mirror of
https://github.com/swift-project/pilotclient.git
synced 2026-03-23 15:25:35 +08:00
- improved message for initial data loading - Simulator wizard page before 1st model set page - 1st model set component, forced directory loading (and not just displaying model cache)
266 lines
12 KiB
C++
266 lines
12 KiB
C++
/* Copyright (C) 2018
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#include "firstmodelsetcomponent.h"
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#include "ui_firstmodelsetcomponent.h"
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#include "blackgui/views/distributorview.h"
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#include "blackgui/guiapplication.h"
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#include "blackcore/webdataservices.h"
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#include "blackmisc/directoryutils.h"
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#include "dbownmodelsdialog.h"
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#include "dbownmodelscomponent.h"
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#include "dbownmodelsetdialog.h"
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#include "dbownmodelsetcomponent.h"
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#include <QStringList>
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#include <QFileDialog>
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#include <QPointer>
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#include <QMessageBox>
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using namespace BlackMisc;
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using namespace BlackMisc::Simulation;
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using namespace BlackMisc::Simulation::Settings;
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namespace BlackGui
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{
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namespace Components
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{
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const CLogCategoryList &CFirstModelSetComponent::getLogCategories()
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{
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static const CLogCategoryList cats { CLogCategory::modelGui() };
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return cats;
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}
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CFirstModelSetComponent::CFirstModelSetComponent(QWidget *parent) :
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COverlayMessagesFrame(parent),
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ui(new Ui::CFirstModelSetComponent)
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{
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ui->setupUi(this);
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ui->comp_Distributors->view()->setSelectionMode(QAbstractItemView::MultiSelection);
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ui->comp_SimulatorSelector->setMode(CSimulatorSelector::RadioButtons);
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ui->comp_SimulatorSelector->setRememberSelectionAndSetToLastSelection();
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// we use the powerful component to access own models
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m_modelsDialog.reset(new CDbOwnModelsDialog(this));
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m_modelSetDialog.reset(new CDbOwnModelSetDialog(this));
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this->onSimulatorChanged(ui->comp_SimulatorSelector->getValue());
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bool s = connect(ui->comp_SimulatorSelector, &CSimulatorSelector::changed, this, &CFirstModelSetComponent::onSimulatorChanged);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect selector signal");
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connect(&m_simulatorSettings, &CMultiSimulatorSettings::settingsChanged, this, &CFirstModelSetComponent::onSettingsChanged, Qt::QueuedConnection);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect settings signal");
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connect(m_modelsDialog.data(), &CDbOwnModelsDialog::successfullyLoadedModels, this, &CFirstModelSetComponent::onModelsLoaded, Qt::QueuedConnection);
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Q_ASSERT_X(s, Q_FUNC_INFO, "Cannot connect models signal");
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connect(ui->pb_ModelSet, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelSetDialog);
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connect(ui->pb_Models, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelsDialog);
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connect(ui->pb_ModelsTriggerReload, &QPushButton::clicked, this, &CFirstModelSetComponent::openOwnModelsDialog);
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connect(ui->pb_ChangeModelDir, &QPushButton::clicked, this, &CFirstModelSetComponent::changeModelDirectory);
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connect(ui->pb_ClearModelDir, &QPushButton::clicked, this, &CFirstModelSetComponent::changeModelDirectory);
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connect(ui->pb_CreateModelSet, &QPushButton::clicked, this, &CFirstModelSetComponent::createModelSet);
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}
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CFirstModelSetComponent::~CFirstModelSetComponent()
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{ }
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void CFirstModelSetComponent::onSimulatorChanged(const CSimulatorInfo &simulator)
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{
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Q_ASSERT_X(m_modelsDialog, Q_FUNC_INFO, "No models dialog");
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m_modelsDialog->setSimulator(simulator);
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Q_ASSERT_X(m_modelSetDialog, Q_FUNC_INFO, "No model set dialog");
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m_modelSetDialog->setSimulator(simulator);
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// distributor component
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ui->comp_Distributors->filterBySimulator(simulator);
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const QStringList dirs = m_simulatorSettings.getModelDirectoriesOrDefault(simulator);
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ui->le_ModelDirectories->setText(dirs.join(", "));
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// kind of hack, but simplest solution
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// we us the loader of the components directly,
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// avoid to fully init a loader logic here
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static const QString modelsNo("No models so far");
