Files
pilotclient/src/blackcore/context_audio.h
Klaus Basan 3ae93190ae Round trip protection as described in (4)
https://dev.vatsim-germany.org/boards/22/topics/1792?r=1801#message-1801

* Individual context id
* Allows to connect >1 GUIs with core, works for cockpit so far
2014-06-09 14:44:26 +02:00

156 lines
5.2 KiB
C++

/* Copyright (C) 2013x VATSIM Community / authors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef BLACKCORE_CONTEXTAUDIO_H
#define BLACKCORE_CONTEXTAUDIO_H
#include "blackcore/context.h"
#include "blackmisc/genericdbusinterface.h"
#include "blackmisc/audiodevicelist.h"
#include "blackmisc/voiceroomlist.h"
#include "blackmisc/nwuserlist.h"
#include "blackmisc/avaircraft.h"
#include "blackmisc/avcallsignlist.h"
#include "blackmisc/avselcal.h"
#include <QObject>
#define BLACKCORE_CONTEXTAUDIO_INTERFACENAME "net.vatsim.PilotClient.BlackCore.ContextAudio"
#define BLACKCORE_CONTEXTAUDIO_OBJECTPATH "/Audio"
namespace BlackCore
{
//! \brief Audio context interface
class IContextAudio : public CContext
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", BLACKCORE_CONTEXTAUDIO_INTERFACENAME)
protected:
//! \brief Constructor
IContextAudio(CRuntimeConfig::ContextMode mode, CRuntime *runtime) : CContext(mode, runtime) {}
public:
//! \brief Interface name
static const QString &InterfaceName()
{
static QString s(BLACKCORE_CONTEXTAUDIO_INTERFACENAME);
return s;
}
//! \brief Object path
static const QString &ObjectPath()
{
static QString s(BLACKCORE_CONTEXTAUDIO_OBJECTPATH);
return s;
}
//! \copydoc CContext::getPathAndContextId()
virtual QString getPathAndContextId() const { return this->buildPathAndContextId(ObjectPath()); }
//! \brief Destructor
virtual ~IContextAudio() {}
signals:
//! \brief Audio test has been completed
void audioTestCompleted();
//! Voice rooms changed
//! \details the flag indicates, whether a room got connected or disconnected
void changedVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms, bool connected);
public slots:
//! Get voice rooms for COM1, COM2:
virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRoomsWithAudioStatus() const = 0;
//! Get voice rooms for COM1, COM2, but without latest audio status
virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRooms() const = 0;
/*!
* \brief COM 1 voice room
* \param withAudioStatus update audio status
* \return
*/
virtual BlackMisc::Audio::CVoiceRoom getCom1VoiceRoom(bool withAudioStatus) const = 0;
/*!
* \brief COM 2 voice room
* \param withAudioStatus update audio status
* \return
*/
virtual BlackMisc::Audio::CVoiceRoom getCom2VoiceRoom(bool withAudioStatus) const = 0;
//! Set voice rooms
virtual void setComVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms) = 0;
//! Leave all voice rooms
virtual void leaveAllVoiceRooms() = 0;
//! COM1 room users callsigns
virtual BlackMisc::Aviation::CCallsignList getCom1RoomCallsigns() const = 0;
//! COM2 room users callsigns
virtual BlackMisc::Aviation::CCallsignList getCom2RoomCallsigns() const = 0;
//! COM1 room users
virtual BlackMisc::Network::CUserList getCom1RoomUsers() const = 0;
//! COM2 room users
virtual BlackMisc::Network::CUserList getCom2RoomUsers() const = 0;
//! Audio devices
virtual BlackMisc::Audio::CAudioDeviceList getAudioDevices() const = 0;
/*!
* \brief Get current audio device
* \return input and output devices
*/
virtual BlackMisc::Audio::CAudioDeviceList getCurrentAudioDevices() const = 0;
/*!
* \brief Set current audio device
* \param audioDevice can be input or audio device
*/
virtual void setCurrentAudioDevice(const BlackMisc::Audio::CAudioDevice &audioDevice) = 0;
/*!
* \brief Set volumes via com units, also allows to mute
* \see BlackMisc::Aviation::CComSystem::setVolumeInput()
* \see BlackMisc::Aviation::CComSystem::setVolumeOutput()
*/
virtual void setVolumes(const BlackMisc::Aviation::CComSystem &com1, const BlackMisc::Aviation::CComSystem &com2) = 0;
//! Is muted?
virtual bool isMuted() const = 0;
//! Play SELCAL tone
virtual void playSelcalTone(const BlackMisc::Aviation::CSelcal &selcal) const = 0;
/*!
* \brief Play notification sound
* \param notification CSoundGenerator::Notification
* \param considerSettings consider settings (notification on/off), false means settings ignored
*/
virtual void playNotification(uint notification, bool considerSettings) const = 0;
//! Microphone test
virtual void runMicrophoneTest() = 0;
//! Microphone test
virtual void runSquelchTest() = 0;
//! Get the microphone test result
virtual QString getMicrophoneTestResult() const = 0;
//! Get the squelch value
virtual double getSquelchValue() const = 0;
//! Enable audio loopback
virtual void enableAudioLoopback(bool enable = true) = 0;
};
}
#endif // guard