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170 lines
7.2 KiB
C++
170 lines
7.2 KiB
C++
/* Copyright (C) 2016
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* swift project Community / Contributors
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*
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* This file is part of swift Project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_COMPONENTS_DBOWNMODELSETCOMPONENT_H
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#define BLACKGUI_COMPONENTS_DBOWNMODELSETCOMPONENT_H
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#include "blackcore/simulator/simulatorsettings.h"
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#include "blackgui/components/dbmappingcomponentaware.h"
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#include "blackgui/menus/menudelegate.h"
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#include "blackmisc/settingscache.h"
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#include "blackmisc/simulation/aircraftmodelinterfaces.h"
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#include "blackmisc/simulation/aircraftmodellist.h"
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#include "blackmisc/simulation/aircraftmodelsetloader.h"
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#include "blackmisc/simulation/simulatorinfo.h"
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#include "blackmisc/statusmessage.h"
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#include <QFrame>
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#include <QList>
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#include <QObject>
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#include <QScopedPointer>
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class QAction;
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class QWidget;
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namespace BlackMisc { namespace Simulation { class CAircraftModel; } }
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namespace Ui { class CDbOwnModelSetComponent; }
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namespace BlackGui
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{
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namespace Menus { class CMenuActions; }
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namespace Views { class CAircraftModelView; }
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namespace Components
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{
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class CDbMappingComponent;
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class CDbOwnModelSetDialog;
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/*!
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* Handling of the own model set
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*/
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class CDbOwnModelSetComponent :
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public QFrame,
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public CDbMappingComponentAware,
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public BlackMisc::Simulation::IModelsSetable,
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public BlackMisc::Simulation::IModelsUpdatable,
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public BlackMisc::Simulation::IModelsPerSimulatorSetable,
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public BlackMisc::Simulation::IModelsPerSimulatorUpdatable
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{
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Q_OBJECT
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Q_INTERFACES(BlackMisc::Simulation::IModelsSetable)
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Q_INTERFACES(BlackMisc::Simulation::IModelsUpdatable)
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Q_INTERFACES(BlackMisc::Simulation::IModelsPerSimulatorSetable)
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Q_INTERFACES(BlackMisc::Simulation::IModelsPerSimulatorUpdatable)
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public:
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//! Constructor
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explicit CDbOwnModelSetComponent(QWidget *parent = nullptr);
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//! Destructor
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virtual ~CDbOwnModelSetComponent();
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//! Corresponding view
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Views::CAircraftModelView *view() const;
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//! Add to model set
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BlackMisc::CStatusMessage addToModelSet(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Add to model set
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BlackMisc::CStatusMessage addToModelSet(const BlackMisc::Simulation::CAircraftModel &model, const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Current model set for simulator CDbOwnModelSetComponent::getModelSetSimulator
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const BlackMisc::Simulation::CAircraftModelList &getModelSet() const;
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//! Model set is for simulator
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const BlackMisc::Simulation::CSimulatorInfo getModelSetSimulator() const;
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//! Simulator
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void setModelSetSimulator(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! \copydoc CDbMappingComponentAware::setMappingComponent
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virtual void setMappingComponent(CDbMappingComponent *component) override;
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//! \name Implementations of the models interfaces
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//! @{
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virtual void setModels(const BlackMisc::Simulation::CAircraftModelList &models) override { this->setModelSet(models, this->getModelSetSimulator()); }
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virtual void updateModels(const BlackMisc::Simulation::CAircraftModelList &models) override { this->replaceOrAddModelSet(models, this->getModelSetSimulator()); }
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virtual void setModels(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator) override { this->setModelSet(models, simulator); }
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virtual void updateModels(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator) override { this->replaceOrAddModelSet(models, simulator); }
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//! @}
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public slots:
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//! Set the model set for a given simulator
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void setModelSet(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Replace or add models provided for a given simulator
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void replaceOrAddModelSet(const BlackMisc::Simulation::CAircraftModelList &models, const BlackMisc::Simulation::CSimulatorInfo &simulator);
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private slots:
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//! Tab has been changed
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void ps_tabIndexChanged(int index);
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//! Button was clicked
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void ps_buttonClicked();
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//! Change current simulator
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void ps_changeSimulator(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Simulator has been changed (in loader)
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void ps_onSimulatorChanged(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! View has changed row count
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void ps_onRowCountChanged(int count, bool withFilter);
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//! JSON data have been loaded from disk
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void ps_onJsonDataLoaded(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Preferences changed
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void ps_distributorPreferencesChanged();
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//! Model (of view) has been changed
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void ps_viewModelChanged();
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private:
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//! Default file name
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void setSaveFileName(const BlackMisc::Simulation::CSimulatorInfo &sim);
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//! Update view to current models
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void updateViewToCurrentModels();
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//! Update distributor order
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void updateDistributorOrder(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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QScopedPointer<Ui::CDbOwnModelSetComponent> ui;
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QScopedPointer<CDbOwnModelSetDialog> m_modelSetDialog;
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BlackMisc::Simulation::CAircraftModelSetLoader m_modelSetLoader { this };
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BlackMisc::CSetting<BlackCore::Simulator::TDistributorListPreferences> m_distributorPreferences { this, &CDbOwnModelSetComponent::ps_distributorPreferencesChanged };
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// -------------------------- custom menus -----------------------------------
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//! The menu for loading and handling own models for mapping tasks
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//! \note This is specific for that very component
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class CLoadModelsMenu : public BlackGui::Menus::IMenuDelegate
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{
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public:
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//! Constructor
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CLoadModelsMenu(CDbOwnModelSetComponent *ownModelSetComponent, bool separator = true) :
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BlackGui::Menus::IMenuDelegate(ownModelSetComponent, separator)
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{}
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//! \copydoc IMenuDelegate::customMenu
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virtual void customMenu(BlackGui::Menus::CMenuActions &menuActions) override;
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private:
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QList<QAction *> m_setActions;
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QList<QAction *> m_setNewActions;
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};
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};
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} // ns
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} // ns
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#endif // guard
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