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This aligns the behavior and concept with the 32 bit FSX version. SimConnect is loaded at runtime, depending on the version being selected. It also adds a featuren to change the P3D SimConnect version at runtime by unloading the previous and loading a new one. ref T349
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/* Copyright (C) 2013
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* swift Project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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//! \file
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#ifndef BLACKSIMPLUGIN_FSX_SIMULATORFSX_H
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#define BLACKSIMPLUGIN_FSX_SIMULATORFSX_H
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#include "../fsxcommon/simulatorfsxcommon.h"
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namespace BlackSimPlugin
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{
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namespace Fsx
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{
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//! FSX simulator implementation
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class CSimulatorFsx : public BlackSimPlugin::FsxCommon::CSimulatorFsxCommon
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{
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Q_OBJECT
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public:
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//! Constructor, parameters as in \sa BlackCore::ISimulatorFactory::create
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CSimulatorFsx(const BlackMisc::Simulation::CSimulatorPluginInfo &info,
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BlackMisc::Simulation::IOwnAircraftProvider *ownAircraftProvider,
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BlackMisc::Simulation::IRemoteAircraftProvider *remoteAircraftProvider,
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BlackMisc::Weather::IWeatherGridProvider *weatherGridProvider,
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BlackMisc::Network::IClientProvider *clientProvider,
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QObject *parent = nullptr);
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//! \name ISimulator implementations
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//! @{
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virtual bool connectTo() override;
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//! @}
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};
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//! Listener for FSX
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class CSimulatorFsxListener : public FsxCommon::CSimulatorFsxCommonListener
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{
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Q_OBJECT
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public:
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//! Constructor
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using CSimulatorFsxCommonListener::CSimulatorFsxCommonListener;
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protected:
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virtual void startImpl() override;
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};
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} // ns
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} // ns
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#endif // guard
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