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pilotclient/src/blackmisc/geodesicgrid.h
2014-10-16 17:11:31 +01:00

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8.2 KiB
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/* Copyright (C) 2013 VATSIM Community / contributors
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef BLACKMISC_GEODESICGRID_H
#define BLACKMISC_GEODESICGRID_H
//! \file
#include "mathematics.h"
#include "coordinategeodetic.h"
#include "range.h"
#include "iterator.h"
#include <QMultiMap>
#include <type_traits>
namespace BlackMisc
{
namespace Geo
{
// Compute the integer log2(X) of an integer X at compile time
//! \private
template <typename T, T X, int Count = 0>
struct LogBase2 : std::conditional<bool (X >> 1),
LogBase2<T, (X >> 1), Count + 1>,
std::integral_constant<int, Count>>::type
{};
/*!
* Associative container for efficiently storing and retreiving elements at points on the Earth's surface.
* Works by dividing the surface of the Earth into 2N^2 triangular tiles of 21600/N nautical miles each.
* Each element is inserted according to which tile it falls within, and elements can later be retrieved by
* pointing to specific tiles.
*/
template <int Slices, class T, class Key = qint32>
class CGeodesicGrid
{
public:
//! Iterator
typedef typename QMultiMap<Key, T>::const_iterator const_iterator;
//! Constructor
//@{
CGeodesicGrid() {}
template <template <class...> class C> explicit CGeodesicGrid(const C<T> &container) { for (const auto &v : container) { insert(v); } }
template <class I> explicit CGeodesicGrid(CRange<I> range) { for (const auto &v : range) { insert(v); } }
//@}
//! Begin and end iterators of the underlying storage.
//! @{
const_iterator begin() const { return m_map.begin(); }
const_iterator cbegin() const { return m_map.cbegin(); }
const_iterator end() const { return m_map.end(); }
const_iterator cend() const { return m_map.cend(); }
//! @}
//! Removes all elements from all tiles.
void clear() { m_map.clear(); }
//! Returns true if there are no elements in any tiles.
bool isEmpty() const { return m_map.isEmpty(); }
//! Inserts an element in the tile at the given point.
//! \warning Angles are in radians.
void insert(double lat, double lon, const T &value) { m_map.insert(coordinateToKey(lat, lon), value); }
//! If T has latitude() and longitude() methods then this convenience insert() method can be used.
void insert(const T &value) { m_map.insert(value.latitude(), value.longitude(), value); }
//! Returns a range containing the elements in the tile at the given point.
//! \warning Angles are in radians.
CRange<const_iterator> inTileAt(double lat, double lon) const
{
Key k = coordinateToKey(lat, lon);
return makeRange(m_map.lowerBound(k), m_map.upperBound(k));
}
//! Returns a range containing the elements in every tile adjacent to the one at the given point, including that one.
//! \warning Angles are in radians.
CRange<Iterators::ConcatIterator<const_iterator>> inAdjacentTiles(double lat, double lon, int degree = 1) const
{
QVector<const_iterator> its;
for (auto k : adjacentKeys(coordinateToKey(lat, lon), degree))
{
its.push_back(m_map.lowerBound(k));
its.push_back(m_map.upperBound(k));
}
Q_ASSERT(!its.isEmpty());
return makeRange(Iterators::makeConcatIterator(its), its.back());
}
//! Overloaded method taking the coordinates in a different form.
//! @{
void insert(const CLatitude &lat, const CLongitude &lon, const T &value) { insert(lat.value(PhysicalQuantities::CAngleUnit::rad()), lon.value(PhysicalQuantities::CAngleUnit::rad()), value); }
void insert(const ICoordinateGeodetic &coord, const T &value) { insert(coord.latitude(), coord.longitude(), value); }
CRange<const_iterator> inTileAt(const CLatitude &lat, const CLongitude &lon) const { return inTileAt(lat.value(PhysicalQuantities::CAngleUnit::rad()), lon.value(PhysicalQuantities::CAngleUnit::rad())); }
CRange<const_iterator> inTileAt(const ICoordinateGeodetic &coord) const { return inTileAt(coord.latitude(), coord.longitude()); }
CRange<Iterators::ConcatIterator<const_iterator>> inAdjacentTiles(const CLatitude &lat, const CLongitude &lon, int degree = 1) const { return inAdjacentTiles(lat.value(PhysicalQuantities::CAngleUnit::rad()), lon.value(PhysicalQuantities::CAngleUnit::rad()), degree); }
CRange<Iterators::ConcatIterator<const_iterator>> inAdjacentTiles(const ICoordinateGeodetic &coord, int degree = 1) const { return inAdjacentTiles(coord.latitude(), coord.longitude(), degree); }
//! @}
//! Returns the internal keys corresponding to all the tiles.
QList<Key> keys() const { return m_map.uniqueKeys(); }
//! Returns the number of elements in the tile corresponding to this internal key.
int count(Key k) const { return m_map.count(k); }
private:
QMultiMap<Key, T> m_map;
static_assert(std::is_signed<Key>::value && std::is_integral<Key>::value, "Key must be a signed integer");
static_assert(Slices > 1 && !(Slices & (Slices - 1)), "Slices must be a power of two");
static_assert(LogBase2<Key, Slices>::value * 3 < sizeof(Key) * 8, "Key is too small to hold all Slices");
static const Key Zshift = 0;
static const Key Zmask = Slices - 1;
static const Key Zone = 1;
static const Key Yshift = LogBase2<Key, Slices>::value;
static const Key Ymask = Zmask << Yshift;
static const Key Yone = Zone << Yshift;
static const Key Xshift = Yshift * 2;
static const Key Xmask = Zmask << Xshift;
static const Key Xone = Zone << Xshift;
static Key coordinateToKey(double lat, double lon)
{
using namespace std;
using namespace BlackMisc::Math;
Q_ASSERT(lat >= -CMath::PIHALF() && lat <= CMath::PIHALF());
Q_ASSERT(lon >= -CMath::PI() && lon <= CMath::PI());
static const double ratio = Slices / CMath::PI();
Key x = qFloor(acos(cos(lat) * cos(lon)) * ratio);
Key y = qFloor(acos(cos(lat) * sin(lon)) * ratio);
Key z = qFloor( (lat + CMath::PIHALF()) * ratio);
return (x << Xshift) | (y << Yshift) | (z << Zshift);
}
static QVector<Key> adjacentKeys(Key k, int d)
{
QVector<Key> adj;
for (int dx = -d; dx <= d; ++dx)
{
for (int dy = -d; dy <= d; ++dy)
{
for (int dz = -d; dz <= d; ++dz)
{
adj.push_back(plus(k, dx, dy, dz));
}
}
}
return adj;
}
static Key plus(Key k, Key dx, Key dy, Key dz)
{
Key x = k & Xmask;
Key y = k & Ymask;
Key z = k & Zmask;
dx *= Xone;
dy *= Yone;
dz *= Zone;
if ((dx < 0 ? (-dx > x) : (dx > Xmask - x))
|| (dy < 0 ? (-dy > y) : (dy > Ymask - y))
|| (dz < 0 ? (-dz > z) : (dz > Zmask - z)))
{
return -1;
}
else
{
return (x + dx) | (y + dy) | (z + dz);
}
}
};
} // namespace
} // namespace
#endif // guard