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* doxygen for fsx driver * moved stats members in base class (so all drivers can update those
154 lines
7.6 KiB
C++
154 lines
7.6 KiB
C++
/* Copyright (C) 2013
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKCORE_SIMULATOR_COMMON_H
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#define BLACKCORE_SIMULATOR_COMMON_H
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#include <QObject>
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#include <QTimer>
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#include <QtGlobal>
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#include "blackcore/aircraftmatcher.h"
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#include "blackcore/blackcoreexport.h"
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#include "blackcore/simulator.h"
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#include "blackmisc/aviation/callsignset.h"
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#include "blackmisc/connectionguard.h"
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#include "blackmisc/pq/length.h"
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#include "blackmisc/pq/time.h"
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#include "blackmisc/pq/units.h"
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#include "blackmisc/simulation/aircraftmodelsetloader.h"
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#include "blackmisc/simulation/ownaircraftprovider.h"
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#include "blackmisc/simulation/remoteaircraftprovider.h"
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#include "blackmisc/simulation/simulatedaircraftlist.h"
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#include "blackmisc/simulation/simulatorinfo.h"
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#include "blackmisc/simulation/simulatorplugininfo.h"
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#include "blackmisc/simulation/simulatorsetup.h"
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#include "blackmisc/weather/weathergridprovider.h"
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namespace BlackMisc
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{
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class IInterpolator;
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namespace Aviation
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{
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class CAircraftParts;
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class CAircraftSituation;
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class CCallsign;
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}
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namespace Simulation
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{
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class CAirspaceAircraftSnapshot;
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class CSimulatedAircraft;
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}
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}
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namespace BlackCore
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{
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//! Common base class with providers, interface and some base functionality
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class BLACKCORE_EXPORT CSimulatorCommon :
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public BlackCore::ISimulator,
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public BlackMisc::Simulation::COwnAircraftAware, // gain access to in memory own aircraft data
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public BlackMisc::Simulation::CRemoteAircraftAware, // gain access to in memory remote aircraft data
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public BlackMisc::Weather::CWeatherGridAware // gain access to in memory weather grid
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{
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Q_OBJECT
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public:
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//! Destructor
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virtual ~CSimulatorCommon();
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//! \name ISimulator implementations
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//! @{
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virtual BlackMisc::Simulation::CAircraftModel getDefaultModel() const override;
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virtual int getMaxRenderedAircraft() const override;
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virtual void setMaxRenderedAircraft(int maxRenderedAircraft) override;
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virtual void setMaxRenderedDistance(const BlackMisc::PhysicalQuantities::CLength &distance) override;
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virtual BlackMisc::PhysicalQuantities::CLength getMaxRenderedDistance() const override;
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virtual BlackMisc::PhysicalQuantities::CLength getRenderedDistanceBoundary() const override;
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virtual bool isMaxAircraftRestricted() const override;
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virtual bool isMaxDistanceRestricted() const override;
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virtual void enableDebugMessages(bool driverMessages, bool interpolatorMessages) override;
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virtual void highlightAircraft(const BlackMisc::Simulation::CSimulatedAircraft &aircraftToHighlight, bool enableHighlight, const BlackMisc::PhysicalQuantities::CTime &displayTime) override;
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virtual bool isRenderingEnabled() const override;
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virtual bool isRenderingRestricted() const override;
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virtual const BlackMisc::Simulation::CSimulatorPluginInfo &getSimulatorPluginInfo() const override;
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virtual const BlackMisc::Simulation::CSimulatorSetup &getSimulatorSetup() const override;
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virtual void unload() override;
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virtual void deleteAllRenderingRestrictions() override;
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virtual int physicallyRemoveMultipleRemoteAircraft(const BlackMisc::Aviation::CCallsignSet &callsigns) override;
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//! @}
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protected slots:
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//! Slow timer used to highlight aircraft, can be used for other things too
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virtual void ps_oneSecondTimer();
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//! Recalculate the rendered aircraft, this happens when restrictions are applied (max. aircraft, range)
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virtual void ps_recalculateRenderedAircraft(const BlackMisc::Simulation::CAirspaceAircraftSnapshot &snapshot);
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//! Provider added situation
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virtual void ps_remoteProviderAddAircraftSituation(const BlackMisc::Aviation::CAircraftSituation &situation);
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//! Provider added parts
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virtual void ps_remoteProviderAddAircraftParts(const BlackMisc::Aviation::CCallsign &callsign, const BlackMisc::Aviation::CAircraftParts &parts);
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//! Provider removed aircraft
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virtual void ps_remoteProviderRemovedAircraft(const BlackMisc::Aviation::CCallsign &callsign);
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protected:
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//! Constructor
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CSimulatorCommon(const BlackMisc::Simulation::CSimulatorPluginInfo &info,
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BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider,
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BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider,
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BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider,
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QObject *parent);
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//! \copydoc ISimulator::logicallyAddRemoteAircraft
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virtual bool logicallyAddRemoteAircraft(const BlackMisc::Simulation::CSimulatedAircraft &remoteAircraft) override;
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//! \copydoc ISimulator::logicallyRemoveRemoteAircraft
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virtual bool logicallyRemoveRemoteAircraft(const BlackMisc::Aviation::CCallsign &callsign) override;
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//! Blink the highlighted aircraft
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void blinkHighlightedAircraft();
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//! Restore aircraft from backend data
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void resetAircraftFromBacked(const BlackMisc::Aviation::CCallsign &callsign);
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//! Override situation from current interpolator values, if any!
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bool setInitialAircraftSituation(BlackMisc::Simulation::CSimulatedAircraft &aircraft) const;
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protected:
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BlackMisc::IInterpolator *m_interpolator = nullptr; //!< interpolator instance
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bool m_pausedSimFreezesInterpolation = false; //!< paused simulator will also pause interpolation (so AI aircraft will hold)
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BlackMisc::Simulation::CSimulatorSetup m_simulatorSetup; //!< setup object
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BlackMisc::Simulation::CAircraftModel m_defaultModel; //!< default model
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qint64 m_statsUpdateAircraftTimeTotalMs = 0; //!< statistics update time
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qint64 m_statsUpdateAircraftTimeAvgMs = 0; //!< statistics update time
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int m_statsUpdateAircraftCountMs = 0; //!< statistics update time
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private:
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bool m_debugMessages = false; //!< Display debug messages
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bool m_blinkCycle = false; //!< use for highlighting
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qint64 m_highlightEndTimeMsEpoch = 0; //!< end highlighting
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int m_timerCounter = 0; //!< allows to calculate n seconds
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int m_maxRenderedAircraft = MaxAircraftInfinite; //!< max.rendered aircraft
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QTimer m_oneSecondTimer {this}; //!< multi purpose timer
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BlackMisc::Simulation::CSimulatorPluginInfo m_simulatorPluginInfo; //!< info object
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BlackMisc::Simulation::CSimulatedAircraftList m_highlightedAircraft; //!< all other aircraft are to be ignored
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BlackMisc::Aviation::CCallsignSet m_callsignsToBeRendered; //!< callsigns which will be rendered
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BlackMisc::PhysicalQuantities::CLength m_maxRenderedDistance { 0.0, BlackMisc::PhysicalQuantities::CLengthUnit::nullUnit()}; //!< max.distance for rendering
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BlackMisc::CConnectionGuard m_remoteAircraftProviderConnections; //!< connected signal/slots
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};
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} // namespace
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#endif // guard
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