Files
pilotclient/src/blackcore/context_runtime.cpp
Roland Winklmeier 14e9e01b90 Fix reading settings with factory created object.
Before we had factory methods, the allocated CContextSettings object
was reused. The temporary one can be deleted.
2014-06-15 19:02:46 +02:00

722 lines
29 KiB
C++

#include "blackcore/context_runtime.h"
#include "blackcore/context_all_impl.h"
#include "blackcore/context_all_proxies.h"
#include "blackcore/blackcorefreefunctions.h"
#include "blacksim/blacksimfreefunctions.h"
#include "blackmisc/nwserver.h"
#include "blackmisc/statusmessagelist.h"
#include "blackmisc/avaircraft.h"
#include "blackmisc/blackmiscfreefunctions.h"
#include <QDebug>
namespace BlackCore
{
/*
* Constructor
*/
CRuntime::CRuntime(const CRuntimeConfig &config, QObject *parent) :
QObject(parent), m_init(false), m_dbusServer(nullptr), m_initDBusConnection(false),
m_signalLogApplication(false), m_signalLogAudio(false), m_signalLogNetwork(false), m_signalLogOwnAircraft(false), m_signalLogSettings(false), m_signalLogSimulator(false),
m_slotLogApplication(false), m_slotLogAudio(false), m_slotLogNetwork(false), m_slotLogOwnAircraft(false), m_slotLogSettings(false), m_slotLogSimulator(false),
m_dbusConnection(QDBusConnection("default")),
m_contextApplication(nullptr), m_contextAudio(nullptr), m_contextNetwork(nullptr), m_contextSettings(nullptr), m_contextSimulator(nullptr)
{
this->init(config);
}
/*
* Signal logging
*/
void CRuntime::signalLog(bool enabled)
{
this->signalLogForApplication(enabled);
this->signalLogForAudio(enabled);
this->signalLogForNetwork(enabled);
this->signalLogForOwnAircraft(enabled);
this->signalLogForSettings(enabled);
this->signalLogForSimulator(enabled);
}
/*
* Signal logging
*/
void CRuntime::slotLog(bool enabled)
{
this->slotLogForApplication(enabled);
this->slotLogForAudio(enabled);
this->slotLogForNetwork(enabled);
this->slotLogForOwnAircraft(enabled);
this->slotLogForSettings(enabled);
this->slotLogForSimulator(enabled);
}
/*
* Enable signal logging
*/
bool CRuntime::signalLogForApplication(bool enabled)
{
if (enabled == this->m_signalLogApplication) return enabled;
if (!this->getIContextApplication())
{
this->m_signalLogApplication = false;
return false;
}
this->m_signalLogApplication = enabled;
if (enabled)
{
// connect signal / slots when enabled
QMetaObject::Connection con;
con = QObject::connect(this->getIContextApplication(), &IContextApplication::componentChanged,
[this](uint component, uint action) { QStringList l; l << "componentChanged" << QString::number(component) << QString::number(action); this->logSignal(this->getIContextApplication(), l);});
this->m_logSignalConnections.insert("application", con);
con = QObject::connect(this->getIContextApplication(), &IContextApplication::statusMessage,
[this](const BlackMisc::CStatusMessage & msg) { QStringList l; l << "statusMessage" << msg.toQString() ; this->logSignal(this->getIContextApplication(), l);});
this->m_logSignalConnections.insert("application", con);
con = QObject::connect(this->getIContextApplication(), &IContextApplication::statusMessages,
[this](const BlackMisc::CStatusMessageList & msgs) { QStringList l; l << "statusMessages" << msgs.toQString(); this->logSignal(this->getIContextApplication(), l);});
this->m_logSignalConnections.insert("application", con);
}
else
{
this->disconnectLogSignals("application");
}
return enabled;
}
bool CRuntime::signalLogForAudio(bool enabled)
{
if (enabled == this->m_signalLogAudio) return enabled;
if (!this->getIContextNetwork())
{
this->m_signalLogAudio = false;
return false;
}
this->m_signalLogAudio = enabled;
if (enabled)
{
QMetaObject::Connection con;
