mirror of
https://github.com/swift-project/pilotclient.git
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* info bar attached to window layout * prepared for floating info area (whole area) -> hideMainPage * renamed some functions (slots)
385 lines
10 KiB
C++
385 lines
10 KiB
C++
/* Copyright (C) 2013
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* swift project Community / Contributors
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*
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* This file is part of swift project. It is subject to the license terms in the LICENSE file found in the top-level
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* directory of this distribution and at http://www.swift-project.org/license.html. No part of swift project,
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* including this file, may be copied, modified, propagated, or distributed except according to the terms
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* contained in the LICENSE file.
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*/
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#include "swiftguistd.h"
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#include "ui_swiftguistd.h"
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#include "blackmisc/icon.h"
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#include "blackgui/stylesheetutility.h"
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#include "blackgui/models/atcstationlistmodel.h"
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#include "blackcore/dbus_server.h"
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#include "blackcore/context_network.h"
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#include "blackcore/context_application.h"
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#include "blackcore/context_ownaircraft.h"
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#include "blackcore/network.h"
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#include "blackmisc/avaircraft.h"
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#include "blackmisc/logmessage.h"
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#include "blackmisc/notificationsounds.h"
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#include <QMouseEvent>
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#include <QMainWindow>
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using namespace BlackCore;
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using namespace BlackSound;
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using namespace BlackMisc;
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using namespace BlackGui;
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using namespace BlackGui::Components;
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using namespace BlackMisc::Network;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::PhysicalQuantities;
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using namespace BlackMisc::Geo;
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using namespace BlackMisc::Settings;
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using namespace BlackMisc::Audio;
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using namespace BlackMisc::Hardware;
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/*
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* Constructor
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*/
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SwiftGuiStd::SwiftGuiStd(BlackGui::CEnableForFramelessWindow::WindowMode windowMode, QWidget *parent) :
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QMainWindow(parent, CEnableForFramelessWindow::modeToWindowFlags(windowMode)),
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CEnableForFramelessWindow(windowMode, true, this),
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ui(new Ui::SwiftGuiStd)
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{
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// GUI
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ui->setupUi(this);
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this->ui->wi_CentralWidgetOutside->setProperty("frameless", this->isFrameless());
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this->m_compInfoWindow = new CInfoWindowComponent(this); // setupUi has to be first!
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}
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/*
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* Destructor
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*/
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SwiftGuiStd::~SwiftGuiStd()
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{ }
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/*
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* Graceful shutdown
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*/
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void SwiftGuiStd::performGracefulShutdown()
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{
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if (!this->m_init) { return; }
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this->m_init = false;
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// tell GUI components to shut down
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emit requestGracefulShutdown();
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// tell context GUI is going down
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if (this->getIContextApplication())
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{
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this->getIContextApplication()->notifyAboutComponentChange(IContextApplication::ApplicationGui, IContextApplication::ApplicationStops);
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}
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// close info window
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if (this->m_compInfoWindow)
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{
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this->m_compInfoWindow->close();
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this->m_compInfoWindow = nullptr;
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}
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// shut down all timers
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this->stopAllTimers(true);
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// if we have a context, we shut some things down
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if (this->m_contextNetworkAvailable)
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{
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if (this->getIContextNetwork() && this->getIContextNetwork()->isConnected())
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{
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if (this->m_contextAudioAvailable)
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{
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this->getIContextAudio()->leaveAllVoiceRooms();
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this->getIContextAudio()->disconnect(this); // break down signal / slots
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}
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this->getIContextNetwork()->disconnectFromNetwork();
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this->getIContextNetwork()->disconnect(this); // avoid any status update signals, etc.
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}
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}
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}
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/*
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* Close event, window closes
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*/
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void SwiftGuiStd::closeEvent(QCloseEvent *event)
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{
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Q_UNUSED(event);
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this->performGracefulShutdown();
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QApplication::exit();
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}
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/*
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* Set main page
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*/
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void SwiftGuiStd::ps_setMainPage(SwiftGuiStd::MainPageIndex mainPage)
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{
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this->ui->sw_MainMiddle->setCurrentIndex(mainPage);
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}
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void SwiftGuiStd::ps_setMainPageInfoArea(CMainInfoAreaComponent::InfoArea infoArea)
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{
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this->ps_setMainPageToInfoArea();
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this->ui->comp_MainInfoArea->selectArea(infoArea);
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}
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/*
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* Given main page selected?
