Files
pilotclient/src/blackgui/components/audioadvanceddistributedcomponent.cpp
2020-01-07 19:57:27 +00:00

131 lines
5.2 KiB
C++

/* Copyright (C) 2019
* swift project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated,
* or distributed except according to the terms contained in the LICENSE file.
*/
#include "audioadvanceddistributedcomponent.h"
#include "ui_audioadvanceddistributedcomponent.h"
#include "blackgui/guiapplication.h"
#include "blackcore/context/contextaudio.h"
#include "blackcore/context/contextnetwork.h"
#include "blackcore/afv/clients/afvclient.h"
using namespace BlackMisc::Audio;
using namespace BlackCore::Context;
namespace BlackGui
{
namespace Components
{
CAudioAdvancedDistributedComponent::CAudioAdvancedDistributedComponent(QWidget *parent) :
QFrame(parent),
ui(new Ui::CAudioAdvancedDistributedComponent)
{
ui->setupUi(this);
connect(sGui->getCContextAudioBase(), &CContextAudioBase::startedAudio, this, &CAudioAdvancedDistributedComponent::onAudioStarted, Qt::QueuedConnection);
connect(sGui->getCContextAudioBase(), &CContextAudioBase::stoppedAudio, this, &CAudioAdvancedDistributedComponent::onAudioStoppend, Qt::QueuedConnection);
connect(ui->pb_EnableDisable, &QPushButton::pressed, this, &CAudioAdvancedDistributedComponent::toggleAudioEnableDisable, Qt::QueuedConnection);
connect(ui->pb_StartStop, &QPushButton::pressed, this, &CAudioAdvancedDistributedComponent::toggleAudioStartStop, Qt::QueuedConnection);
connect(ui->pb_ReloadRegistered, &QPushButton::pressed, this, &CAudioAdvancedDistributedComponent::reloadRegisteredDevices, Qt::QueuedConnection);
this->setButtons();
}
CAudioAdvancedDistributedComponent::~CAudioAdvancedDistributedComponent()
{ }
void CAudioAdvancedDistributedComponent::toggleAudioStartStop()
{
if (!hasContexts()) { return; }
const bool started = sGui->getCContextAudioBase()->isAudioStarted();
if (started)
{
sGui->getCContextAudioBase()->afvClient()->disconnectFromAndStop();
}
else
{
sGui->getCContextAudioBase()->afvClient()->startAudio();
if (sGui->getIContextNetwork()->isConnected())
{
const bool connected = sGui->getCContextAudioBase()->connectAudioWithNetworkCredentials();
Q_UNUSED(connected)
// one reason for not connecting is NOT using the VATSIM ecosystem
}
}
this->setButtons(2000);
}
void CAudioAdvancedDistributedComponent::toggleAudioEnableDisable()
{
if (!hasContexts()) { return; }
const bool enabled = sGui->getCContextAudioBase()->isAudioEnabled();
if (enabled)
{
sGui->getCContextAudioBase()->disableVoiceClient();
}
else
{
sGui->getCContextAudioBase()->enableVoiceClientAndStart();
}
this->setButtons(2000);
}
void CAudioAdvancedDistributedComponent::reloadRegisteredDevices()
{
if (!hasContexts()) { return; }
const CAudioDeviceInfoList registeredDevices = sGui->getIContextAudio()->getRegisteredDevices();
ui->tvp_RegisteredDevices->updateContainerMaybeAsync(registeredDevices);
}
void CAudioAdvancedDistributedComponent::setButtons()
{
if (!hasContexts()) { return; }
const bool started = sGui->getCContextAudioBase()->isAudioStarted();
const bool enabled = sGui->getCContextAudioBase()->isAudioEnabled();
ui->pb_StartStop->setText(started ? "stop" : "start");
ui->pb_StartStop->setEnabled(enabled);
ui->pb_EnableDisable->setText(enabled ? "disable" : "enable");
}
void CAudioAdvancedDistributedComponent::setButtons(int delayMs)
{
if (!hasContexts()) { return; }
QPointer<CAudioAdvancedDistributedComponent> myself(this);
QTimer::singleShot(delayMs, this, [ = ]
{
if (!sGui || !myself || sGui->isShuttingDown()) { return; }
this->setButtons();
});
}
void CAudioAdvancedDistributedComponent::onAudioStarted(const CAudioDeviceInfo &inputDevice, const CAudioDeviceInfo &outputDevice)
{
Q_UNUSED(inputDevice)
Q_UNUSED(outputDevice)
this->setButtons();
this->reloadRegisteredDevices();
}
void CAudioAdvancedDistributedComponent::onAudioStoppend()
{
this->setButtons();
this->reloadRegisteredDevices();
}
bool CAudioAdvancedDistributedComponent::hasContexts()
{
if (!sGui || sGui->isShuttingDown() || !sGui->getCContextAudioBase()) { return false; }
if (!sGui->getIContextNetwork()) { return false; }
return true;
}
}
}