Files
pilotclient/src/plugins/simulator/fs9/directplaypeer.h
Lars Toenning bcc4bdd31e Add SPDX identifiers for REUSE compliance
Co-authored-by: Mat Sutcliffe <oktal3700@gmail.com>
2023-10-03 09:29:49 +02:00

99 lines
3.2 KiB
C++

// SPDX-FileCopyrightText: Copyright (C) 2014 swift Project Community / Contributors
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-swift-pilot-client-1
#ifndef BLACKSIMPLUGIN_FS9_DIRECTPLAY_PEER_H
#define BLACKSIMPLUGIN_FS9_DIRECTPLAY_PEER_H
#include "fs9.h"
#include "hostnode.h"
#include "callbackwrapper.h"
#include "blackmisc/aviation/callsign.h"
#include "blackmisc/logcategorylist.h"
#include <QObject>
#include <QList>
#include <QScopedPointer>
#include <dplay8.h>
#include <functional>
#include <atomic>
namespace BlackSimPlugin::Fs9
{
HRESULT inline s_success_pending() { return DPNSUCCESS_PENDING; }
bool inline isPending(HRESULT hr) { return hr == s_success_pending(); }
//! DirectPlay peer implementation
//! More information can be found in the DirectX9 SDK documentation
//! http://doc.51windows.net/Directx9_SDK/?url=/Directx9_SDK/play/dplay.htm
class CDirectPlayPeer : public QObject
{
Q_OBJECT
public:
//! Constructor
CDirectPlayPeer(const BlackMisc::Aviation::CCallsign &callsign, QObject *parent = nullptr);
//! Destructor
virtual ~CDirectPlayPeer() override;
//! Returns users DirectPlay ID
DPNID getPlayerUserId() const { return m_playerUser; }
//! Sets users DirectPlay ID
void setPlayerUserId(DPNID id) { m_playerUser = id; }
//! Log categories
static const QStringList &getLogCategories();
public slots:
//! Send a custom DirectPlay message
HRESULT sendMessage(const QByteArray &data);
//! Reset peer
void reset();
signals:
//! Received custom FS9 packet
void customPacketReceived(const QByteArray &data);
//! Async operatione complete
void connectionComplete();
protected:
//! DirectPlay message handler
HRESULT directPlayMessageHandler(DWORD messageId, void *msgBuffer);
//! Initialize DirectPlay
HRESULT initDirectPlay();
//! Returns true of the service provider is a valid on this machine
bool isServiceProviderValid(const GUID *pGuidSP);
//! Creates a new DirectPlay device address
HRESULT createDeviceAddress();
//! Creates a new DirectPlay device address
HRESULT createHostAddress();
const BlackMisc::Aviation::CCallsign m_callsign; //!< Peer callsign
IDirectPlay8Peer *m_directPlayPeer = nullptr; //!< DirectPlay peer address
IDirectPlay8Address *m_deviceAddress = nullptr; //!< DirectPlay device address
QList<CHostNode> m_hostNodeList; //!< List of enumerated hosts
quint32 m_packetIndex = 0; //!< Multiplayer packet index
// DirectPlay Player Id's
std::atomic<DPNID> m_playerLocal = { 0 }; //!< Local player Id
// We need the Id of the users player, because we are sending packets only to him
std::atomic<DPNID> m_playerUser = { 0 }; //!< User player Id
using TCallbackWrapper = CallbackWrapper<CDirectPlayPeer, HRESULT, DWORD, void *>; //!< DirectPlay peer message handler wrapper
TCallbackWrapper m_callbackWrapper; //!< Callback wrapper
private:
bool m_coInitializeSucceeded = false;
};
} // ns
#endif // guard