con = QObject::connect(this->getIContextAudio(), &IContextAudio::audioTestCompleted,
[this]() { QStringList l; l << "audioTestCompleted"; this->logSignal(this->getIContextAudio(), l);});
this->m_logSignalConnections.insert("audio", con);
}
else
{
this->disconnectLogSignals("audio");
}
return enabled;
}
/*
* Enable signal logging
*/
bool CRuntime::signalLogForNetwork(bool enabled)
{
if (enabled == this->m_signalLogNetwork) return enabled;
if (!this->getIContextNetwork())
{
this->m_signalLogNetwork = false;
return false;
}
this->m_signalLogNetwork = enabled;
if (enabled)
{
QMetaObject::Connection con;
con = QObject::connect(this->getIContextNetwork(), &IContextNetwork::changedAircraftsInRange,
[this]() { QStringList l; l << "changedAircraftsInRange"; this->logSignal(this->getIContextNetwork(), l);});
this->m_logSignalConnections.insert("network", con);
con = QObject::connect(this->getIContextNetwork(), &IContextNetwork::changedAtcStationsBooked,
[this]() { QStringList l; l << "changedAtcStationsBooked"; this->logSignal(this->getIContextNetwork(), l);});
this->m_logSignalConnections.insert("network", con);
con = QObject::connect(this->getIContextNetwork(), &IContextNetwork::changedAtcStationsOnline,
[this]() { QStringList l; l << "changedAtcStationsOnline"; this->logSignal(this->getIContextNetwork(), l);});
this->m_logSignalConnections.insert("network", con);
con = QObject::connect(this->getIContextNetwork(), &IContextNetwork::changedAircraftSituation,
[this](const BlackMisc::Aviation::CCallsign & callsign, const BlackMisc::Aviation::CAircraftSituation & situation) { QStringList l; l << "changedAircraftSituation" << callsign.toQString() << situation.toQString(); this->logSignal(this->getIContextNetwork(), l);});
this->m_logSignalConnections.insert("network", con);
con = QObject::connect(this->getIContextNetwork(), &IContextNetwork::connectionStatusChanged,
[this](uint from, uint to) { QStringList l; l << "connectionStatusChanged" << QString::number(from) << QString::number(to); this->logSignal(this->getIContextNetwork(), l);});
this->m_logSignalConnections.insert("network", con);
}
else
{
this->disconnectLogSignals("network");
}
return enabled;
}
/*
* Enable signal logging
*/
bool CRuntime::signalLogForOwnAircraft(bool enabled)
{
if (enabled == this->m_signalLogOwnAircraft) return enabled;
if (!this->getIContextOwnAircraft())
{
this->m_signalLogOwnAircraft = false;
return false;
}
this->m_signalLogOwnAircraft = enabled;
if (enabled)
{
// connect signal / slots when enabled
QMetaObject::Connection con;
con = QObject::connect(this->getIContextOwnAircraft(), &IContextOwnAircraft::changedAircraftSituation,
[this](const BlackMisc::Aviation::CAircraft & aircraft, const QString & originator) { QStringList l; l << "changedAircraftSituation" << aircraft.toQString() << originator; this->logSignal(this->getIContextOwnAircraft(), l);});
this->m_logSignalConnections.insert("ownaircraft", con);
con = QObject::connect(this->getIContextOwnAircraft(), &IContextOwnAircraft::changedAircraftCockpit,
[this](const BlackMisc::Aviation::CAircraft & aircraft, const QString & originator) { QStringList l; l << "changedAircraftCockpit" << aircraft.toQString() << originator; this->logSignal(this->getIContextOwnAircraft(), l);});
this->m_logSignalConnections.insert("ownaircraft", con);
con = QObject::connect(this->getIContextOwnAircraft(), &IContextOwnAircraft::changedAircraftPosition,
[this](const BlackMisc::Aviation::CAircraft & aircraft, const QString & originator) { QStringList l; l << "changedAircraftPosition" << aircraft.toQString() << originator; this->logSignal(this->getIContextOwnAircraft(), l);});
this->m_logSignalConnections.insert("ownaircraft", con);
}
else
{
