Files
pilotclient/src/blackcore/context/contextaudio.h

184 lines
6.6 KiB
C++

/* Copyright (C) 2013
* swift Project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated,
* or distributed except according to the terms contained in the LICENSE file.
*/
//! \file
#ifndef BLACKCORE_CONTEXT_CONTEXTAUDIO_H
#define BLACKCORE_CONTEXT_CONTEXTAUDIO_H
#include "blackcore/blackcoreexport.h"
#include "blackcore/context/context.h"
#include "blackcore/corefacade.h"
#include "blackcore/corefacadeconfig.h"
#include "blackmisc/audio/audiodeviceinfolist.h"
#include "blackmisc/audio/notificationsounds.h"
#include "blackmisc/audio/voiceroom.h"
#include "blackmisc/audio/voiceroomlist.h"
#include "blackmisc/audio/voicesetup.h"
#include "blackmisc/aviation/callsignset.h"
#include "blackmisc/aviation/comsystem.h"
#include "blackmisc/aviation/selcal.h"
#include "blackmisc/identifier.h"
#include "blackmisc/network/userlist.h"
#include <QObject>
#include <QString>
// clazy:excludeall=const-signal-or-slot
class QDBusConnection;
namespace BlackMisc
{
class CDBusServer;
namespace Audio { class CAudioDeviceInfo; }
namespace Aviation { class CCallsign; }
}
//! \addtogroup dbus
//! @{
//! DBus interface for context
#define BLACKCORE_CONTEXTAUDIO_INTERFACENAME "org.swift_project.blackcore.contextaudio"
//! DBus object path for context
#define BLACKCORE_CONTEXTAUDIO_OBJECTPATH "/audio"
//! @}
namespace BlackCore
{
namespace Context
{
//! Audio context interface
class BLACKCORE_EXPORT IContextAudio : public CContext
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", BLACKCORE_CONTEXTAUDIO_INTERFACENAME)
protected:
//! Constructor
IContextAudio(CCoreFacadeConfig::ContextMode mode, CCoreFacade *runtime) : CContext(mode, runtime) {}
public:
//! Interface name
static const QString &InterfaceName();
//! Object path
static const QString &ObjectPath();
//! \copydoc CContext::getPathAndContextId()
virtual QString getPathAndContextId() const override { return this->buildPathAndContextId(ObjectPath()); }
//! Factory method
static IContextAudio *create(CCoreFacade *runtime, CCoreFacadeConfig::ContextMode mode, BlackMisc::CDBusServer *server, QDBusConnection &connection);
//! Destructor
virtual ~IContextAudio() override {}
signals:
//! Voice rooms changed
//! \details the flag indicates, whether a room got connected or disconnected
void changedVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms, bool connected);
//! Voice room members changed
void changedVoiceRoomMembers();
//! Audio volume changed
//! \sa setVoiceOutputVolume
void changedAudioVolume(int volume);
//! Mute changed
void changedMute(bool muted);
//! Changed audio devices (e.g. device enabled/disable)
void changedAudioDevices(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
//! Changed slection of audio devices
void changedSelectedAudioDevices(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
public slots:
//! Get voice rooms for COM1, COM2:
virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRoomsWithAudioStatus() const = 0;
//! Can talk in any voice room
virtual bool canTalk() const = 0;
//! Get voice rooms for COM1, COM2, but without latest audio status
virtual BlackMisc::Audio::CVoiceRoomList getComVoiceRooms() const = 0;
//! Get voice room per com unit
virtual BlackMisc::Audio::CVoiceRoom getVoiceRoom(BlackMisc::Aviation::CComSystem::ComUnit comUnit, bool withAudioStatus) const = 0;
//! Set voice rooms
virtual void setComVoiceRooms(const BlackMisc::Audio::CVoiceRoomList &voiceRooms) = 0;
//! Leave all voice rooms
virtual void leaveAllVoiceRooms() = 0;
//! Room user callsigns
virtual BlackMisc::Aviation::CCallsignSet getRoomCallsigns(BlackMisc::Aviation::CComSystem::ComUnit comUnit) const = 0;
//! Room users
virtual BlackMisc::Network::CUserList getRoomUsers(BlackMisc::Aviation::CComSystem::ComUnit comUnit) const = 0;
//! Audio devices
virtual BlackMisc::Audio::CAudioDeviceInfoList getAudioDevices() const = 0;
//! Audio runs where
virtual BlackMisc::CIdentifier audioRunsWhere() const = 0;
//! Info string about audio
QString audioRunsWhereInfo() const;
//! Get current audio device
//! \return input and output devices
virtual BlackMisc::Audio::CAudioDeviceInfoList getCurrentAudioDevices() const = 0;
//! Set current audio device
//! \param audioDevice can be input or audio device
virtual void setCurrentAudioDevice(const BlackMisc::Audio::CAudioDeviceInfo &audioDevice) = 0;
//! Set voice output volume (0..300)
virtual void setVoiceOutputVolume(int volume) = 0;
//! Voice output volume (0..300)
virtual int getVoiceOutputVolume() const = 0;
//! Set mute state
virtual void setMute(bool mute) = 0;
//! Is muted?
virtual bool isMuted() const = 0;
//! Play SELCAL tone
virtual void playSelcalTone(const BlackMisc::Aviation::CSelcal &selcal) const = 0;
//! Play notification sound
//! \param notification CSoundGenerator::Notification
//! \param considerSettings consider settings (notification on/off), false means settings ignored
//! \param volume 0..100
virtual void playNotification(BlackMisc::Audio::CNotificationSounds::NotificationFlag notification, bool considerSettings, int volume = -1) const = 0;
//! Enable audio loopback
virtual void enableAudioLoopback(bool enable = true) = 0;
//! Is loobback enabled?
virtual bool isAudioLoopbackEnabled() const = 0;
//! Get voice setup
virtual BlackMisc::Audio::CVoiceSetup getVoiceSetup() const = 0;
//! Set voice setup
virtual void setVoiceSetup(const BlackMisc::Audio::CVoiceSetup &setup) = 0;
};
} // ns
} // ns
#endif // guard