Files
pilotclient/src/blackmisc/pqphysicalquantity.cpp
Mathew Sutcliffe da8ba9aac3 First major wave of PQ refactoring, including but not limited to:
* Default unit is more clearly stated in one place, not restated in many different places, and is not always the SI unit
* Converter strategy pattern in CMeasurementUnit, covering linear, affine, and different kinds of sexagesimal units
* General reorganization of CMeasurementUnit construction and CPhysicalQuantity methods, not removing any behvaiour
* Move duplicated method unitFromSymbol from derived classes into base class CMeasurementUnit
* For DBus, CPhysicalQuantity marshals both in its own unit and in the default unit
2013-08-19 03:05:08 +01:00

247 lines
5.9 KiB
C++

/* Copyright (C) 2013 VATSIM Community / contributors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "blackmisc/pqallquantities.h"
namespace BlackMisc
{
namespace PhysicalQuantities
{
/*
* Constructor by double
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ>::CPhysicalQuantity(double value, const MU &unit) :
m_value(value), m_unit(unit)
{
}
/*
* Copy constructor
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ>::CPhysicalQuantity(const CPhysicalQuantity &other) :
m_value(other.m_value), m_unit(other.m_unit)
{
}
/*
* Equal operator ==
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator ==(const CPhysicalQuantity<MU, PQ> &other) const
{
if (this == &other) return true;
double diff = abs(this->m_value - other.value(this->m_unit));
return diff <= this->m_unit.getEpsilon();
}
/*
* Not equal
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator !=(const CPhysicalQuantity<MU, PQ> &other) const
{
return !((*this) == other);
}
/*
* Assignment operator =
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ>& CPhysicalQuantity<MU, PQ>::operator=(const CPhysicalQuantity<MU, PQ> &other)
{
if (this == &other) return *this;
this->m_value = other.m_value;
this->m_unit = other.m_unit;
return *this;
}
/*
* Plus operator
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ> &CPhysicalQuantity<MU, PQ>::operator +=(const CPhysicalQuantity<MU, PQ> &other)
{
this->m_value += other.value(this->m_unit);
return *this;
}
/*
* Plus operator
*/
template <class MU, class PQ> PQ CPhysicalQuantity<MU, PQ>::operator +(const PQ &other) const
{
PQ copy(other);
copy += *this;
return copy;
}
/*
* Explicit plus
*/
template <class MU, class PQ> void CPhysicalQuantity<MU, PQ>::addValueSameUnit(double value)
{
this->m_value += value;
}
/*
* Explicit minus
*/
template <class MU, class PQ> void CPhysicalQuantity<MU, PQ>::substractValueSameUnit(double value)
{
this->m_value -= value;
}
/*
* Minus operator
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ> &CPhysicalQuantity<MU, PQ>::operator -=(const CPhysicalQuantity<MU, PQ> &other)
{
this->m_value -= other.value(this->m_unit);
return *this;
}
/*
* Minus operator
*/
template <class MU, class PQ> PQ CPhysicalQuantity<MU, PQ>::operator -(const PQ &other) const
{
PQ copy = *derived();
copy -= other;
return copy;
}
/*
* Multiply operator
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ> &CPhysicalQuantity<MU, PQ>::operator *=(double factor)
{
this->m_value *= factor;
return *this;
}
/*
* Multiply operator
*/
template <class MU, class PQ> PQ CPhysicalQuantity<MU, PQ>::operator *(double factor) const
{
PQ copy = *derived();
copy *= factor;
return copy;
}
/*
* Divide operator /=
*/
template <class MU, class PQ> CPhysicalQuantity<MU, PQ> &CPhysicalQuantity<MU, PQ>::operator /=(double divisor)
{
this->m_value /= divisor;
return *this;
}
/*
* Divide operator /
*/
template <class MU, class PQ> PQ CPhysicalQuantity<MU, PQ>::operator /(double divisor) const
{
PQ copy = *derived();
copy /= divisor;
return copy;
}
/*
* Less operator <
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator <(const CPhysicalQuantity<MU, PQ> &other) const
{
if ((*this) == other) return false;
return (this->m_value < other.value(this->m_unit));
}
/*
* Greater than
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator >(const CPhysicalQuantity<MU, PQ> &other) const
{
if (this == &other) return false;
return other < *this;
}
/*
* Greater / Equal
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator >=(const CPhysicalQuantity<MU, PQ> &other) const
{
if (this == &other) return true;
return !(*this < other);
}
/*
* Less equal
*/
template <class MU, class PQ> bool CPhysicalQuantity<MU, PQ>::operator <=(const CPhysicalQuantity<MU, PQ> &other) const
{
if (this == &other) return true;
return !(*this > other);
}
/*
* Switch to another unit
*/
template <class MU, class PQ> PQ &CPhysicalQuantity<MU, PQ>::switchUnit(const MU &newUnit)
{
if (this->m_unit != newUnit)
{
this->m_value = newUnit.convertFrom(this->m_value, this->m_unit);
this->m_unit = newUnit;
}
return *derived();
}
/*
* Init by double
*/
template <class MU, class PQ> void CPhysicalQuantity<MU, PQ>::setValueSameUnit(double baseValue)
{
this->m_value = baseValue;
}
/*
* Value rounded in unit
*/
template <class MU, class PQ> QString CPhysicalQuantity<MU, PQ>::valueRoundedWithUnit(const MU &unit, int digits, bool i18n) const
{
return unit.makeRoundedQStringWithUnit(this->value(unit), digits, i18n);
}
/*
* Value rounded in unit
*/
template <class MU, class PQ> double CPhysicalQuantity<MU, PQ>::valueRounded(const MU &unit, int digits) const
{
return unit.roundValue(this->value(unit), digits);
}
/*
* Value in unit
*/
template <class MU, class PQ> double CPhysicalQuantity<MU, PQ>::value(const MU &unit) const
{
return unit.convertFrom(this->m_value, this->m_unit);
}
// see here for the reason of thess forward instantiations
// http://www.parashift.com/c++-faq/separate-template-class-defn-from-decl.html
template class CPhysicalQuantity<CLengthUnit, CLength>;
template class CPhysicalQuantity<CPressureUnit, CPressure>;
template class CPhysicalQuantity<CFrequencyUnit, CFrequency>;
template class CPhysicalQuantity<CMassUnit, CMass>;
template class CPhysicalQuantity<CTemperatureUnit, CTemperature>;
template class CPhysicalQuantity<CSpeedUnit, CSpeed>;
template class CPhysicalQuantity<CAngleUnit, CAngle>;
template class CPhysicalQuantity<CTimeUnit, CTime>;
template class CPhysicalQuantity<CAccelerationUnit, CAcceleration>;
} // namespace
} // namespace