this->disconnectLogSignals("ownaircraft");
}
return enabled;
}
/*
* Enable signal logging
*/
bool CRuntime::signalLogForSettings(bool enabled)
{
if (enabled == this->m_signalLogSettings) return enabled;
if (!this->getIContextSettings())
{
this->m_signalLogSettings = false;
return false;
}
this->m_signalLogSettings = enabled;
if (enabled)
{
QMetaObject::Connection con;
con = QObject::connect(this->getIContextSettings(), &IContextSettings::changedSettings,
[this]() { QStringList l; l << "changedSettings"; this->logSignal(this->getIContextSettings(), l);});
this->m_logSignalConnections.insert("settings", con);
}
else
{
this->disconnectLogSignals("settings");
}
return enabled;
}
/*
* Enable signal logging
*/
bool CRuntime::signalLogForSimulator(bool enabled)
{
if (enabled == this->m_signalLogSimulator) return enabled;
if (!this->getIContextSimulator())
{
this->m_signalLogSimulator = false;
return false;
}
this->m_signalLogSimulator = enabled;
if (enabled)
{
QMetaObject::Connection con;
con = QObject::connect(this->getIContextSimulator(), &IContextSimulator::connectionChanged,
[this]() { QStringList l; l << "connectionChanged"; this->logSignal(this->getIContextSimulator(), l);});
this->m_logSignalConnections.insert("simulator", con);
}
else
{
this->disconnectLogSignals("simulator");
}
return enabled;
}
void CRuntime::logSignal(QObject *sender, const QStringList &values)
{
QString s = (sender) ? sender->metaObject()->className() : "";
qDebug() << "signal" << s << values;
}
void CRuntime::logSlot(const char *func, const QString &p1, const QString &p2, const QString &p3, const QString &p4) const
{
if (p1.isEmpty()) { qDebug() << func; return; }
if (p2.isEmpty()) { qDebug() << func << p1; return; }
if (p3.isEmpty()) { qDebug() << func << p1 << p2; return; }
if (p4.isEmpty()) { qDebug() << func << p1 << p2 << p3; return; }
qDebug() << func << p1 << p2 << p3 << p4;
}
void CRuntime::logSlot(const char *func, const QString &param) const
{
qDebug() << func << param;
}
void CRuntime::logSlot(const char *func, const QStringList &params) const
{
qDebug() << func << params;
}
void CRuntime::logSlot(const char *func, bool boolValue) const
{
qDebug() << func << boolValue;
}
void CRuntime::logSlot(CRuntime::LogContext context, const char *func, const QString &param) const
{
if (this->isSlotLogEnabledFor(context)) qDebug() << func << param;
}
void CRuntime::logSlot(CRuntime::LogContext context, const char *func, const QStringList &params) const
{
if (this->isSlotLogEnabledFor(context)) qDebug() << func << params;
}
void CRuntime::logSlot(CRuntime::LogContext context, const char *func, bool boolValue) const
{
if (this->isSlotLogEnabledFor(context)) qDebug() << func << boolValue;
}
bool CRuntime::isSlotLogEnabledFor(CRuntime::LogContext context) const
{
switch (context)
{
default: return true;
case LogForApplication: return this->m_slotLogApplication;
case LogForAudio: return this->m_slotLogAudio;
case LogForNetwork: return this->m_slotLogNetwork;
case LogForOwnAircraft: return this->m_slotLogOwnAircraft;
case LogForSettings: return this->m_slotLogSettings;
case LogForSimulator: return this->m_slotLogSimulator;
}
}
/*
* Init runtime
*/
void CRuntime::init(const CRuntimeConfig &config)
{
if (m_init) return;
BlackMisc::registerMetadata();
BlackMisc::initResources();
BlackSim::registerMetadata();
BlackCore::registerMetadata();
// upfront reading of settings, as DBus server already relies on settings
CContextSettings *settings = nullptr;
QString dbusAddress;
QMap<QString, int> times;
QTime time;
time.start();
// FIXME RW: We are allocating a full settings context in order to get the DBus address.
// I wonder if this can be done cleaner.
