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200 lines
7.0 KiB
C++
200 lines
7.0 KiB
C++
/* Copyright (C) 2013
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated,
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* or distributed except according to the terms contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKCORE_COREFACADE_H
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#define BLACKCORE_COREFACADE_H
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#include "corefacadeconfig.h"
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#include "blackcore/blackcoreexport.h"
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#include "blackcore/data/launchersetup.h"
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#include "blackcore/vatsim/vatsimsettings.h"
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#include "blackmisc/identifier.h"
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#include "blackmisc/settingscache.h"
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#include <QDBusConnection>
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#include <QMap>
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#include <QObject>
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#include <QString>
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namespace BlackMisc { class CDBusServer; }
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namespace BlackCore
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{
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namespace Context
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{
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class CContextApplication;
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class CContextAudio;
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class CContextNetwork;
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class CContextOwnAircraft;
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class CContextSimulator;
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class IContextApplication;
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class IContextAudio;
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class IContextNetwork;
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class IContextOwnAircraft;
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class IContextSimulator;
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}
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/*!
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* The class providing facades (the contexts) for all DBus relevant operations.
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* - It initializes all contexts in correct order
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* - Allows an ordered and correct shutdown
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* - Connects all signal/slots between contexts
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* (such cross context dependencies are not desired but sometimes required)
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* - Loads the application settings
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*/
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class BLACKCORE_EXPORT CCoreFacade : public QObject
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{
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Q_OBJECT
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public:
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//! Constructor
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CCoreFacade(const CCoreFacadeConfig &config, QObject *parent = nullptr);
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//! Destructor
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virtual ~CCoreFacade() override { this->gracefulShutdown(); }
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//! DBus server (if applicable)
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const BlackMisc::CDBusServer *getDBusServer() const { return this->m_dbusServer; }
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//! In case connection between DBus parties is lost, try to reconnect
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BlackMisc::CStatusMessage tryToReconnectWithDBus();
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//! DBus connection (if applicable)
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const QDBusConnection &getDBusConnection() const { return this->m_dbusConnection; }
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//! Clean up (will be connected to signal QCoreApplication::aboutToQuit)
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void gracefulShutdown();
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//! Facade and context shutting down
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bool isShuttingDown() const { return m_shuttingDown; }
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//! Parse command line in all contexts
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bool parseCommandLine(const QString &commandLine, const BlackMisc::CIdentifier &originator);
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// ------- Context as interface, normal way to access a context
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//! Context for network
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Context::IContextNetwork *getIContextNetwork();
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//! Context for network
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const Context::IContextNetwork *getIContextNetwork() const;
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//! Context for audio
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Context::IContextAudio *getIContextAudio();
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//! Context for audio
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const Context::IContextAudio *getIContextAudio() const;
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//! Context for application
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Context::IContextApplication *getIContextApplication();
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//! Context for application
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const Context::IContextApplication *getIContextApplication() const;
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//! Context for own aircraft
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Context::IContextOwnAircraft *getIContextOwnAircraft();
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//! Context for own aircraft
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const Context::IContextOwnAircraft *getIContextOwnAircraft() const;
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//! Context for simulator
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Context::IContextSimulator *getIContextSimulator();
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//! Context for simulator
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const Context::IContextSimulator *getIContextSimulator() const;
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// ------- Context as implementing (local) class
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//! Context for application
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//! \remarks only applicable for local object
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Context::CContextApplication *getCContextApplication();
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//! Context for application
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//! \remarks only applicable for local object
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const Context::CContextApplication *getCContextApplication() const;
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//! Context for audio
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//! \remarks only applicable for local object
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Context::CContextAudio *getCContextAudio();
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//! Local audio context, means audio really runs here
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bool hasLocalAudio() const;
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//! Context for audio
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//! \remarks only applicable for local object
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const Context::CContextAudio *getCContextAudio() const;
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//! Context for own aircraft
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//! \remarks only applicable for local object
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Context::CContextOwnAircraft *getCContextOwnAircraft();
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//! Context for own aircraft
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//! \remarks only applicable for local object
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const Context::CContextOwnAircraft *getCContextOwnAircraft() const;
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//! Context for network
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//! \remarks only applicable for local object
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Context::CContextNetwork *getCContextNetwork();
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//! Context for network
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//! \remarks only applicable for local object
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const Context::CContextNetwork *getCContextNetwork() const;
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//! Context for simulator
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//! \remarks only applicable for local object
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Context::CContextSimulator *getCContextSimulator();
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//! Context for simulator
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//! \remarks only applicable for local object
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const Context::CContextSimulator *getCContextSimulator() const;
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//! DBus address if any
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QString getDBusAddress() const;
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//! Remote application context, indicates distributed environment
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bool hasRemoteApplicationContext() const;
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//! Register metadata
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static void registerMetadata();
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private:
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bool m_initalized = false; //!< flag if already initialized
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bool m_shuttingDown = false; //!< flag if shutting down
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const CCoreFacadeConfig m_config; //!< used config
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BlackMisc::CData<Data::TLauncherSetup> m_launcherSetup { this }; //!< updating DBus
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// DBus
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BlackMisc::CDBusServer *m_dbusServer = nullptr;
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bool m_initDBusConnection = false;
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QDBusConnection m_dbusConnection { "default" };
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// contexts:
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// There is a reason why we do not use smart pointers here. When the context is deleted
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// we need to use deleteLater to gracefully shut the context
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Context::IContextApplication *m_contextApplication = nullptr;
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Context::IContextAudio *m_contextAudio = nullptr;
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Context::IContextNetwork *m_contextNetwork = nullptr;
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Context::IContextOwnAircraft *m_contextOwnAircraft = nullptr;
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Context::IContextSimulator *m_contextSimulator = nullptr;
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//! Init
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void init();
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//! initialization of DBus connection (where applicable)
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void initDBusConnection(const QString &address);
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//! initialization of DBus connection (where applicable)
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void initDBusServer(const QString &dBusAddress);
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//! post init tasks, load simulator and connecting context signal slots
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void initPostSetup(QMap<QString, int> ×);
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};
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} // namespace
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#endif // guard
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