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*/
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bool SwiftGuiStd::isMainPageSelected(SwiftGuiStd::MainPageIndex mainPage) const
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{
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return this->ui->sw_MainMiddle->currentIndex() == static_cast<int>(mainPage);
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}
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void SwiftGuiStd::hideMainPage(bool hide)
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{
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//! \todo further implement hide main page
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if (hide)
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{
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}
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else
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{
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}
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}
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void SwiftGuiStd::ps_loginRequested()
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{
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if (this->ui->sw_MainMiddle->currentIndex() == static_cast<int>(MainPageLogin))
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{
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// already main page, we fake a re-trigger here
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emit this->currentMainInfoAreaChanged(this->ui->sw_MainMiddle->currentWidget());
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}
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else
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{
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this->ps_setMainPage(MainPageLogin);
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}
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}
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/*
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* Is the network context available?
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*/
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bool SwiftGuiStd::isContextNetworkAvailableCheck()
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{
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if (this->m_contextNetworkAvailable) return true;
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this->ps_displayStatusMessageInGui(CLogMessage(this).error("Network context not available, no updates this time"));
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return false;
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}
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/*
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* Is the audio context available?
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*/
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bool SwiftGuiStd::isContextAudioAvailableCheck()
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{
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if (this->m_contextAudioAvailable) return true;
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this->ps_displayStatusMessageInGui(CLogMessage(this).error("Voice context not available"));
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return false;
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}
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/*
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* Display a status message
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*/
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void SwiftGuiStd::ps_displayStatusMessageInGui(const CStatusMessage &statusMessage)
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{
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if (!this->m_init) return;
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if (statusMessage.isRedundant()) return;
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if (statusMessage.wasHandledBy(this)) return;
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statusMessage.markAsHandledBy(this);
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this->m_statusBar.displayStatusMessage(statusMessage);
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this->ui->comp_MainInfoArea->displayStatusMessage(statusMessage);
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// list
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this->ui->comp_MainInfoArea->getLogComponent()->appendStatusMessageToList(statusMessage);
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// display overlay for errors, but not for validation
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if (statusMessage.getSeverity() == CStatusMessage::SeverityError && ! statusMessage.getCategories().contains(CLogCategory::validation()))
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{
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this->m_compInfoWindow->displayStatusMessage(statusMessage);
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}
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}
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void SwiftGuiStd::ps_onChangedSetttings(uint typeValue)
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{
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IContextSettings::SettingsType type = static_cast<IContextSettings::SettingsType>(typeValue);
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if (type == IContextSettings::SettingsHotKeys) this->ps_registerHotkeyFunctions();
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}
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/*
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* Connection terminated
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*/
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void SwiftGuiStd::ps_onConnectionTerminated()
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{
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this->updateGuiStatusInformation();
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}
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/*
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* Connection status changed
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*/
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void SwiftGuiStd::ps_onConnectionStatusChanged(uint /** from **/, uint to, const QString & /* message */)
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{
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this->updateGuiStatusInformation();
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INetwork::ConnectionStatus newStatus = static_cast<INetwork::ConnectionStatus>(to);
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// sounds
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switch (newStatus)
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{
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case INetwork::Connected:
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this->playNotifcationSound(BlackSound::CNotificationSounds::NotificationLogin);
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break;
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case INetwork::Disconnected:
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this->playNotifcationSound(BlackSound::CNotificationSounds::NotificationLogoff);
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break;
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case INetwork::DisconnectedError:
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this->playNotifcationSound(BlackSound::CNotificationSounds::NotificationError);
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break;
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default:
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break;
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}
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}
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/*
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* Timer event
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*/
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void SwiftGuiStd::ps_handleTimerBasedUpdates()
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{
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QObject *sender = QObject::sender();
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if (sender == this->m_timerContextWatchdog)
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{
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this->setContextAvailability();
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this->updateGuiStatusInformation();
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}
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// own aircraft
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this->ps_reloadOwnAircraft(); // regular updates
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}
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/*
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* Context availability
