Files
pilotclient/src/blackgui/components/simulatorselector.cpp
Lars Toenning bcc4bdd31e Add SPDX identifiers for REUSE compliance
Co-authored-by: Mat Sutcliffe <oktal3700@gmail.com>
2023-10-03 09:29:49 +02:00

390 lines
12 KiB
C++

// SPDX-FileCopyrightText: Copyright (C) 2015 swift Project Community / Contributors
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-swift-pilot-client-1
#include "blackgui/components/simulatorselector.h"
#include "blackgui/guiapplication.h"
#include "blackgui/guiutility.h"
#include "blackcore/context/contextsimulator.h"
#include "blackmisc/icons.h"
#include "blackmisc/mixin/mixincompare.h"
#include "blackconfig/buildconfig.h"
#include "ui_simulatorselector.h"
#include <QCheckBox>
#include <QRadioButton>
#include <QWidget>
#include <QtGlobal>
#include <QPointer>
using namespace BlackConfig;
using namespace BlackMisc;
using namespace BlackMisc::Simulation;
using namespace BlackCore::Context;
namespace BlackGui::Components
{
CSimulatorSelector::CSimulatorSelector(QWidget *parent) : QFrame(parent),
ui(new Ui::CSimulatorSelector)
{
ui->setupUi(this);
this->addComboxBoxValues();
this->setMode(CheckBoxes, true);
connect(ui->rb_FS9, &QRadioButton::toggled, this, &CSimulatorSelector::radioButtonChanged);
connect(ui->rb_FSX, &QRadioButton::toggled, this, &CSimulatorSelector::radioButtonChanged);
connect(ui->rb_P3D, &QRadioButton::toggled, this, &CSimulatorSelector::radioButtonChanged);
connect(ui->rb_FG, &QRadioButton::toggled, this, &CSimulatorSelector::radioButtonChanged);
connect(ui->rb_XPlane, &QRadioButton::toggled, this, &CSimulatorSelector::radioButtonChanged);
connect(ui->cb_FS9, &QRadioButton::toggled, this, &CSimulatorSelector::checkBoxChanged);
connect(ui->cb_FSX, &QRadioButton::toggled, this, &CSimulatorSelector::checkBoxChanged);
connect(ui->cb_P3D, &QRadioButton::toggled, this, &CSimulatorSelector::checkBoxChanged);
connect(ui->cb_FG, &QRadioButton::toggled, this, &CSimulatorSelector::checkBoxChanged);
connect(ui->cb_XPlane, &QRadioButton::toggled, this, &CSimulatorSelector::checkBoxChanged);
connect(ui->cb_Simulators, &QComboBox::currentTextChanged, this, &CSimulatorSelector::comboBoxChanged);
}
CSimulatorSelector::~CSimulatorSelector()
{}
void CSimulatorSelector::setMode(CSimulatorSelector::Mode mode, bool forced)
{
if (m_mode == mode && !forced) { return; }
m_mode = mode;
ui->wi_CheckBoxes->setVisible(false);
ui->wi_RadioButtons->setVisible(false);
ui->wi_ComboBox->setVisible(false);
switch (mode)
{
default:
case CheckBoxes: ui->wi_CheckBoxes->setVisible(true); break;
case RadioButtons: ui->wi_RadioButtons->setVisible(true); break;
case ComboBox: ui->wi_ComboBox->setVisible(true); break;
}
this->setToLastSelection();
}
CSimulatorInfo CSimulatorSelector::getValue() const
{
if (m_noSelectionMeansAll && this->isUnselected()) { return CSimulatorInfo::allSimulators(); }
switch (m_mode)
{
default:
case CheckBoxes: return CSimulatorInfo(ui->cb_FSX->isChecked(), ui->cb_FS9->isChecked(), ui->cb_XPlane->isChecked(), ui->cb_P3D->isChecked(), ui->cb_FG->isChecked());
case RadioButtons: return CSimulatorInfo(ui->rb_FSX->isChecked(), ui->rb_FS9->isChecked(), ui->rb_XPlane->isChecked(), ui->rb_P3D->isChecked(), ui->rb_FG->isChecked());
case ComboBox: return CSimulatorInfo(ui->cb_Simulators->currentText());
}
}
void CSimulatorSelector::setValue(const CSimulatorInfo &simulator)
{
const CSimulatorInfo current(this->getValue());
if (simulator == current) { return; } // avoid unnecessary signals
// checkboxes
ui->cb_FSX->setChecked(simulator.isFSX());
ui->cb_FS9->setChecked(simulator.isFS9());
ui->cb_XPlane->setChecked(simulator.isXPlane());
ui->cb_P3D->setChecked(simulator.isP3D());
ui->cb_FG->setChecked(simulator.isFG());
// Combo
ui->cb_Simulators->setCurrentText(simulator.toQString(true));
// radio buttons
if (simulator.isFSX())
{
ui->rb_FSX->setChecked(simulator.isFSX());
return;
}
if (simulator.isFS9())
{
ui->rb_FS9->setChecked(simulator.isFS9());
return;
}
if (simulator.isXPlane())
{
ui->rb_XPlane->setChecked(simulator.isXPlane());
return;
}
if (simulator.isP3D())
{
ui->rb_P3D->setChecked(simulator.isP3D());
return;
}
if (simulator.isFG())
{
ui->rb_FG->setChecked(simulator.isFG());
return;
}
}
void CSimulatorSelector::setToLastSelection()
{
const CSimulatorInfo simulator = (m_mode == RadioButtons || m_mode == ComboBox) ?