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const int modelsCount = this->modelLoader()->getCachedModelsCount(simulator);
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ui->le_ModelsInfo->setText(modelsCount > 0 ? this->modelLoader()->getCacheCountAndTimestamp(simulator) : modelsNo);
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ui->pb_CreateModelSet->setEnabled(modelsCount > 0);
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static const QString modelsSetNo("Model set is empty");
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const int modelsSetCount = m_modelSetDialog->modelSetComponent()->getModelSetCount();
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ui->le_ModelSetInfo->setText(modelsSetCount > 0 ? m_modelSetDialog->modelSetComponent()->getModelCacheCountAndTimestamp() : modelsSetNo);
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}
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void CFirstModelSetComponent::onSettingsChanged(const CSimulatorInfo &simulator)
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{
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const CSimulatorInfo currentSimulator = ui->comp_SimulatorSelector->getValue();
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if (simulator != currentSimulator) { return; } // ignore changes not for my selected simulator
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this->onSimulatorChanged(simulator);
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}
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void CFirstModelSetComponent::onModelsLoaded(const CSimulatorInfo &simulator)
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{
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const CSimulatorInfo currentSimulator = ui->comp_SimulatorSelector->getValue();
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if (simulator != currentSimulator) { return; } // ignore changes not for my selected simulator
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this->onSimulatorChanged(simulator);
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}
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void CFirstModelSetComponent::triggerSettingsChanged(const CSimulatorInfo &simulator)
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{
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if (!sGui || sGui->isShuttingDown()) { return; }
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QPointer<CFirstModelSetComponent> myself(this);
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QTimer::singleShot(0, this, [ = ]
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{
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if (!myself || !sGui || sGui->isShuttingDown()) { return; }
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myself->onSettingsChanged(simulator);
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});
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}
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const CDbOwnModelsComponent *CFirstModelSetComponent::modelsComponent() const
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{
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Q_ASSERT_X(m_modelsDialog, Q_FUNC_INFO, "No models dialog");
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Q_ASSERT_X(m_modelsDialog->modelsComponent(), Q_FUNC_INFO, "No models component");
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return m_modelsDialog->modelsComponent();
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}
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const CDbOwnModelSetComponent *CFirstModelSetComponent::modelSetComponent() const
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{
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Q_ASSERT_X(m_modelSetDialog, Q_FUNC_INFO, "No model set dialog");
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Q_ASSERT_X(m_modelSetDialog->modelSetComponent(), Q_FUNC_INFO, "No model set component");
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return m_modelSetDialog->modelSetComponent();
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}
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IAircraftModelLoader *CFirstModelSetComponent::modelLoader() const
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{
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Q_ASSERT_X(m_modelsDialog->modelsComponent()->modelLoader(), Q_FUNC_INFO, "No model loader");
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return m_modelsDialog->modelsComponent()->modelLoader();
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}
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void CFirstModelSetComponent::openOwnModelsDialog()
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{
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if (!sGui || sGui->isShuttingDown() || !sGui->getWebDataServices()) { return; }
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if (!m_modelsDialog) { return; }
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const bool reload = (QObject::sender() == ui->pb_ModelsTriggerReload);
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const CSimulatorInfo simulator = ui->comp_SimulatorSelector->getValue();
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m_modelsDialog->setSimulator(simulator);
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if (reload)
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{
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if (!sGui->getWebDataServices()->hasDbModelData())
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{
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const QMessageBox::StandardButton reply = QMessageBox::warning(this->mainWindow(), "DB data", "No DB data, models cannot be consolidated. Load anyway?", QMessageBox::Yes | QMessageBox::No);
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if (reply != QMessageBox::Yes) { return; }
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}
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bool loadOnlyIfNotEmpty = true;
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if (m_modelsDialog->getOwnModelsCount() > 0)
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{
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const QMessageBox::StandardButton reply = QMessageBox::warning(this->mainWindow(), "Model loading", "Reload the models?\nThe xisting cache data will we overridden.", QMessageBox::Yes | QMessageBox::No);
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if (reply == QMessageBox::Yes) { loadOnlyIfNotEmpty = false; }
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}
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m_modelsDialog->requestModelsInBackground(simulator, loadOnlyIfNotEmpty);
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}
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m_modelsDialog->exec();
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// force UI update
