(models, this->getOwnModelsSimulator()); } virtual void setModels(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator) override; virtual void updateModels(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator) override; //! @} private slots: //! Request own models void ps_requestOwnModelsUpdate(); //! Load the models void ps_loadInstalledModels(const BlackMisc::Simulation::CSimulatorInfo &simulator, BlackMisc::Simulation::IAircraftModelLoader::LoadMode mode, const QString &directory = ""); //! Model loading finished void ps_onOwnModelsLoadingFinished(const BlackMisc::CStatusMessage &status, const BlackMisc::Simulation::CSimulatorInfo &simulator, BlackMisc::Simulation::IAircraftModelLoader::LoadFinishedInfo info); //! Request simulator models void ps_requestSimulatorModels(const BlackMisc::Simulation::CSimulatorInfo &simulator, BlackMisc::Simulation::IAircraftModelLoader::LoadMode mode, const QString &directory = ""); //! Request simulator models from cache void ps_requestSimulatorModelsWithCacheInBackground(const BlackMisc::Simulation::CSimulatorInfo &simulator); //! Own simulator changed void ps_onSimulatorChanged(); private: QScopedPointer ui; std::unique_ptr m_modelLoader; //!< read own aircraft models, aka models on disk BlackMisc::CDataReadOnly m_simulatorSelection { this }; //!< last selection //! Init or change model loader bool initModelLoader(const BlackMisc::Simulation::CSimulatorInfo &simulator); //! File name for saving as file void setSaveFileName(const BlackMisc::Simulation::CSimulatorInfo &sim); //! Directory selector for given simulator static QString directorySelector(const BlackMisc::Simulation::CSimulatorInfo &simulatorInfo); //! The menu for loading and handling own models for mapping tasks //! \note This is specific for that very component class CLoadModelsMenu : public BlackGui::Menus::IMenuDelegate { public: //! Constructor CLoadModelsMenu(CDbOwnModelsComponent *ownModelsComponent, bool separator = true) : BlackGui::Menus::IMenuDelegate(ownModelsComponent, separator) {} //! \copydoc IMenuDelegate::customMenu virtual void customMenu(BlackGui::Menus::CMenuActions &menuActions) override; private: QList m_loadActions; //!< load actions QList m_reloadActions; //!< reload actions }; }; } // ns } // ns #endif // guard