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93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
/* Copyright (C) 2014
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* swift project community / contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#ifndef BLACKSIMPLUGIN_FS9_DIRECTPLAY_PEER_H
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#define BLACKSIMPLUGIN_FS9_DIRECTPLAY_PEER_H
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#include "fs9.h"
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#include "host_node.h"
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#include "callback_wrapper.h"
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#include "blackmisc/worker.h"
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#include <QObject>
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#include <QList>
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#include <QMutex>
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#include <QScopedPointer>
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#include <dplay8.h>
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#include <functional>
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#include <atomic>
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namespace BlackSimPlugin
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{
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namespace Fs9
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{
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//! DirectPlay peer implementation
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class CDirectPlayPeer : public BlackMisc::CContinuousWorker
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{
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Q_OBJECT
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public:
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//! Constructor
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CDirectPlayPeer(QObject *owner, const QString &callsign);
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//! Destructor
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virtual ~CDirectPlayPeer();
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//! Returns users DirectPlay ID
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DPNID getPlayerUserId() const { return m_playerUser; }
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//! Sets users DirectPlay ID
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void setPlayerUserId(DPNID id) { m_playerUser = id; }
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public slots:
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//! Send a custom DirectPlay message
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HRESULT sendMessage(const QByteArray &data);
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signals:
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//! Received custom FS9 packet
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void customPacketReceived(const QByteArray &data);
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protected:
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//! DirectPlay message handler
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HRESULT directPlayMessageHandler(DWORD messageId, void *msgBuffer);
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//! Initialize DirectPlay
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HRESULT initDirectPlay();
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//! Returns true of the service provider is a valid on this machine
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bool isServiceProviderValid(const GUID *pGuidSP);
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//! Creates a new DirectPlay device address
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HRESULT createDeviceAddress();
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//! Creates a new DirectPlay device address
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HRESULT createHostAddress();
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QString m_callsign; //!< Peer callsign
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IDirectPlay8Peer *m_directPlayPeer = nullptr; //!< DirectPlay peer address
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IDirectPlay8Address *m_deviceAddress = nullptr; //!< DirectPlay device address
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QList<CHostNode> m_hostNodeList; //!< List of enumerated hosts
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quint32 m_packetIndex = 0; //!< Multiplayer packet index
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// DirectPlay Player Id's
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std::atomic<DPNID> m_playerLocal = {0}; //!< Local player Id
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// We need the Id of the users player, because we are sending packets only to him
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std::atomic<DPNID> m_playerUser = {0}; //!< User player Id
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QMutex m_mutexHostList; //!< Host list mutex
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typedef CallbackWrapper<CDirectPlayPeer, HRESULT, DWORD, void *> TCallbackWrapper; //!< DirectPlay peer message handler wrapper
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TCallbackWrapper m_callbackWrapper; //!< Callback wrapper
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};
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}
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}
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#endif // guard
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