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pilotclient/src/blackgui/components/audiosetupcomponent.h

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/* Copyright (C) 2013
* swift project Community / Contributors
*
* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
* including this file, may be copied, modified, propagated, or distributed except according to the terms
* contained in the LICENSE file.
*/
//! \file
#ifndef BLACKGUI_AUDIOSETUPCOMPONENT_H
#define BLACKGUI_AUDIOSETUPCOMPONENT_H
#include "blackcore/audio/audiosettings.h"
#include "blackgui/blackguiexport.h"
#include "blackmisc/audio/audiodeviceinfolist.h"
#include "blackmisc/settingscache.h"
#include <QFrame>
#include <QObject>
#include <QScopedPointer>
class QWidget;
namespace Ui { class CAudioSetupComponent; }
namespace BlackGui
{
namespace Components
{
//! Audio setup such as input / output devices
class BLACKGUI_EXPORT CAudioSetupComponent : public QFrame
{
Q_OBJECT
public:
//! Constructor
explicit CAudioSetupComponent(QWidget *parent = nullptr);
//! Destructor
virtual ~CAudioSetupComponent();
//! Play notification sounds (at all)
bool playNotificationSounds() const;
private slots:
//! Reload settings
void ps_reloadSettings();
//! Audio device selected
//! \param index audio device index (COM1, COM2)
void ps_audioDeviceSelected(int index);
//! Current audio devices changed
void ps_onCurrentAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
//! Audio devices changed
void ps_onAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
//! Loopback toggled
void ps_onLoopbackToggled(bool loopback);
//! Visibilty (show/hide buttons)
void ps_onToggleNotificationSoundsVisibility(bool checked);
private:
//! Audio device lists from settings
void initAudioDeviceLists();
//! Audio is optional, check if available
bool hasAudio() const;
QScopedPointer<Ui::CAudioSetupComponent> ui;
BlackMisc::CSetting<BlackCore::Audio::TSettings> m_audioSettings { this, &CAudioSetupComponent::ps_reloadSettings };
};
} // namespace
} // namespace
#endif // guard