Files
pilotclient/src/plugins/simulator/fsx/simulator_fsx.h
2014-06-09 14:43:31 +02:00

170 lines
5.6 KiB
C++

/* Copyright (C) 2013 VATSIM Community / contributors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef BLACKSIMPLUGIN_SIMULATOR_FSX_H
#define BLACKSIMPLUGIN_SIMULATOR_FSX_H
#include "simconnect_datadefinition.h"
#include "simconnect_object.h"
#include "blackcore/simulator.h"
#include "blackcore/interpolator_linear.h"
#include "blackmisc/avaircraft.h"
#include "blacksim/simulatorinfo.h"
#include <simconnect/SimConnect.h>
#include <QObject>
#include <QtPlugin>
#include <QHash>
#include <QFutureWatcher>
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
namespace BlackSimPlugin
{
namespace Fsx
{
//! Factory implementation to create CSimulatorFsx instances
class Q_DECL_EXPORT CSimulatorFsxFactory : public QObject, public BlackCore::ISimulatorFactory
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "net.vatsim.PilotClient.BlackCore.SimulatorInterface")
Q_INTERFACES(BlackCore::ISimulatorFactory)
public:
//! \copydoc BlackCore::ISimulatorFactory::create()
virtual BlackCore::ISimulator *create(QObject *parent) override;
//! Simulator info
virtual BlackSim::CSimulatorInfo getSimulatorInfo() const override;
};
//! SimConnect Event ID's
enum EVENT_ID
{
EVENT_SIM_STATUS,
EVENT_OBJECT_ADDED,
EVENT_OBJECT_REMOVED,
EVENT_SLEW_ON,
EVENT_FRAME,
EVENT_FREEZELAT,
EVENT_FREEZEALT,
EVENT_FREEZEATT
};
//! FSX Simulator Implementation
class CSimulatorFsx : public BlackCore::ISimulator
{
Q_OBJECT
public:
//! Constructor
CSimulatorFsx(QObject *parent = nullptr);
virtual ~CSimulatorFsx();
//! \copydoc ISimulator::isConnected()
virtual bool isConnected() const override;
//! \copydoc ISimulator::canConnect()
virtual bool canConnect() override;
//! SimConnect Callback
static void CALLBACK SimConnectProc(SIMCONNECT_RECV *pData, DWORD cbData, void *pContext);
public slots:
//! \copydoc ISimulator::connectTo()
virtual bool connectTo() override;
//! \copydoc ISimulator::asyncConnectTo()
virtual void asyncConnectTo() override;
//! \copydoc ISimulator::disconnectFrom()
virtual bool disconnectFrom() override;
//! \copydoc ISimulator::getOwnAircraft()
virtual BlackMisc::Aviation::CAircraft getOwnAircraft() const override { return m_ownAircraft; }
//! \copydoc ISimulator::addRemoteAircraft()
virtual void addRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign, const QString &type, const BlackMisc::Aviation::CAircraftSituation &initialSituation) override;
//! \copydoc ISimulator::addAircraftSituation()
virtual void addAircraftSituation(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftSituation &initialSituation) override;
//! \copydoc ISimulator::removeRemoteAircraft()
virtual void removeRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override;
//! \copydoc ISimulator::getSimulatorInfo()
virtual BlackSim::CSimulatorInfo getSimulatorInfo() const override;
//! \brief Called when sim has started
void onSimRunning();
//! \brief Called when sim has stopped
void onSimStopped();
//! \brief Slot called every visual frame
void onSimFrame();
/*!
* \brief Called when data about our own aircraft is received
* \param aircraft
*/
void setOwnAircraft(DataDefinitionOwnAircraft aircraft);
/*!
* \brief Set ID of a SimConnect object
* \param requestID
* \param objectID
*/
void setSimconnectObjectID(DWORD requestID, DWORD objectID);
//! \private
void onSimExit();
protected:
//! Timer event
virtual void timerEvent(QTimerEvent *event);
private slots:
//! Dispatch SimConnect messages
void dispatch();
//! Called when asynchronous connection to Simconnect has finished
void connectToFinished();
private:
//! Remove a remote aircraft
void removeRemoteAircraft(const CSimConnectObject &simObject);
//! Initialize SimConnect system events
HRESULT initSystemEvents();
//! Initialize SimConnect data definitions
HRESULT initDataDefinitions();
void update(); // TODO: @RW, please rename, update is meaningless
bool m_isConnected; //!< Is sim connected
bool m_simRunning; //!< Sim running.
HANDLE m_hSimConnect; //!< Handle to SimConnect object
uint m_nextObjID;
BlackSim::CSimulatorInfo m_simulatorInfo;
BlackMisc::Aviation::CAircraft m_ownAircraft; //!< Object representing our own aircraft from simulator
QHash<BlackMisc::Aviation::CCallsign, CSimConnectObject> m_simConnectObjects;
int m_simconnectTimerId;
QFutureWatcher<bool> m_watcherConnect;
};
}
} // namespace BlackCore
#endif // guard