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pilotclient/src/blackgui/views/simulatedaircraftview.h

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/* Copyright (C) 2013
* swift project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated,
* or distributed except according to the terms contained in the LICENSE file.
*/
//! \file
#ifndef BLACKGUI_VIEWS_SIMULATEDAIRCRAFTVIEW_H
#define BLACKGUI_VIEWS_SIMULATEDAIRCRAFTVIEW_H
#include "blackgui/views/viewcallsignobjects.h"
#include "blackgui/models/simulatedaircraftlistmodel.h"
#include "blackgui/blackguiexport.h"
#include "blackmisc/simulation/simulatedaircraftlist.h"
#include <QObject>
namespace BlackMisc
{
namespace Aviation { class CCallsign; }
namespace Simulation { class CSimulatedAircraft; }
}
namespace BlackCore
{
namespace Context
{
class IContextSimulator;
class IContextNetwork;
}
}
namespace BlackGui
{
namespace Menus { class CMenuActions; }
namespace Views
{
//! Aircraft view
class BLACKGUI_EXPORT CSimulatedAircraftView :
public CViewWithCallsignObjects<Models::CSimulatedAircraftListModel>
{
Q_OBJECT
public:
//! Constructor
explicit CSimulatedAircraftView(QWidget *parent = nullptr);
//! Mode
void setAircraftMode(Models::CSimulatedAircraftListModel::AircraftMode mode);
//! Configure the menu
void configureMenu(bool menuRecalculate, bool menuHighlightAndFollow, bool menuEnableAircraft, bool menuFastPositionUpdates, bool menuGndFlag);
//! Configure fast position updates menu
void configureMenuFastPositionUpdates(bool menuFastPositionUpdates);
signals:
//! Request a text message
void requestTextMessageWidget(const BlackMisc::Aviation::CCallsign &callsign);
//! Disable for matching
void requestTempDisableModelsForMatching(const BlackMisc::Simulation::CAircraftModelList &models);
protected:
//! \copydoc CViewBase::customMenu
virtual void customMenu(Menus::CMenuActions &menuActions) override;
private:
//! Request text message for selected aircraft
void requestTextMessage();
//! Toogle aircraft state for selected aircraft
void toggleEnabledAircraft();
//! Toggle fast position updates for selected aircraft
void toggleFastPositionUpdates();
//! Enable gnd. flag (enable gnd flag capability for given aircraft)
void toggleSupportingGndFlag();
//! Highlight aircraft in simulator
void requestHighlightInSimulator();
//! Follow in simulator
void requestFollowInSimulator();
//! Request temp disabling of matching models
void requestTempDisable();
//! Show position log for selected aircraft
void showPositionLogInSimulator();
//! Enable all disabled aircraft
void enableAllDisabledAircraft();
//! Disable all enabled aircraft
void disableAllEnabledAircraft();
//! Enable all unrendered aircraft
void reEnableAllUnrenderedAircraft();
//! Enable or disable aircraft
void enableOrDisableAircraft(const BlackMisc::Simulation::CSimulatedAircraftList &aircraft, bool newEnabled);
//! Follow aircraft in simulator
void followAircraftInSimulator(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
//! Highlight in simulator
void highlightInSimulator(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
//! Fully recalculate all aircraft
void recalculateAllAircraft();
//! Match all aircraft again
void doMatchingsAgain();
//! Match all aircraft again
void doMatchingsAgainForSelected();
//! Enable fast position updates
void enableFastPositionUpdates(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
//! Update if aircraft is enabled
void updateAircraftEnabled(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
//! Update the gnd.flag support
void updateAircraftSupportingGndFLag(const BlackMisc::Simulation::CSimulatedAircraft &aircraft);
//! Simulator context
static BlackCore::Context::IContextSimulator *simulatorContext();
//! Network context
static BlackCore::Context::IContextNetwork *networkContext();
bool m_withRecalculate = true;
bool m_withMenuHighlightAndFollow = true;
bool m_withMenuEnableAircraft = true;
bool m_withMenuEnableGndFlag = true;
bool m_withMenuFastPosition = true;
};
} // ns
} // ns
#endif // guard