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* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet. * This caused a wrong altitude in radar clients. * We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation. * MS Flight Simulators have the pressure altitude in the APIs available. * For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level. * Finally, we use the new available pressure altitude to send it to the FSD server. Maniphest Tasks: Ref T223
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/* Copyright (C) 2013
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#ifndef BLACKMISCTEST_TESTAVIATIONBASE_H
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#define BLACKMISCTEST_TESTAVIATIONBASE_H
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//! \cond PRIVATE_TESTS
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/*!
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* \file
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* \ingroup testblackmisc
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*/
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#include <QObject>
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namespace BlackMiscTest
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{
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/*!
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* Aviation classes basic tests
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*/
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class CTestAviation : public QObject
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{
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Q_OBJECT
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public:
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//! Standard test case constructor
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explicit CTestAviation(QObject *parent = nullptr);
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private slots:
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//! Basic unit tests for physical units
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void headingBasics();
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//! COM and NAV units
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void comAndNav();
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//! Transponder
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void transponder();
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//! Callsigns and callsign containers
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void callsignWithContainers();
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//! Testing copying and equality of objects
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void copyAndEqual();
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//! CAltitude tests
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void altitude();
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};
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} // namespace
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//! \endcond
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#endif // guard
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