Files
pilotclient/src/blackcore/context_runtime.h
2014-06-09 14:42:21 +02:00

224 lines
7.5 KiB
C++

#ifndef BLACKCORE_CONTEXT_RUNTIME_H
#define BLACKCORE_CONTEXT_RUNTIME_H
#include "blackcore/context_runtime_config.h"
#include <QDBusConnection>
#include <QObject>
#include <QMultiMap>
namespace BlackCore
{
// forward declaration, see review
// https://dev.vatsim-germany.org/boards/22/topics/1350?r=1359#message-1359
class CDBusServer;
class CContextApplication;
class CContextAudio;
class CContextNetwork;
class ContextOwnAircraft;
class CContextSettings;
class CContextSimulator;
class IContextApplication;
class IContextAudio;
class IContextNetwork;
class IContextOwnAircraft;
class IContextSettings;
class IContextSimulator;
//! The Context runtime class
class CRuntime : public QObject
{
Q_OBJECT
public:
//! Constructor
CRuntime(const CRuntimeConfig &config, QObject *parent = nullptr);
//! Destructor
virtual ~CRuntime() { this->gracefulShutdown(); }
//! DBus server (if applicable)
const CDBusServer *getDBusServer() const { return this->m_dbusServer; }
//! DBus connection (if applicable)
const QDBusConnection &getDBusConnection() const { return this->m_dbusConnection; }
//! Enable / disable all logging
void signalLog(bool enabled);
//! Signal logging for application context
bool signalLogForApplication(bool enabled);
//! Signal logging for audio context
bool signalLogForAudio(bool enabled);
//! Signal logging for network context
bool signalLogForNetwork(bool enabled);
//! Signal logging for own aircraft context
bool signalLogForOwnAircraft(bool enabled);
//! Signal logging for settings context
bool signalLogForSettings(bool enabled);
//! Signal logging for simulator context
bool signalLogForSimulator(bool enabled);
//! Enable / disable all logging
void slotLog(bool enabled);
//! Slot logging for application context
void slotLogForApplication(bool enabled) { this->m_slotLogApplication = enabled; }
//! Slot logging for audio context
void slotLogForAudio(bool enabled) { this->m_slotLogAudio = enabled; }
//! Slot logging for network context
void slotLogForNetwork(bool enabled) { this->m_slotLogNetwork = enabled; }
//! Slot logging for own aircraft context
void slotLogForOwnAircraft(bool enabled) { this->m_slotLogOwnAircraft = enabled; }
//! Slot logging for settings context
void slotLogForSettings(bool enabled) { this->m_slotLogSettings = enabled; }
//! Slot logging for simulator context
void slotLogForSimulator(bool enabled) { this->m_slotLogSimulator = enabled; }
//! Slot logging for application context
bool isSlotLogForApplicationEnabled() const { return this->m_slotLogApplication; }
//! Slot logging for audio context
bool isSlotLogForAudioEnabled() const { return this->m_slotLogAudio; }
//! Slot logging for network context
bool isSlotLogForNetworkEnabled() const { return this->m_slotLogNetwork; }
//! Slot log for own aircraft
bool isSlotLogForOwnAircraftEnabled() const { return this->m_slotLogOwnAircraft; }
//! Slot logging for settings context
bool isSlotLogForSettingsEnabled() const { return this->m_slotLogSettings; }
//! Slot logging for simulator context
bool isSlotLogForSimulatorEnabled() const { return this->m_slotLogSimulator; }
//! Slot logging
//! \todo to be replace if initializer lists becomes available
void logSlot(const char *func, const QString &p1 = "", const QString &p2 = "", const QString &p3 = "", const QString &p4 = "") const;
//! Slot logging for bool value
void logSlot(const char *func, bool boolValue) const;
//! shutdown
void gracefulShutdown();
// ------- Context as interface, normal way to access a context
//! Context for network
IContextNetwork *getIContextNetwork();
//! Context for network
const IContextNetwork *getIContextNetwork() const;
//! Context for audio
IContextAudio *getIContextAudio();
//! Context for audio
const IContextAudio *getIContextAudio() const;
//! Context for application
const IContextApplication *getIContextApplication() const;
//! Context for application
IContextApplication *getIContextApplication();
//! Context for own aircraft
IContextOwnAircraft *getIContextOwnAircraft();
//! Context for own aircraft
const IContextOwnAircraft *getIContextOwnAircraft() const;
//! Context for settings
IContextSettings *getIContextSettings();
//! Context for settings
const IContextSettings *getIContextSettings() const;
//! Context for simulator
const IContextSimulator *getIContextSimulator() const;
//! Context for simulator
IContextSimulator *getIContextSimulator();
// ------- Context as implementing (local) class
//! Context for application
//! \remarks only applicable for local object
CContextApplication *getCContextApplication();
//! Context for application
//! \remarks only applicable for local object
const CContextApplication *getCContextApplication() const;
//! Context for audio
//! \remarks only applicable for local object
CContextAudio *getCContextAudio();
//! Context for audio
//! \remarks only applicable for local object
const CContextAudio *getCContextAudio() const;
//! Context for simulator
//! \remarks only applicable for local object
CContextSimulator *getCContextSimulator();
//! Context for simulator
//! \remarks only applicable for local object
const CContextSimulator *getCContextSimulator() const;
//! Init
void init(const CRuntimeConfig &config);
private:
bool m_init; /*!< flag */
CDBusServer *m_dbusServer;
bool m_initDBusConnection;
bool m_signalLogApplication;
bool m_signalLogAudio;
bool m_signalLogNetwork;
bool m_signalLogOwnAircraft;
bool m_signalLogSettings;
bool m_signalLogSimulator;
bool m_slotLogApplication;
bool m_slotLogAudio;
bool m_slotLogNetwork;
bool m_slotLogOwnAircraft;
bool m_slotLogSettings;
bool m_slotLogSimulator;
QDBusConnection m_dbusConnection;
IContextApplication *m_contextApplication;
IContextAudio *m_contextAudio;
IContextNetwork *m_contextNetwork;
IContextOwnAircraft *m_contextOwnAircraft;
IContextSettings *m_contextSettings;
IContextSimulator *m_contextSimulator;
QMultiMap<QString, QMetaObject::Connection> m_logSignalConnections;
//! initialization of DBus connection (where applicable)
void initDBusConnection(const QString &address);
//! initialization of DBus connection (where applicable)
void initDBusServer(const QString &dBusAddress);
//! post init tasks, mainly connecting context signal slots
void initPostSetup();
//! log
void logSignal(QObject *sender, const QStringList &values);
//! disconnect log signals (connected via connection to log them)
void disconnectLogSignals(const QString &name);
};
}
#endif // guard