m_currentSimulator.get() :
m_currentSimulators.get();
this->setValue(simulator);
}
void CSimulatorSelector::setToConnectedSimulator(bool makeReadOnly)
{
if (sGui && sGui->supportsContexts() && sGui->getIContextSimulator())
{
const CSimulatorPluginInfo pluginInfo = sGui->getIContextSimulator()->getSimulatorPluginInfo();
if (!this->isSingleSelection()) { this->setMode(RadioButtons); } // only one sim can be connected
if (pluginInfo.isValid())
{
this->setReadOnly(makeReadOnly);
this->setValue(pluginInfo.getSimulator());
}
else
{
if (makeReadOnly) { this->setReadOnly(false); }
const CSimulatorInfo simulator = sGui->getIContextSimulator()->getModelSetLoaderSimulator();
if (simulator.isSingleSimulator())
{
this->setValue(simulator);
}
}
}
else
{
if (makeReadOnly) { this->setReadOnly(false); }
}
}
void CSimulatorSelector::setToConnectedSimulator(int deferredMs, bool makeReadOnly)
{
if (deferredMs < 1)
{
this->setToConnectedSimulator(makeReadOnly);
return;
}
if (!sGui || sGui->isShuttingDown()) { return; }
QPointer<CSimulatorSelector> myself(this);
QTimer::singleShot(deferredMs, this, [=] {
if (!sGui || sGui->isShuttingDown() || !myself) { return; }
this->setToConnectedSimulator(makeReadOnly);
});
}
void CSimulatorSelector::setFsxP3DOnly()
{
ui->cb_FS9->setVisible(false);
ui->cb_XPlane->setVisible(false);
ui->cb_FG->setVisible(false);
ui->rb_FS9->setVisible(false);
ui->rb_XPlane->setVisible(false);
ui->rb_FG->setVisible(false);
}
void CSimulatorSelector::enableFG(bool enabled)
{
ui->cb_FG->setVisible(enabled);
ui->rb_FG->setVisible(enabled);
ui->cb_FG->setChecked(false);
ui->rb_FG->setChecked(false);
}
void CSimulatorSelector::checkAll()
{
// checkboxes
ui->cb_FSX->setChecked(true);
ui->cb_FS9->setChecked(true);
ui->cb_XPlane->setChecked(true);
ui->cb_P3D->setChecked(true);
ui->cb_FG->setChecked(true);
// radio
ui->rb_P3D->setChecked(true);
}
void CSimulatorSelector::uncheckAll()
{
// checkboxes
ui->cb_FSX->setChecked(false);
ui->cb_FS9->setChecked(false);
ui->cb_XPlane->setChecked(false);
ui->cb_P3D->setChecked(false);
ui->cb_FG->setChecked(false);
}
bool CSimulatorSelector::isUnselected() const
{
bool c = false;
switch (m_mode)
{
default:
case CheckBoxes:
c = ui->cb_FSX->isChecked() || ui->cb_FS9->isChecked() || ui->cb_XPlane->isChecked() || ui->cb_P3D->isChecked() || ui->cb_FG->isChecked();
break;
case RadioButtons:
c = ui->rb_FSX->isChecked() || ui->rb_FS9->isChecked() || ui->rb_XPlane->isChecked() || ui->rb_P3D->isChecked() || ui->rb_FG->isChecked();
break;
case ComboBox:
const int i = ui->cb_Simulators->currentIndex();
c = i < 0;
break;
}
return !c;
}
bool CSimulatorSelector::areAllSelected() const
{
bool c = false;
switch (m_mode)
{
default:
case CheckBoxes:
c = ui->cb_FSX->isChecked() && ui->cb_FS9->isChecked() && ui->cb_XPlane->isChecked() && ui->cb_P3D->isChecked() && ui->cb_FG->isChecked();
break;
case RadioButtons:
// actually this should never be true
c = false;
break;
case ComboBox:
// actually this should never be true
c = false;
break;
}
return c;
}
void CSimulatorSelector::setLeftMargin(int margin)
