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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKGUI_AUDIOSETUPCOMPONENT_H
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#define BLACKGUI_AUDIOSETUPCOMPONENT_H
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#include "blackcore/audio/audiosettings.h"
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#include "blackgui/blackguiexport.h"
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#include "blackmisc/audio/audiodeviceinfolist.h"
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#include "blackmisc/settingscache.h"
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#include <QFrame>
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#include <QObject>
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#include <QScopedPointer>
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class QWidget;
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namespace Ui { class CAudioSetupComponent; }
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namespace BlackGui
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{
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namespace Components
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{
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//! Audio setup such as input / output devices
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class BLACKGUI_EXPORT CAudioSetupComponent : public QFrame
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{
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Q_OBJECT
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public:
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//! Constructor
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explicit CAudioSetupComponent(QWidget *parent = nullptr);
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//! Destructor
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virtual ~CAudioSetupComponent();
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//! Play notification sounds (at all)
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bool playNotificationSounds() const;
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private slots:
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//! Reload settings
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void ps_reloadSettings();
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//! Audio device selected
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//! \param index audio device index (COM1, COM2)
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void ps_audioDeviceSelected(int index);
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//! Current audio devices changed
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void ps_onCurrentAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
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//! Audio devices changed
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void ps_onAudioDevicesChanged(const BlackMisc::Audio::CAudioDeviceInfoList &devices);
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//! Loopback toggled
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void ps_onLoopbackToggled(bool loopback);
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//! Visibilty (show/hide buttons)
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void ps_onToggleNotificationSoundsVisibility(bool checked);
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private:
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//! Audio device lists from settings
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void initAudioDeviceLists();
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//! Audio is optional, check if available
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bool hasAudio() const;
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QScopedPointer<Ui::CAudioSetupComponent> ui;
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BlackMisc::CSetting<BlackCore::Audio::TSettings> m_audioSettings { this, &CAudioSetupComponent::ps_reloadSettings };
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};
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} // namespace
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} // namespace
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#endif // guard
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