if (config.hasDBusAddress()) dbusAddress = config.getDBusAddress(); // bootstrap / explicit
if (config.hasLocalSettings())
{
settings = new CContextSettings(config.getModeSettings(), this);
if (settings) settings->read();
if (dbusAddress.isEmpty()) dbusAddress = settings->getNetworkSettings().getDBusServerAddress();
settings->deleteLater();
}
// DBus
if (config.requiresDBusSever()) this->initDBusServer(dbusAddress);
if (config.requiresDBusConnection())
{
this->initDBusConnection(dbusAddress);
if (!this->m_dbusConnection.isConnected())
{
QString notConnected("DBus connection failed");
QString e = this->m_dbusConnection.lastError().message();
if (!e.isEmpty()) notConnected.append(" ").append(e);
Q_ASSERT_X(false, "CRuntime::init", notConnected.toUtf8().constData());
qCritical() << notConnected;
}
}
times.insert("DBus", time.restart());
// contexts
this->m_contextSettings = IContextSettings::create(this, config.getModeSettings(), this->m_dbusServer, this->m_dbusConnection);
this->m_contextSettings->read();
times.insert("Settings", time.restart());
this->m_contextApplication = IContextApplication::create(this, config.getModeApplication(), this->m_dbusServer, this->m_dbusConnection);
times.insert("Application", time.restart());
this->m_contextOwnAircraft = IContextOwnAircraft::create(this, config.getModeOwnAircraft(), this->m_dbusServer, this->m_dbusConnection);
times.insert("Own aircraft", time.restart());
this->m_contextAudio = IContextAudio::create(this, config.getModeAudio(), this->m_dbusServer, this->m_dbusConnection);
times.insert("Audio", time.restart());
this->m_contextSimulator = IContextSimulator::create(this, config.getModeSimulator(), this->m_dbusServer, this->m_dbusConnection);
times.insert("Simulator", time.restart());
this->m_contextNetwork = IContextNetwork::create(this, config.getModeNetwork(), this->m_dbusServer, this->m_dbusConnection);
times.insert("Network", time.restart());
// checks --------------
// 1. own aircraft and simulator should reside in same location
Q_ASSERT(!this->m_contextSimulator || (this->m_contextOwnAircraft->usingLocalObjects() == this->m_contextSimulator->usingLocalObjects()));
// 2. own aircraft and network should reside in same location
Q_ASSERT(!this->m_contextNetwork || (this->m_contextOwnAircraft->usingLocalObjects() == this->m_contextNetwork->usingLocalObjects()));
// post inits, wiring things among context (e.g. signal slots)
this->initPostSetup();
qDebug() << "Init times:" << times;
// flag
m_init = true;
}
bool CRuntime::hasRemoteApplicationContext() const
{
Q_ASSERT(this->m_contextApplication);
return !this->m_contextApplication->usingLocalObjects();
}
bool CRuntime::canPingApplicationContext() const
{
Q_ASSERT(this->m_contextApplication);
if (this->m_contextApplication->usingLocalObjects()) return true;
qint64 token = QDateTime::currentMSecsSinceEpoch();
return (token == this->m_contextApplication->ping(token));
}
void CRuntime::initDBusServer(const QString &dBusAddress)
{
if (this->m_dbusServer) return;
Q_ASSERT(!dBusAddress.isEmpty());
this->m_dbusServer = new CDBusServer(dBusAddress, this);
}
void CRuntime::initPostSetup()
{
bool c;
Q_UNUSED(c); // for release version
if (this->m_contextSettings && this->m_contextAudio && this->m_contextSettings->usingLocalObjects())
{
// only, when both contexts exists and only if settings originate locally
c = connect(this->m_contextSettings, &IContextSettings::changedSettings,
this->getCContextAudio(), &CContextAudio::settingsChanged);
Q_ASSERT(c);
}
if (this->m_contextSimulator && this->m_contextSimulator->usingLocalObjects() && this->getCContextSimulator()->m_simulator)
{
// only connect if simulator running locally, no round trips
if (this->m_contextNetwork && this->m_contextNetwork->usingLocalObjects())
{
c = connect(this->m_contextNetwork, &IContextNetwork::changedAircraftSituation,
this->getCContextSimulator(), &CContextSimulator::addAircraftSituation);
Q_ASSERT(c);
c = connect(this->m_contextNetwork, &IContextNetwork::textMessagesReceived,
this->getCContextSimulator(), &CContextSimulator::textMessagesReceived);
Q_ASSERT(c);
}
// only if own aircraft running locally
if (this->m_contextOwnAircraft && this->m_contextOwnAircraft->usingLocalObjects())
{
c = connect(this->m_contextOwnAircraft, &IContextOwnAircraft::changedAircraftCockpit,
this->getCContextSimulator(), &CContextSimulator::updateCockpitFromContext);
