Files
pilotclient/src/blackcore/simulatorcommon.h
2015-11-22 12:53:09 +01:00

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7.6 KiB
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/* Copyright (C) 2013
* swift Project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKCORE_SIMULATOR_COMMON_H
#define BLACKCORE_SIMULATOR_COMMON_H
#include "blackcore/blackcoreexport.h"
#include "blackcore/interpolator.h"
#include "blackcore/simulator.h"
#include "blackmisc/simulation/simulatorplugininfo.h"
#include "blackmisc/simulation/simulatorsetup.h"
#include "blackmisc/simulation/simulatedaircraftlist.h"
#include "blackmisc/simulation/aircraftmodellist.h"
#include "blackmisc/simulation/ownaircraftprovider.h"
#include "blackmisc/simulation/remoteaircraftprovider.h"
#include "blackmisc/pluginstorageprovider.h"
#include "blackmisc/statusmessagelist.h"
#include "blackmisc/aviation/airportlist.h"
#include "blackmisc/network/textmessage.h"
#include "blackmisc/network/client.h"
#include "blackmisc/pixmap.h"
#include "blackmisc/connectionguard.h"
#include <QObject>
namespace BlackCore
{
//! Common base class with providers, interface and some base functionality
class BLACKCORE_EXPORT CSimulatorCommon :
public BlackCore::ISimulator,
public BlackMisc::Simulation::COwnAircraftAware, // gain access to in memory own aircraft data
public BlackMisc::Simulation::CRemoteAircraftAware, // gain access to in memory remote aircraft data
public BlackMisc::CPluginStorageAware // gain access to in memory plugin storage
{
Q_OBJECT
public:
//! Destructor
virtual ~CSimulatorCommon();
//! \copydoc ISimulator::getMaxRenderedAircraft
virtual int getMaxRenderedAircraft() const override;
//! \copydoc ISimulator::setMaxRenderedAircraft
virtual void setMaxRenderedAircraft(int maxRenderedAircraft) override;
//! \copydoc ISimulator::setMaxRenderedDistance
virtual void setMaxRenderedDistance(const BlackMisc::PhysicalQuantities::CLength &distance) override;
//! \copydoc ISimulator::getMaxRenderedDistance
virtual BlackMisc::PhysicalQuantities::CLength getMaxRenderedDistance() const override;
//! \copydoc ISimulator::getRenderedDistanceBoundary
virtual BlackMisc::PhysicalQuantities::CLength getRenderedDistanceBoundary() const override;
//! \copydoc ISimulator::isMaxAircraftRestricted
virtual bool isMaxAircraftRestricted() const override;
//! \copydoc ISimulator::isMaxDistanceRestricted
virtual bool isMaxDistanceRestricted() const override;
//! \copydoc ISimulator::enableDebuggingMessages
virtual void enableDebugMessages(bool driverMessages, bool interpolatorMessages) override;
//! \copydoc ISimulator::getInstalledModelsCount
virtual int getInstalledModelsCount() const override;
//! \copydoc IContextSimulator::highlightAircraft
virtual void highlightAircraft(const BlackMisc::Simulation::CSimulatedAircraft &aircraftToHighlight, bool enableHighlight, const BlackMisc::PhysicalQuantities::CTime &displayTime) override;
//! \copydoc IContextSimulator::isRenderingEnabled
virtual bool isRenderingEnabled() const override;
//! \copydoc IContextSimulator::isRenderingRestricted
virtual bool isRenderingRestricted() const override;
//! \copydoc IContextSimulator::getSimulatorPluginInfo
virtual const BlackMisc::Simulation::CSimulatorPluginInfo &getSimulatorPluginInfo() const override;
//! \copydoc IContextSimulator::getSimulatorSetup
virtual const BlackMisc::Simulation::CSimulatorSetup &getSimulatorSetup() const override;
//! \copydoc IContextSimulator::unload
virtual void unload();
//! \copydoc IContextSimulator::deleteAllRenderingRestrictions
virtual void deleteAllRenderingRestrictions() override;
//! \copydoc IContextSimulator::physicallyRemoveRemoteAircraft
virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) override;
protected slots:
//! Slow timer used to highlight aircraft, can be used for other things too
virtual void ps_oneSecondTimer();
//! Recalculate the rendered aircraft
virtual void ps_recalculateRenderedAircraft(const BlackMisc::Simulation::CAirspaceAircraftSnapshot &snapshot);
//! Provider added situation
virtual void ps_remoteProviderAddAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation);
//! Provider added parts
virtual void ps_remoteProviderAddAircraftParts(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts);
//! Provider removed aircraft
virtual void ps_remoteProviderRemovedAircraft(const BlackMisc::Aviation::CCallsign &callsign);
protected:
//! Constructor
CSimulatorCommon(const BlackMisc::Simulation::CSimulatorPluginInfo &info,
BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider,
BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider,
BlackMisc::IPluginStorageProvider *pluginStorageProvider,
QObject *parent);
//! \copydoc IContextSimulator::logicallyAddRemoteAircraft
virtual bool logicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &remoteAircraft) override;
//! \copydoc IContextSimulator::logicallyRemoveRemoteAircraft
virtual bool logicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override;
//! Blink the highlighted aircraft
void blinkHighlightedAircraft();
//! Restore aircraft from backend data
void resetAircraftFromBacked(const BlackMisc::Aviation::CCallsign &callsign);
//! Override situation from current interpolator values, if any!
bool setInitialAircraftSituation(BlackMisc::Simulation::CSimulatedAircraft &aircraft) const;
protected:
IInterpolator *m_interpolator = nullptr; //!< interpolator instance
bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
private:
bool m_debugMessages = false; //!< Display debug messages
bool m_blinkCycle = false; //!< use for highlighting
qint64 m_highlightEndTimeMsEpoch = 0; //!< end highlighting
int m_timerCounter = 0; //!< allows to calculate n seconds
QTimer m_oneSecondTimer {this}; //!< timer
BlackMisc::Simulation::CSimulatorPluginInfo m_simulatorPluginInfo; //!< info object
BlackMisc::Simulation::CSimulatorSetup m_simulatorSetup; //!< setup object
BlackMisc::Simulation::CSimulatedAircraftList m_highlightedAircraft; //!< all other aircraft are to be ignored
BlackMisc::Aviation::CCallsignSet m_callsignsToBeRendered; //!< callsigns which will be rendered
int m_maxRenderedAircraft = MaxAircraftInfinite; //!< max.rendered aircraft
BlackMisc::PhysicalQuantities::CLength m_maxRenderedDistance { 0.0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit()}; //!< max.distance for rendering
BlackMisc::CConnectionGuard m_remoteAircraftProviderConnections; //!< connected signal/slots
};
} // namespace
#endif // guard