{
QMargins m = ui->hl_RadioButtons->contentsMargins();
m.setLeft(margin);
ui->hl_RadioButtons->setContentsMargins(m);
m = ui->hl_CheckBoxes->contentsMargins();
m.setLeft(margin);
ui->hl_CheckBoxes->setContentsMargins(m);
}
void CSimulatorSelector::setRememberSelectionAndSetToLastSelection()
{
this->setRememberSelection(true);
this->setToLastSelection();
}
void CSimulatorSelector::clear()
{
if (m_mode == CheckBoxes)
{
this->uncheckAll();
}
}
bool CSimulatorSelector::isSingleSelection() const
{
return m_mode == RadioButtons || m_mode == ComboBox;
}
void CSimulatorSelector::setReadOnly(bool readOnly)
{
CGuiUtility::checkBoxesReadOnly(this, readOnly);
ui->rb_FSX->setEnabled(!readOnly);
ui->rb_FS9->setEnabled(!readOnly);
ui->rb_XPlane->setEnabled(!readOnly);
ui->rb_P3D->setEnabled(!readOnly);
ui->rb_FG->setEnabled(!readOnly);
ui->cb_Simulators->setEnabled(!readOnly);
this->setEnabled(!readOnly);
}
void CSimulatorSelector::radioButtonChanged(bool checked)
{
if (m_mode != RadioButtons) { return; }
if (!checked) { return; } // only the checked ones are relevant, as the unchecked ones are accompanied with checked events
m_digestButtonsChanged.inputSignal();
}
void CSimulatorSelector::checkBoxChanged(bool checked)
{
if (m_mode != CheckBoxes) { return; }
Q_UNUSED(checked);
m_digestButtonsChanged.inputSignal();
}
void CSimulatorSelector::comboBoxChanged(const QString &value)
{
if (m_mode != ComboBox) { return; }
Q_UNUSED(value);
m_digestButtonsChanged.inputSignal();
}
void CSimulatorSelector::rememberSelection()
{
if (!m_rememberSelection) { return; }
if (this->isSingleSelection())
{
// single
const CSimulatorInfo sim = this->getValue();
m_currentSimulator.set(sim);
}
else
{
// multiple
const CSimulatorInfo sim = this->getValue();
m_currentSimulators.set(sim);
}
}
void CSimulatorSelector::changedLastSelection()
{
// force decoupled update
this->triggerSetToLastSelection();
}
void CSimulatorSelector::changedLastSelectionRb()
{
// force decoupled update
if (m_mode != RadioButtons) { return; }
this->triggerSetToLastSelection();
}
void CSimulatorSelector::changedLastSelectionCb()
{
// force decoupled update
if (m_mode != CheckBoxes) { return; }
this->triggerSetToLastSelection();
}
void CSimulatorSelector::triggerSetToLastSelection()
{
QPointer<CSimulatorSelector> myself(this);
QTimer::singleShot(100, this, [=] {
if (!myself) { return; }
this->setToLastSelection();
});
}
void CSimulatorSelector::emitChangedSignal()
{
const CSimulatorInfo simulator(this->getValue());
this->rememberSelection();
emit this->changed(simulator);
}
void CSimulatorSelector::addComboxBoxValues()
{
int cbi = 0;
ui->cb_Simulators->clear();
ui->cb_Simulators->insertItem(cbi++, CSimulatorInfo::fs9().toQString());
ui->cb_Simulators->insertItem(cbi++, CSimulatorInfo::fsx().toQString());
ui->cb_Simulators->insertItem(cbi++, CSimulatorInfo::p3d().toQString());
ui->cb_Simulators->insertItem(cbi++, CSimulatorInfo::xplane().toQString());
ui->cb_Simulators->insertItem(cbi++, CSimulatorInfo::fg().toQString());
}
} // ns