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https://dev.vatsim-germany.org/boards/22/topics/1792?r=1801#message-1801 * Individual context id * Allows to connect >1 GUIs with core, works for cockpit so far
156 lines
5.2 KiB
C++
156 lines
5.2 KiB
C++
/* Copyright (C) 2013x VATSIM Community / authors
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef BLACKCORE_CONTEXTAUDIO_H
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#define BLACKCORE_CONTEXTAUDIO_H
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#include "blackcore/context.h"
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#include "blackmisc/genericdbusinterface.h"
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#include "blackmisc/audiodevicelist.h"
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#include "blackmisc/voiceroomlist.h"
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#include "blackmisc/nwuserlist.h"
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#include "blackmisc/avaircraft.h"
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#include "blackmisc/avcallsignlist.h"
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#include "blackmisc/avselcal.h"
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#include <QObject>
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#define BLACKCORE_CONTEXTAUDIO_INTERFACENAME "net.vatsim.PilotClient.BlackCore.ContextAudio"
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#define BLACKCORE_CONTEXTAUDIO_OBJECTPATH "/Audio"
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namespace BlackCore
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{
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//! \brief Audio context interface
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class IContextAudio : public CContext
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", BLACKCORE_CONTEXTAUDIO_INTERFACENAME)
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protected:
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//! \brief Constructor
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IContextAudio(CRuntimeConfig::ContextMode mode, CRuntime *runtime) : CContext(mode, runtime) {}
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public:
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//! \brief Interface name
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static const QString &InterfaceName()
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{
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static QString s(BLACKCORE_CONTEXTAUDIO_INTERFACENAME);
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return s;
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}
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//! \brief Object path
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static const QString &ObjectPath()
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{
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static QString s(BLACKCORE_CONTEXTAUDIO_OBJECTPATH);
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return s;
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}
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//! \copydoc CContext::getPathAndContextId()
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virtual QString getPathAndContextId() const { return this->buildPathAndContextId(ObjectPath()); }
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//! \brief Destructor
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virtual ~IContextAudio() {}
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signals:
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//! \brief Audio test has been completed
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void audioTestCompleted();
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//! Voice rooms changed
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//! \details the flag indicates, whether a room got connected or disconnected
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void changedVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms, bool connected);
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public slots:
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//! Get voice rooms for COM1, COM2:
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virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRoomsWithAudioStatus() const = 0;
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//! Get voice rooms for COM1, COM2, but without latest audio status
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virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRooms() const = 0;
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/*!
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* \brief COM 1 voice room
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* \param withAudioStatus update audio status
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* \return
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*/
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virtual BlackMisc::Audio::CVoiceRoom getCom1VoiceRoom(bool withAudioStatus) const = 0;
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/*!
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* \brief COM 2 voice room
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* \param withAudioStatus update audio status
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* \return
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*/
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virtual BlackMisc::Audio::CVoiceRoom getCom2VoiceRoom(bool withAudioStatus) const = 0;
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//! Set voice rooms
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virtual void setComVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms) = 0;
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//! Leave all voice rooms
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virtual void leaveAllVoiceRooms() = 0;
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//! COM1 room users callsigns
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virtual BlackMisc::Aviation::CCallsignList getCom1RoomCallsigns() const = 0;
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//! COM2 room users callsigns
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virtual BlackMisc::Aviation::CCallsignList getCom2RoomCallsigns() const = 0;
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//! COM1 room users
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virtual BlackMisc::Network::CUserList getCom1RoomUsers() const = 0;
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//! COM2 room users
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virtual BlackMisc::Network::CUserList getCom2RoomUsers() const = 0;
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//! Audio devices
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virtual BlackMisc::Audio::CAudioDeviceList getAudioDevices() const = 0;
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/*!
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* \brief Get current audio device
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* \return input and output devices
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*/
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virtual BlackMisc::Audio::CAudioDeviceList getCurrentAudioDevices() const = 0;
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/*!
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* \brief Set current audio device
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* \param audioDevice can be input or audio device
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*/
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virtual void setCurrentAudioDevice(const BlackMisc::Audio::CAudioDevice &audioDevice) = 0;
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/*!
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* \brief Set volumes via com units, also allows to mute
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* \see BlackMisc::Aviation::CComSystem::setVolumeInput()
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* \see BlackMisc::Aviation::CComSystem::setVolumeOutput()
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*/
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virtual void setVolumes(const BlackMisc::Aviation::CComSystem &com1, const BlackMisc::Aviation::CComSystem &com2) = 0;
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//! Is muted?
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virtual bool isMuted() const = 0;
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//! Play SELCAL tone
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virtual void playSelcalTone(const BlackMisc::Aviation::CSelcal &selcal) const = 0;
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/*!
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* \brief Play notification sound
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* \param notification CSoundGenerator::Notification
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* \param considerSettings consider settings (notification on/off), false means settings ignored
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*/
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virtual void playNotification(uint notification, bool considerSettings) const = 0;
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//! Microphone test
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virtual void runMicrophoneTest() = 0;
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//! Microphone test
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virtual void runSquelchTest() = 0;
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//! Get the microphone test result
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virtual QString getMicrophoneTestResult() const = 0;
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//! Get the squelch value
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virtual double getSquelchValue() const = 0;
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//! Enable audio loopback
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virtual void enableAudioLoopback(bool enable = true) = 0;
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};
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}
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#endif // guard
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