Q_ASSERT(c);
}
// only if own aircraft running locally
if (this->m_contextApplication && this->m_contextApplication->usingLocalObjects())
{
c = connect(this->m_contextApplication, &IContextApplication::statusMessage,
this->getCContextSimulator(), &CContextSimulator::statusMessageReceived);
Q_ASSERT(c);
c = connect(this->m_contextApplication, &IContextApplication::statusMessages,
this->getCContextSimulator(), &CContextSimulator::statusMessagesReceived);
Q_ASSERT(c);
}
}
if (this->m_contextNetwork && this->m_contextOwnAircraft && this->m_contextNetwork->usingLocalObjects() && this->m_contextOwnAircraft->usingLocalObjects())
{
// only where network and(!) own aircraft run locally
c = this->connect(this->m_contextNetwork, &IContextNetwork::changedAtcStationOnlineConnectionStatus,
this->getCContextOwnAircraft(), &CContextOwnAircraft::changedAtcStationOnlineConnectionStatus);
Q_ASSERT(c);
// inject updated own aircraft to network
c = this->connect(this->m_contextOwnAircraft, &IContextOwnAircraft::changedAircraft,
this->getCContextNetwork(), &CContextNetwork::psChangedOwnAircraft);
Q_ASSERT(c);
}
}
void CRuntime::gracefulShutdown()
{
if (!this->m_init) return;
this->m_init = false;
// disable all logging and all signals towards runtime
this->signalLog(false);
disconnect(this);
// unregister all from DBus
if (this->m_dbusServer) this->m_dbusServer->unregisterAllObjects();
// handle contexts
if (this->getIContextApplication())
{
disconnect(this->getIContextApplication());
this->getIContextApplication()->setOutputRedirectionLevel(IContextApplication::RedirectNone);
this->getIContextApplication()->setStreamingForRedirectedOutputLevel(IContextApplication::RedirectNone);
IContextApplication::resetOutputRedirection();
this->getIContextApplication()->deleteLater();
}
if (this->getIContextOwnAircraft())
{
disconnect(this->getIContextOwnAircraft());
this->getIContextOwnAircraft()->deleteLater();
}
if (this->getIContextSimulator())
{
// TODO: disconnect from simulator
disconnect(this->getIContextSimulator());
this->getIContextSimulator()->deleteLater();
}
// log off from network, if connected
if (this->getIContextNetwork())
{
disconnect(this->getIContextNetwork());
this->getIContextNetwork()->disconnectFromNetwork();
this->getIContextNetwork()->deleteLater();
}
if (this->getIContextAudio())
{
disconnect(this->getIContextAudio());
this->getIContextAudio()->deleteLater();
}
if (this->getIContextSettings())
{
disconnect(this->getIContextSettings());
this->getIContextSettings()->deleteLater();
}
// mark contexts as invalid
// objects are already scheduled for deletion
this->m_contextApplication = nullptr;
this->m_contextAudio = nullptr;
this->m_contextNetwork = nullptr;
this->m_contextOwnAircraft = nullptr;
this->m_contextSettings = nullptr;
this->m_contextSimulator = nullptr;
}
void CRuntime::disconnectLogSignals(const QString &name)
{
if (!this->m_logSignalConnections.contains(name)) return;
QMultiMap<QString, QMetaObject::Connection>::const_iterator i = this->m_logSignalConnections.constFind(name);
while (i != this->m_logSignalConnections.end() && i.key() == name)
{
disconnect(i.value());
++i;
}
this->m_logSignalConnections.remove(name);
}
void CRuntime::initDBusConnection(const QString &address)
{
if (this->m_initDBusConnection) return;
if (address.isEmpty() || address == CDBusServer::sessionDBusServer())
this->m_dbusConnection = QDBusConnection::sessionBus();
else if (address == CDBusServer::systemDBusServer())
this->m_dbusConnection = QDBusConnection::sessionBus();
else
this->m_dbusConnection = QDBusConnection::connectToPeer(address, "BlackBoxRuntime");
}
const IContextApplication *CRuntime::getIContextApplication() const
{
return this->m_contextApplication;
}
IContextApplication *CRuntime::getIContextApplication()
{
return this->m_contextApplication;
}
IContextAudio *CRuntime::getIContextAudio()
{
return this->m_contextAudio;
}
const IContextAudio *CRuntime::getIContextAudio() const
{
return this->m_contextAudio;
}
IContextNetwork *CRuntime::getIContextNetwork()
{
return this->m_contextNetwork;
}
const IContextNetwork *CRuntime::getIContextNetwork() const
{
return this->m_contextNetwork;
}
IContextOwnAircraft *CRuntime::getIContextOwnAircraft()
{
return this->m_contextOwnAircraft;
}
const IContextOwnAircraft *CRuntime::getIContextOwnAircraft() const
{
return this->m_contextOwnAircraft;
