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173 lines
6.9 KiB
C++
173 lines
6.9 KiB
C++
/* Copyright (C) 2016
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution. No part of swift project, including this file, may be copied, modified, propagated,
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* or distributed except according to the terms contained in the LICENSE file.
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*/
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#include "blackmisc/aviation/altitude.h"
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#include "blackmisc/geo/coordinategeodetic.h"
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#include "blackmisc/pq/angle.h"
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#include "blackmisc/pq/physicalquantity.h"
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#include "blackmisc/pq/speed.h"
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#include "blackmisc/pq/temperature.h"
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#include "blackmisc/pq/units.h"
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#include "blackmisc/range.h"
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#include "blackmisc/weather/cloudlayer.h"
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#include "blackmisc/weather/cloudlayerlist.h"
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#include "blackmisc/weather/temperaturelayer.h"
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#include "blackmisc/weather/temperaturelayerlist.h"
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#include "blackmisc/weather/visibilitylayer.h"
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#include "blackmisc/weather/visibilitylayerlist.h"
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#include "blackmisc/weather/weathergrid.h"
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#include "blackmisc/weather/windlayer.h"
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#include "blackmisc/weather/windlayerlist.h"
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::Geo;
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namespace BlackMisc
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{
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namespace Weather
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{
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CWeatherGrid::CWeatherGrid(const CSequence<CGridPoint> &other) :
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CSequence<CGridPoint>(other)
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{ }
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CWeatherGrid CWeatherGrid::findWithinRange(const ICoordinateGeodetic &coordinate, const PhysicalQuantities::CLength &range) const
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{
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return findBy([&](const CGridPoint & gridPoint)
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{
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return calculateGreatCircleDistance(gridPoint.getPosition(), coordinate) <= range;
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});
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}
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CWeatherGrid CWeatherGrid::findClosest(int number, const ICoordinateGeodetic &coordinate) const
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{
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CWeatherGrid closest = partiallySorted(number, [ & ](const CGridPoint & a, const CGridPoint & b)
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{
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return calculateEuclideanDistanceSquared(a.getPosition(), coordinate) < calculateEuclideanDistanceSquared(b.getPosition(), coordinate);
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});
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closest.truncate(number);
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return closest;
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}
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const QVector<CWeatherScenario> &CWeatherGrid::getAllScenarios()
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{
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static const QVector<CWeatherScenario> scenarios =
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{
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{ CWeatherScenario::ClearSky },
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{ CWeatherScenario::Thunderstorm },
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{ CWeatherScenario::RealWeather },
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};
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return scenarios;
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}
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const CWeatherGrid &CWeatherGrid::getByScenario(const CWeatherScenario &scenario)
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{
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static const CWeatherGrid emptyGrid {};
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switch (scenario.getIndex())
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{
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case CWeatherScenario::ClearSky: return getClearWeatherGrid();
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case CWeatherScenario::Thunderstorm: return getThunderStormGrid();
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default: Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown fixed scenario index requested."); return emptyGrid;
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}
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}
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const CWeatherGrid &CWeatherGrid::getClearWeatherGrid()
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{
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static const CVisibilityLayer visibilityLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAltitude(2728, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CLength(50, CLengthUnit::mi()));
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static const CTemperatureLayer temperatureLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CTemperature(20, CTemperatureUnit::C()),
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CTemperature(18, CTemperatureUnit::C()),
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0);
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static const CCloudLayer cloudLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAltitude(5000, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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0, CCloudLayer::NoPrecipitation, CCloudLayer::NoClouds,
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CCloudLayer::None);
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static const CWindLayer windLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAngle(0, CAngleUnit::deg()),
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CSpeed(0, CSpeedUnit::kts()),
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CSpeed(0, CSpeedUnit::kts()));
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static const CGridPoint gridPointGLOB =
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{
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"GLOB",
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{},
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CCloudLayerList { cloudLayer },
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CTemperatureLayerList { temperatureLayer },
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CVisibilityLayerList { visibilityLayer },
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CWindLayerList { windLayer },
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{ CAltitude::standardISASeaLevelPressure() }
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};
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static const CWeatherGrid weatherGrid = { gridPointGLOB };
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return weatherGrid;
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}
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const CWeatherGrid &CWeatherGrid::getThunderStormGrid()
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{
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static const CVisibilityLayer visibilityLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAltitude(2728, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CLength(50, CLengthUnit::mi()));
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static const CTemperatureLayer temperatureLayer(
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CAltitude(0, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CTemperature(20, CTemperatureUnit::C()),
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CTemperature(18, CTemperatureUnit::C()),
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0);
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static const CCloudLayer cloudLayer1(
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CAltitude(630, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAltitude(4630, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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5, CCloudLayer::Rain, CCloudLayer::Thunderstorm,
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CCloudLayer::Overcast);
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static const CCloudLayer cloudLayer2(
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CAltitude(10130, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAltitude(11130, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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0, CCloudLayer::NoPrecipitation, CCloudLayer::Cirrus,
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CCloudLayer::Scattered);
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static const CWindLayer windLayer1(
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CAltitude(1110, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAngle(325.6, CAngleUnit::deg()),
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CSpeed(18, CSpeedUnit::kts()),
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CSpeed(0, CSpeedUnit::kts()));
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static const CWindLayer windLayer2(
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CAltitude(1130, CAltitude::MeanSeaLevel, CLengthUnit::m()),
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CAngle(334.8, CAngleUnit::deg()),
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CSpeed(21, CSpeedUnit::kts()),
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CSpeed(8, CSpeedUnit::kts()));
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static const CGridPoint gridPointGLOB
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{
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"GLOB",
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{},
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CCloudLayerList { cloudLayer1, cloudLayer2 },
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CTemperatureLayerList { temperatureLayer },
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CVisibilityLayerList { visibilityLayer },
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CWindLayerList { windLayer1, windLayer2 },
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{ CAltitude::standardISASeaLevelPressure() }
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};
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static const CWeatherGrid weatherGrid({ gridPointGLOB });
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return weatherGrid;
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}
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} // namespace
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} // namespace
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