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* Include only what is used * Use forward declaration when possible * Sorted includes refs #598
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_USERCOMPONENT_H
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#define BLACKGUI_USERCOMPONENT_H
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#include "blackcore/network.h"
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#include "blackgui/blackguiexport.h"
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#include "blackgui/components/enablefordockwidgetinfoarea.h"
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#include "blackgui/components/updatetimer.h"
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#include <QObject>
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#include <QScopedPointer>
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#include <QTabWidget>
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#include <QtGlobal>
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class QWidget;
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namespace Ui { class CUserComponent; }
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namespace BlackGui
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{
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namespace Components
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{
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//! User componenet (users, clients)
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class BLACKGUI_EXPORT CUserComponent :
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public QTabWidget,
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public CEnableForDockWidgetInfoArea
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{
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Q_OBJECT
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public:
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//! Constructor
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explicit CUserComponent(QWidget *parent = nullptr);
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//! Destructor
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~CUserComponent();
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//! Number of clients
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int countClients() const;
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//! Number of users
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int countUsers() const;
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public slots:
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//! Update users
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void update();
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//! \copydoc CUpdateTimer::setUpdateIntervalSeconds
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void setUpdateIntervalSeconds(int seconds) { Q_ASSERT(this->m_updateTimer); this->m_updateTimer->setUpdateIntervalSeconds(seconds); }
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//! \copydoc CUpdateTimer::stopTimer
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void stopTimer() { Q_ASSERT(this->m_updateTimer); this->m_updateTimer->stopTimer(); }
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private slots:
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//! Number of elements changed
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void ps_onCountChanged(int count, bool withFilter);
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//! Connection status
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void ps_connectionStatusChanged(BlackCore::INetwork::ConnectionStatus from, BlackCore::INetwork::ConnectionStatus to);
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private:
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QScopedPointer<Ui::CUserComponent> ui;
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QScopedPointer<CUpdateTimer> m_updateTimer;
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};
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}
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}
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#endif // guard
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