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*/
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void SwiftGuiStd::setContextAvailability()
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{
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qint64 t = QDateTime::currentMSecsSinceEpoch();
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this->m_coreAvailable = this->getIContextApplication()->ping(t) == t;
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this->m_contextNetworkAvailable = this->m_coreAvailable || this->getIContextNetwork()->isUsingImplementingObject();
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this->m_contextAudioAvailable = this->m_coreAvailable || this->getIContextAudio()->isUsingImplementingObject();
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}
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/*
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* Update GUI
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*/
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void SwiftGuiStd::updateGuiStatusInformation()
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{
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const QString now = QDateTime::currentDateTimeUtc().toString("yyyy-MM-dd HH:mm:ss");
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QString network("unavailable");
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if (this->m_contextNetworkAvailable)
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{
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bool dbus = !this->getIContextNetwork()->isUsingImplementingObject();
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network = dbus ? now : "local";
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this->ui->comp_InfoBarStatus->setDBusStatus(dbus);
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}
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// update status fields
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QString s = QString("network: %1").arg(network);
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this->ui->comp_InfoBarStatus->setDBusTooltip(s);
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}
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/*
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* Opacity 0-100
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*/
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void SwiftGuiStd::ps_onChangedWindowOpacity(int opacity)
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{
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qreal o = opacity / 100.0;
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o = o < 0.3 ? 0.3 : o;
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o = o > 1.0 ? 1.0 : o;
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QWidget::setWindowOpacity(o);
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this->ui->comp_MainInfoArea->getSettingsComponent()->setGuiOpacity(o * 100.0);
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}
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/*
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* Stay on top
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*/
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void SwiftGuiStd::ps_toogleWindowStayOnTop()
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{
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Qt::WindowFlags flags = this->windowFlags();
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if (Qt::WindowStaysOnTopHint & flags)
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{
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flags ^= Qt::WindowStaysOnTopHint;
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flags |= Qt::WindowStaysOnBottomHint;
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this->ps_displayStatusMessageInGui(CLogMessage(this).info("Window on bottom"));
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}
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else
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{
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flags ^= Qt::WindowStaysOnBottomHint;
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flags |= Qt::WindowStaysOnTopHint;
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this->ps_displayStatusMessageInGui(CLogMessage(this).info("Window on top"));
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}
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this->setWindowFlags(flags);
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this->show();
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}
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/*
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* Hotkey functions
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*/
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void SwiftGuiStd::ps_registerHotkeyFunctions()
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{
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CInputManager *m_inputManager = BlackCore::CInputManager::getInstance();
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m_inputManager->registerHotkeyFunc(CHotkeyFunction::Opacity50(), this, [ this ](bool isPressed)
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{
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if (isPressed) this->ps_onChangedWindowOpacity(50);
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});
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m_inputManager->registerHotkeyFunc(CHotkeyFunction::Opacity100(), this, [ this ](bool isPressed)
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{
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if (isPressed) this->ps_onChangedWindowOpacity(100);
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});
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m_inputManager->registerHotkeyFunc(CHotkeyFunction::ToogleWindowsStayOnTop(), this, [ this ](bool isPressed)
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{
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if (isPressed) this->ps_toogleWindowStayOnTop();
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});
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}
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/*
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* Styles
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*/
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void SwiftGuiStd::ps_onStyleSheetsChanged()
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{
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const QString s = CStyleSheetUtility::instance().styles(
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{
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CStyleSheetUtility::fileNameFonts(),
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CStyleSheetUtility::fileNameMainWindow()
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}
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);
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this->setStyleSheet(s);
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}
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/*
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* Main widget (login, main info area...)
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*/
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void SwiftGuiStd::ps_onCurrentMainWidgetChanged(int currentIndex)
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{
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emit currentMainInfoAreaChanged(this->ui->sw_MainMiddle->currentWidget());
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Q_UNUSED(currentIndex);
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}
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/*
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* Main info area floating?
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*/
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void SwiftGuiStd::ps_onChangedMainInfoAreaFloating(bool floating)
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{
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this->hideMainPage(floating);
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}
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/*
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* Notification
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*/
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void SwiftGuiStd::playNotifcationSound(CNotificationSounds::Notification notification) const
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{
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if (!this->m_contextAudioAvailable) return;
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if (!this->ui->comp_MainInfoArea->getSettingsComponent()->playNotificationSounds()) return;
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this->getIContextAudio()->playNotification(static_cast<uint>(notification), true);
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}
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