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this->triggerSettingsChanged(simulator);
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}
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void CFirstModelSetComponent::openOwnModelSetDialog()
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{
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const CSimulatorInfo simulator = ui->comp_SimulatorSelector->getValue();
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m_modelSetDialog->setSimulator(simulator);
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m_modelSetDialog->enableButtons(false);
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m_modelSetDialog->exec();
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// force UI update
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this->triggerSettingsChanged(simulator);
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}
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void CFirstModelSetComponent::changeModelDirectory()
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{
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if (!sGui || sGui->isShuttingDown()) { return; }
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const CSimulatorInfo simulator = ui->comp_SimulatorSelector->getValue();
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CSpecializedSimulatorSettings settings = m_simulatorSettings.getSpecializedSettings(simulator);
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const bool clear = (QObject::sender() == ui->pb_ClearModelDir);
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if (clear)
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{
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settings.clearModelDirectories();
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}
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else
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{
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const QString dirOld = settings.getFirstModelDirectoryOrDefault();
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const QString newDir = QFileDialog::getExistingDirectory(this->mainWindow(), tr("Open model directory"), dirOld, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
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if (newDir.isEmpty() || CDirectoryUtils::isSameExistingDirectory(dirOld, newDir)) { return; }
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settings.addModelDirectory(newDir);
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}
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const CStatusMessage msg = m_simulatorSettings.setAndSaveSettings(settings, simulator);
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if (msg.isSuccess())
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{
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this->triggerSettingsChanged(simulator);
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}
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else
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{
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this->showOverlayMessage(msg, 4000);
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}
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}
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void CFirstModelSetComponent::createModelSet()
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{
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const CSimulatorInfo simulator = ui->comp_SimulatorSelector->getValue();
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const int modelsCount = this->modelLoader()->getCachedModelsCount(simulator);
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if (modelsCount < 1)
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{
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static const CStatusMessage msg = CStatusMessage(this).validationError("No models indexed so far. Try 'reload'!");
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this->showOverlayMessage(msg, 4000);
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return;
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}
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bool useAllModels = false;
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if (!ui->comp_Distributors->hasSelectedDistributors())
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{
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const QMessageBox::StandardButton reply = QMessageBox::question(this->mainWindow(), "Models", "No distributors selected, use all models?", QMessageBox::Yes | QMessageBox::No);
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if (reply == QMessageBox::Yes)
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{
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useAllModels = true;
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}
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else
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{
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static const CStatusMessage msg = CStatusMessage(this).validationError("No distributors selected");
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this->showOverlayMessage(msg, 4000);
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return;
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}
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}
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CAircraftModelList modelsForSet = this->modelLoader()->getCachedModels(simulator);
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if (!useAllModels)
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{
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const CDistributorList distributors = ui->comp_Distributors->getSelectedDistributors();
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modelsForSet = modelsForSet.findByDistributors(distributors);
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}
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m_modelSetDialog->modelSetComponent()->setModelSet(modelsForSet, simulator);
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ui->pb_ModelSet->click();
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}
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QWidget *CFirstModelSetComponent::mainWindow()
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{
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QWidget *pw = sGui->mainApplicationWidget();
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return pw ? pw : this;
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}
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bool CFirstModelSetWizardPage::validatePage()
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{
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return true;
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}
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} // ns
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} // ns
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