Files
pilotclient/src/plugins/simulator/fsxcommon/simconnectsymbols.h
Roland Winklmeier b16af78142 Load SimConnect dynamically at runtime.
Previously the FSX/P3D driver tried to link a very specific SimConnect version
from the Windows Assembly cache. This caused issues with machines
which did not have this specific version of SimConnect in the assembly
cache since drivers refused to load without much information. Having a different
version of SimConnect in the assembly cache or even in the bin folder did
not help.
To fix this problem, SimConnect is now loaded and resolved manually at
runtime. This allows to try loading different versions from the assembly
cache or prefer to load the shipped one.
For this, the manifests are linked into the binary's resource section and
activated manually before loading. This has the positive effect, that
loading errors can be handled by code instead of raising a cryptic error and
aborting.
2018-07-12 18:29:45 +02:00

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/* Copyright (C) 2018
* swift project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H
#define BLACKSIMPLUGIN_FSXCOMMON_SIMCONNECTSYMBOLS_H
//! Load and resolve SimConnect.
//! \param manifestProbing Set to true if you want to try loading from the assembly cache with manifests.
//! Otherwise the library in the bin folder will be loaded.
bool loadAndResolveSimConnect(bool manifestProbing);
#endif // guard