Files
pilotclient/src/blacksound/selcalplayer.h
Roland Winklmeier 5486596335 Refactor SECLAL player into new threaded player class
The reason for moving the implementation out from CSoundGenerator into
its own class is, because CSoundGenerator was a very complex and
obscure class. It mixed many tasks in one place. CSelcalPlayer
is designed to play SELCALs only.

The following design changes have been made, compared to CSoundGenerator:
* Use pull mode instead of push mode. QBuffer is used as the QIODevice and
  is a wrapper around QByteArray. Therefore it is not necessary to
  implement our own QIODevice.
* Internally it uses a CThreadedSelcalPlayer to relieve the load of the
  main thread. CThreadedSelcalPlayer inherits CContinuousWorker, no
  low level QThread implementation was necessary.
* Push mode was not implemented.
* It is important that the QAudioOutput is allocated in the worker thread.
  QAudioOutput allocates internal objects, which cannot be moved to
  the worker thread.
* Data caching. The generated seclal audio data is cached.

refs #736
2016-08-26 21:05:24 +01:00

48 lines
1.2 KiB
C++

/* Copyright (C) 2016
* swift project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKSOUND_SELCALPLAYER_H
#define BLACKSOUND_SELCALPLAYER_H
#include "blacksoundexport.h"
#include "blacksound/threadedtonepairplayer.h"
#include "blacksound/tonepair.h"
#include "blackmisc/aviation/selcal.h"
#include "blackmisc/worker.h"
#include <QAudioDeviceInfo>
class QTimer;
namespace BlackSound
{
//! SELCAL player
class BLACKSOUND_EXPORT CSelcalPlayer : public QObject
{
Q_OBJECT
public:
//! Constructor
CSelcalPlayer(const QAudioDeviceInfo &device = QAudioDeviceInfo::defaultOutputDevice(), QObject *parent = nullptr);
//! Destructor
~CSelcalPlayer();
//! Play selcal
void play(int volume, const BlackMisc::Aviation::CSelcal &selcal);
private:
CThreadedTonePairPlayer m_threadedPlayer;
};
}
#endif // guard