Files
pilotclient/src/plugins/simulator/fsx/simulatorfsx.h
Roland Winklmeier 602beb0da2 Remove obsolete plugin storage
Plugin storage was used before the value cache existed. With the
value cache this is no longer used and can be removed.

refs #660
2016-05-24 16:45:14 +02:00

235 lines
9.4 KiB
C++

/* Copyright (C) 2013
* swift Project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKSIMPLUGIN_SIMULATOR_FSX_H
#define BLACKSIMPLUGIN_SIMULATOR_FSX_H
#include "simconnectdatadefinition.h"
#include "simconnectobject.h"
#include "../fscommon/simulatorfscommon.h"
#include "blackcore/simulator.h"
#include "blackcore/interpolatorlinear.h"
#include "blackmisc/simulation/simulatorplugininfo.h"
#include "blackmisc/simulation/aircraftmodel.h"
#include "blackmisc/simulation/simulatedaircraft.h"
#include "blackmisc/aviation/airportlist.h"
#include "blackmisc/statusmessage.h"
#include "blackmisc/network/client.h"
#include "blackmisc/pixmap.h"
#include <simconnect/SimConnect.h>
#include <QObject>
#include <QtPlugin>
#include <QHash>
#include <QFutureWatcher>
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
namespace BlackSimPlugin
{
namespace Fsx
{
//! SimConnect Event IDs
enum EventIds
{
SystemEventSimStatus,
SystemEventObjectAdded,
SystemEventObjectRemoved,
SystemEventSlewToggle,
SystemEventFrame,
SystemEventPause,
SystemEventFlightLoaded,
EventPauseToggle,
EventFreezeLat,
EventFreezeAlt,
EventFreezeAtt,
EventSetCom1Active,
EventSetCom2Active,
EventSetCom1Standby,
EventSetCom2Standby,
EventSetTransponderCode,
EventTextMessage,
EventSetTimeZuluYear,
EventSetTimeZuluDay,
EventSetTimeZuluHours,
EventSetTimeZuluMinutes,
EventToggleTaxiLights
};
//! FSX Simulator Implementation
class CSimulatorFsx : public BlackSimPlugin::FsCommon::CSimulatorFsCommon
{
Q_OBJECT
public:
//! Constructor, parameters as in \sa BlackCore::ISimulatorFactory::create
CSimulatorFsx(
const BlackMisc::Simulation::CSimulatorPluginInfo &info,
BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider,
BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider,
BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider,
QObject *parent = nullptr);
//! Destructor
virtual ~CSimulatorFsx();
//! SimConnect Callback
static void CALLBACK SimConnectProc(SIMCONNECT_RECV *pData, DWORD cbData, void *pContext);
//! \copydoc BlackCore::ISimulator::connectTo()
virtual bool connectTo() override;
//! \copydoc BlackCore::ISimulator::disconnectFrom()
virtual bool disconnectFrom() override;
//! \copydoc BlackCore::ISimulator::physicallyAddRemoteAircraft()
virtual bool physicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &newRemoteAircraft) override;
//! \copydoc BlackCore::ISimulator::physicallyRemoveRemoteAircraft()
virtual bool physicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override;
//! \copydoc BlackCore::ISimulator::physicallyRemoveAllRemoteAircraft
virtual int physicallyRemoveAllRemoteAircraft() override;
//! \copydoc BlackCore::ISimulator::updateOwnSimulatorCockpit
virtual bool updateOwnSimulatorCockpit(const BlackMisc::Simulation::CSimulatedAircraft &ownAircraft, const BlackMisc::CIdentifier &originator) override;
//! \copydoc BlackCore::ISimulator::displayStatusMessage
virtual void displayStatusMessage(const BlackMisc::CStatusMessage &message) const override;
//! \copydoc BlackCore::ISimulator::displayTextMessage()
virtual void displayTextMessage(const BlackMisc::Network::CTextMessage &message) const override;
//! \copydoc BlackCore::ISimulator::isPhysicallyRenderedAircraft
virtual bool isPhysicallyRenderedAircraft(const BlackMisc::Aviation::CCallsign &callsign) const override;
//! \copydoc BlackCore::ISimulator::physicallyRenderedAircraft
virtual BlackMisc::Aviation::CCallsignSet physicallyRenderedAircraft() const override;
//! Called when data about our own aircraft are received
