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Originally components was meant for runtime based components. No longer true, so some classes now better find into that namespace.
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_COCKPITCOMPONENT_H
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#define BLACKGUI_COCKPITCOMPONENT_H
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#include "blackgui/blackguiexport.h"
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#include "enablefordockwidgetinfoarea.h"
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#include <QWidget>
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#include <QScopedPointer>
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namespace Ui { class CCockpitComponent; }
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namespace BlackGui
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{
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namespace Components
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{
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//! Cockpit component: COM unit, show / hide bar, voice rooms
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class BLACKGUI_EXPORT CCockpitComponent :
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public QWidget,
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public CEnableForDockWidgetInfoArea
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{
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Q_OBJECT
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public:
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//! Constructor
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explicit CCockpitComponent(QWidget *parent = nullptr);
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//! Destructor
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~CCockpitComponent();
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//! \copydoc CEnableForDockWidgetInfoArea::setParentDockWidgetInfoArea
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virtual bool setParentDockWidgetInfoArea(BlackGui::CDockWidgetInfoArea *parentDockableWidget) override;
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//! Is the info area shown?
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bool isInfoAreaShown() const;
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public slots:
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//! \copydoc BlackGui::Components::CTransponderModeSelector::setSelectedTransponderModeStateIdent
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void setSelectedTransponderModeStateIdent();
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private slots:
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//! Show or hide cockpit details
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void ps_onToggleShowHideDetails(bool show);
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//! Toggle floating
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void ps_onToggleFloating(bool floating);
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private:
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// toggle area on show/hide details
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void toggleShowHideDetails(bool show, bool considerCurrentSize);
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QScopedPointer<Ui::CCockpitComponent> ui;
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QSize m_sizeFloatingShown; //! size when info area is shown
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QSize m_sizeFloatingHidden; //! size when info area is hidden
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int m_minHeightInfoArea = -1; //! minimum height of the info area
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};
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} // namespace
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} // namespace
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#endif // guard
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