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166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
/* Copyright (C) 2014
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of Swift Project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKMISC_WORKER_H
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#define BLACKMISC_WORKER_H
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#include <QThread>
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#include <QMutex>
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#include <QTimer>
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#include <functional>
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#include <atomic>
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namespace BlackMisc
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{
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/*!
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* Starts a single-shot timer which will run in an existing thread and call a task when it times out.
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*
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* Useful when a worker thread wants to push small sub-tasks back to the thread which spawned it.
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* \see QTimer::singleShot()
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*/
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template <typename F>
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void singleShot(int msec, QThread *target, F task)
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{
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auto *timer = new QTimer;
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timer->setSingleShot(true);
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timer->moveToThread(target);
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QObject::connect(timer, &QTimer::timeout, [ = ]()
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{
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task();
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timer->deleteLater();
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});
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QMetaObject::invokeMethod(timer, "start", Q_ARG(int, msec));
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}
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/*!
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* Just a subclass of QThread whose destructor waits for the thread to finish.
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*/
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class CRegularThread : public QThread
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{
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public:
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//! Constructor
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CRegularThread(QObject *parent = nullptr) : QThread(parent) {}
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//! Destructor
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~CRegularThread()
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{
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quit();
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wait();
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}
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};
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/*!
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* Class for doing some arbitrary task in its own thread.
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*
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* The task is exposed as a function object, so could be a lambda or a hand-written closure.
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* CWorker can not be subclassed, instead it can be extended with rich callable task objects.
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*/
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class CWorker final : public QObject
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{
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Q_OBJECT
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public:
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/*!
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* Returns a new worker object which lives in a new thread.
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* \param owner Will be the parent of the new thread (the worker has no parent).
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* \param name A name for the task, which will be used to create a name for the thread.
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* \param task A function object which will be run by the worker in its thread.
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*/
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static CWorker *fromTask(QObject *owner, const QString &name, std::function<void()> task);
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//! Connects to a slot which will be called when the task is finished.
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//! \threadsafe
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template <typename T, typename F>
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auto then(T *receiver, F slot) -> typename std::enable_if<std::is_member_function_pointer<F>::value>::type
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{
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Q_ASSERT(receiver->thread() == QThread::currentThread());
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QMutexLocker lock(&m_finishedMutex);
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connect(this, &CWorker::finished, receiver, slot);
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if (m_finished) { (receiver->*slot)(); }
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}
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//! Connects to a functor which will be called when the task is finished.
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//! \threadsafe
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template <typename T, typename F>
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auto then(T *context, F functor) -> typename std::enable_if<! std::is_member_function_pointer<F>::value>::type
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{
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Q_ASSERT(context->thread() == QThread::currentThread());
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QMutexLocker lock(&m_finishedMutex);
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connect(this, &CWorker::finished, context, functor);
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if (m_finished) { functor(); }
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}
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//! Connects to a functor which will be called when the task is finished.
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//! \threadsafe
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template <typename F>
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void then(F functor)
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{
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QMutexLocker lock(&m_finishedMutex);
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connect(this, &CWorker::finished, functor);
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if (m_finished) { functor(); }
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}
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//! Returns true if the task has finished.
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//! \threadsafe But don't rely on this condition remaining true for any length of time.
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bool isFinished() const
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{
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QMutexLocker lock(&m_finishedMutex);
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return m_finished;
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}
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//! Executes some code (in the caller's thread) if the task has finished.
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//! \threadsafe
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template <typename F>
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void doIfFinished(F functor) const
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{
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QMutexLocker lock(&m_finishedMutex);
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if (m_finished) { functor(); }
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}
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//! Executes some code (in the caller's thread) if the task has not finished.
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//! \threadsafe
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template <typename F>
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void doIfNotFinished(F functor) const
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{
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QMutexLocker lock(&m_finishedMutex);
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if (! m_finished) { functor(); }
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}
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//! Executes some code (in the caller's thread) if the task has not finished and some different code if it has finished.
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//! \threadsafe
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template <typename F1, typename F2>
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void doIfFinishedElse(F1 ifFunctor, F2 elseFunctor) const
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{
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QMutexLocker lock(&m_finishedMutex);
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if (m_finished) { ifFunctor(); } else { elseFunctor(); }
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}
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signals:
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//! Emitted when the task is finished.
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void finished();
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private slots:
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//! Called when the worker has been moved into its new thread.
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void ps_runTask();
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private:
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CWorker(std::function<void()> task) : m_task(task) {}
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bool m_finished = false;
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mutable QMutex m_finishedMutex { QMutex::Recursive };
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std::function<void()> m_task;
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};
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}
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#endif
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