void updateOwnAircraftFromSimulator(DataDefinitionOwnAircraft simulatorOwnAircraft);
//! Update from SB client area
void updateOwnAircraftFromSimulator(DataDefinitionClientAreaSb sbDataArea);
//! Set ID of a SimConnect object
void setSimConnectObjectID(DWORD requestID, DWORD objectID);
protected:
//! \copydoc BlackCore::ISimulator::isConnected()
virtual bool isConnected() const override;
//! \copydoc BlackCore::ISimulator::isSimulating
virtual bool isSimulating() const override;
//! Timer event (our SimConnect event loop), runs \sa ps_dispatch
//! \sa m_simconnectTimerId
virtual void timerEvent(QTimerEvent *event) override;
private slots:
//! Dispatch SimConnect messages
void ps_dispatch();
private:
//! Called when sim has started
void onSimRunning();
//! Slot called every visual frame
void onSimFrame();
//! Called when simulator has stopped, e.g. by selecting the "select aircraft screen"
void onSimStopped();
//! Simulator is going down
void onSimExit();
//! Remove a remote aircraft
bool physicallyRemoveRemoteAircraft(const CSimConnectObject &simObject);
//! Init when connected
HRESULT initWhenConnected();
//! Initialize SimConnect system events
HRESULT initEvents();
//! Initialize SimConnect data definitions
HRESULT initDataDefinitionsWhenConnected();
//! Update remote aircraft
void updateRemoteAircraft();
//! Update remote airacraft parts (send to FSX)
bool updateRemoteAircraftParts(const CSimConnectObject &simObj, const BlackMisc::Aviation::CAircraftPartsList &parts,
BlackCore::IInterpolator::PartsStatus partsStatus, const BlackMisc::Aviation::CAircraftSituation &interpolatedSituation, bool isOnGround) const;
//! Format conversion
SIMCONNECT_DATA_INITPOSITION aircraftSituationToFsxInitPosition(const BlackMisc::Aviation::CAircraftSituation &situation);
//! Sync time with user's computer
void synchronizeTime(const BlackMisc::PhysicalQuantities::CTime &zuluTimeSim, const BlackMisc::PhysicalQuantities::CTime &localTimeSim);
//! Inject weather grid to simulator
void injectWeatherGrid(const BlackMisc::Weather::CWeatherGrid &weatherGrid);
static constexpr int SkipUpdateCyclesForCockpit = 10; //!< skip x cycles before updating cockpit again
bool m_simConnected = false; //!< Is simulator connected?
bool m_simSimulating = false; //!< Simulator running?
bool m_useSbOffsets = true; //!< with SB offsets
int m_syncDeferredCounter = 0; //!< Set when synchronized, used to wait some time
int m_simconnectTimerId = -1; //!< Timer identifier
int m_skipCockpitUpdateCycles = 0; //!< Skip some update cycles to allow changes in simulator cockpit to be set
int m_interpolationRequest = 0; //!< current interpolation request
int m_interpolationsSkipped = 0; //!< number of skipped interpolation request
int m_nextObjID = 1; //!< object ID TODO: also used as request id, where to we place other request ids as for facilities
int m_dispatchErrors = 0; //!< numer of dispatched failed, \sa ps_dispatch
HANDLE m_hSimConnect = nullptr; //!< Handle to SimConnect object
QHash<BlackMisc::Aviation::CCallsign, CSimConnectObject> m_simConnectObjects;
// statistics
qint64 m_statsUpdateAircraftTimeTotal = 0;
qint64 m_statsUpdateAircraftTimeAvg = 0;
int m_statsUpdateAircraftCount = 0;
BlackMisc::Geo::CCoordinateGeodetic m_lastWeatherPosition; //!< Own aircraft position at which weather was fetched and injected last
};
//! Listener for FSX
class CSimulatorFsxListener : public BlackCore::ISimulatorListener
{
Q_OBJECT
public:
//! Constructor
CSimulatorFsxListener(const BlackMisc::Simulation::CSimulatorPluginInfo &info);
public slots:
//! \copydoc BlackCore::ISimulatorListener::start
virtual void start() override;
//! \copydoc BlackCore::ISimulatorListener::stop
virtual void stop() override;
private slots:
//! Test if connection can be established
void ps_checkConnection();
private:
QTimer *m_timer { nullptr };
};
}
} // namespace
#endif // guard