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* call of non-virtual function in ctor * use getCopy * return number of merged models * change current simulator in model set loader (fixes infinite loop: change data -> signal -> change data).
136 lines
5.0 KiB
C++
136 lines
5.0 KiB
C++
/* Copyright (C) 2016
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* swift project Community / Contributors
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*
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* This file is part of swift Project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_COMPONENTS_DBOWNMODELSCOMPONENT_H
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#define BLACKGUI_COMPONENTS_DBOWNMODELSCOMPONENT_H
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#include "blackgui/menus/menudelegate.h"
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#include "blackmisc/datacache.h"
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#include "blackmisc/simulation/aircraftmodel.h"
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#include "blackmisc/simulation/aircraftmodellist.h"
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#include "blackmisc/simulation/aircraftmodelloader.h"
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#include "blackmisc/simulation/data/modelcaches.h"
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#include "blackmisc/simulation/simulatorinfo.h"
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#include "blackmisc/statusmessage.h"
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#include <QFrame>
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#include <QList>
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#include <QObject>
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#include <QScopedPointer>
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#include <QString>
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#include <memory>
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class QAction;
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class QWidget;
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namespace Ui { class CDbOwnModelsComponent; }
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namespace BlackGui
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{
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namespace Menus { class CMenuActions; }
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namespace Models { class CAircraftModelListModel; }
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namespace Views { class CAircraftModelView; }
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namespace Components
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{
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/*!
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* Handling of own models on disk (the models installed for the simulator)
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*/
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class CDbOwnModelsComponent : public QFrame
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{
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Q_OBJECT
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public:
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//! Constructor
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explicit CDbOwnModelsComponent(QWidget *parent = nullptr);
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//! Destructor
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~CDbOwnModelsComponent();
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//! Own (installed) model for given model string
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BlackMisc::Simulation::CAircraftModel getOwnModelForModelString(const QString &modelString) const;
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//! Own models
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BlackMisc::Simulation::CAircraftModelList getOwnModels() const;
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//! Own models selected in view
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BlackMisc::Simulation::CAircraftModelList getOwnSelectedModels() const;
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//! Own models for simulator
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const BlackMisc::Simulation::CSimulatorInfo getOwnModelsSimulator() const;
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//! Change current simulator for own models
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void setSimulator(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Number of own models
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int getOwnModelsCount() const;
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//! Update view and cache
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BlackMisc::CStatusMessage updateViewAndCache(const BlackMisc::Simulation::CAircraftModelList &models);
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//! Models view
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BlackGui::Views::CAircraftModelView *view() const;
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//! Access to aircraft model
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Models::CAircraftModelListModel *model() const;
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//! Access to model loader
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BlackMisc::Simulation::IAircraftModelLoader *modelLoader() const;
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//! Graceful shutdown
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void gracefulShutdown();
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private slots:
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//! Request own models
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void ps_requestOwnModelsUpdate();
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//! Load the models
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void ps_loadInstalledModels(const BlackMisc::Simulation::CSimulatorInfo &simulator, BlackMisc::Simulation::IAircraftModelLoader::LoadMode mode);
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//! Model loading finished
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void ps_onOwnModelsLoadingFinished(bool success, const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! Request simulator models
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void ps_requestSimulatorModels(const BlackMisc::Simulation::CSimulatorInfo &simulator, BlackMisc::Simulation::IAircraftModelLoader::LoadMode mode);
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private:
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QScopedPointer<Ui::CDbOwnModelsComponent> ui;
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std::unique_ptr<BlackMisc::Simulation::IAircraftModelLoader> m_modelLoader; //!< read own aircraft models
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BlackMisc::CData<BlackMisc::Simulation::Data::ModelCacheLastSelection> m_simulatorSelection {this }; //!< last selection
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//! Init or change model loader
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bool initModelLoader(const BlackMisc::Simulation::CSimulatorInfo &simulator);
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//! File name for savinf
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void setSaveFileName(const BlackMisc::Simulation::CSimulatorInfo &sim);
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//! The menu for loading and handling own models for mapping tasks
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//! \note This is specific for that very component
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class CLoadModelsMenu : public BlackGui::Menus::IMenuDelegate
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{
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public:
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//! Constructor
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CLoadModelsMenu(CDbOwnModelsComponent *ownModelsComponent, bool separator = true) :
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BlackGui::Menus::IMenuDelegate(ownModelsComponent, separator)
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{}
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//! \copydoc IMenuDelegate::customMenu
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virtual void customMenu(BlackGui::Menus::CMenuActions &menuActions) override;
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private:
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QList<QAction *> m_loadActions; //!< load actions
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QList<QAction *> m_reloadActions; //!< reload actions
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};
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};
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} // ns
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} // ns
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#endif // guard
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