}
IContextSettings *CRuntime::getIContextSettings()
{
return this->m_contextSettings;
}
const IContextSettings *CRuntime::getIContextSettings() const
{
return this->m_contextSettings;
}
const IContextSimulator *CRuntime::getIContextSimulator() const
{
return this->m_contextSimulator;
}
IContextSimulator *CRuntime::getIContextSimulator()
{
return this->m_contextSimulator;
}
CContextAudio *CRuntime::getCContextAudio()
{
Q_ASSERT_X(!this->m_contextAudio || this->m_contextAudio->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextAudio *>(this->m_contextAudio);
}
const CContextAudio *CRuntime::getCContextAudio() const
{
Q_ASSERT_X(!this->m_contextAudio || this->m_contextAudio->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextAudio *>(this->m_contextAudio);
}
CContextApplication *CRuntime::getCContextApplication()
{
Q_ASSERT_X(!this->m_contextApplication || this->m_contextApplication->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextApplication *>(this->m_contextApplication);
}
const CContextApplication *CRuntime::getCContextApplication() const
{
Q_ASSERT_X(!this->m_contextApplication || this->m_contextApplication->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextApplication *>(this->m_contextApplication);
}
CContextNetwork *CRuntime::getCContextNetwork()
{
Q_ASSERT_X(!this->m_contextApplication || this->m_contextNetwork->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextNetwork *>(this->m_contextNetwork);
}
const CContextNetwork *CRuntime::getCContextNetwork() const
{
Q_ASSERT_X(!this->m_contextApplication || this->m_contextNetwork->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextNetwork *>(this->m_contextNetwork);
}
CContextOwnAircraft *CRuntime::getCContextOwnAircraft()
{
Q_ASSERT_X(!this->m_contextOwnAircraft || this->m_contextOwnAircraft->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextOwnAircraft *>(this->m_contextOwnAircraft);
}
const CContextOwnAircraft *CRuntime::getCContextOwnAircraft() const
{
Q_ASSERT_X(!this->m_contextOwnAircraft || this->m_contextOwnAircraft->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextOwnAircraft *>(this->m_contextOwnAircraft);
}
CContextSimulator *CRuntime::getCContextSimulator()
{
Q_ASSERT_X(!this->m_contextSimulator || this->m_contextSimulator->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextSimulator *>(this->m_contextSimulator);
}
const CContextSimulator *CRuntime::getCContextSimulator() const
{
Q_ASSERT_X(!this->m_contextSimulator || this->m_contextSimulator->usingLocalObjects(), "CCoreRuntime", "Cannot downcast to local object");
return static_cast<CContextSimulator *>(this->m_contextSimulator);
}
bool CRuntimeConfig::requiresDBusSever() const
{
return (this->m_application == LocalInDbusServer ||
this->m_audio == LocalInDbusServer ||
this->m_network == LocalInDbusServer ||
this->m_ownAircraft == LocalInDbusServer ||
this->m_settings == LocalInDbusServer ||
this->m_simulator == LocalInDbusServer);
}
bool CRuntimeConfig::requiresDBusConnection() const
{
return (this->m_application == Remote ||
this->m_audio == Remote ||
this->m_network == Remote ||
this->m_ownAircraft == Remote ||
this->m_settings == Remote ||
this->m_simulator == Remote);
}
const CRuntimeConfig &CRuntimeConfig::forCoreAllLocalInDBus(const QString &dbusBootstrapAddress)
{
static CRuntimeConfig cfg = CRuntimeConfig(CRuntimeConfig(CRuntimeConfig::LocalInDbusServer, dbusBootstrapAddress));
return cfg;
}
const CRuntimeConfig &CRuntimeConfig::forCoreAllLocalInDBusNoAudio(const QString &dbusBootstrapAddress)
{
static CRuntimeConfig cfg = CRuntimeConfig(CRuntimeConfig(CRuntimeConfig::LocalInDbusServer, dbusBootstrapAddress));
cfg.m_audio = CRuntimeConfig::NotUsed;
return cfg;
}
const CRuntimeConfig &CRuntimeConfig::local(const QString &dbusBootstrapAddress)
{
static CRuntimeConfig cfg = CRuntimeConfig(CRuntimeConfig(CRuntimeConfig::Local, dbusBootstrapAddress));
return cfg;
}
const CRuntimeConfig &CRuntimeConfig::remote(const QString &dbusBootstrapAddress)
{
static CRuntimeConfig cfg = CRuntimeConfig(CRuntimeConfig(CRuntimeConfig::Remote, dbusBootstrapAddress));
return cfg;
}
const CRuntimeConfig &CRuntimeConfig::remoteLocalAudio(const QString &dbusBootstrapAddress)
{
static CRuntimeConfig cfg = CRuntimeConfig(CRuntimeConfig(CRuntimeConfig::Remote, dbusBootstrapAddress));
cfg.m_audio = CRuntimeConfig::Local;
return cfg;
}
}