mirror of
https://github.com/swift-project/pilotclient.git
synced 2026-04-22 13:15:39 +08:00
Overwriting FSD settings from the connect page (instead of changing the server settings itself) introduced some complexity in the UI. As spontaniously changing the FSD settings is likely a VERY rare use-case and to simplify the logic/UI, it should only be done from the server settings itself.
350 lines
14 KiB
C++
350 lines
14 KiB
C++
// SPDX-FileCopyrightText: Copyright (C) 2019 swift Project Community / Contributors
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// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-swift-pilot-client-1
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#include "ui_loginadvcomponent.h"
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#include "loginadvcomponent.h"
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#include "blackgui/components/serverlistselector.h"
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#include "blackgui/editors/serverform.h"
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#include "blackgui/editors/pilotform.h"
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#include "blackgui/guiapplication.h"
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#include "blackgui/loginmodebuttons.h"
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#include "blackgui/ticklabel.h"
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#include "blackgui/uppercasevalidator.h"
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#include "blackcore/context/contextaudio.h"
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#include "blackcore/context/contextownaircraft.h"
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#include "blackcore/context/contextsimulator.h"
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#include "blackcore/context/contextnetwork.h"
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#include "blackcore/data/globalsetup.h"
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#include "blackcore/webdataservices.h"
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#include "blackcore/simulator.h"
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#include "blackmisc/simulation/simulatorinternals.h"
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#include "blackmisc/simulation/aircraftmodel.h"
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#include "blackmisc/simulation/simulatedaircraft.h"
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#include "blackmisc/aviation/aircrafticaocode.h"
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#include "blackmisc/aviation/airlineicaocode.h"
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#include "blackmisc/aviation/airporticaocode.h"
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#include "blackmisc/network/entityflags.h"
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#include "blackmisc/network/serverlist.h"
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#include "blackmisc/icons.h"
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#include "blackmisc/logmessage.h"
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#include "blackmisc/statusmessage.h"
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#include "blackmisc/crashhandler.h"
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#include "blackconfig/buildconfig.h"
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#include <QDialogButtonBox>
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#include <QMessageBox>
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#include <QGroupBox>
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#include <QIntValidator>
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#include <QLineEdit>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QTimer>
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#include <QToolButton>
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#include <QStringBuilder>
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#include <QtGlobal>
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#include <QPointer>
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#include <QPair>
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using namespace BlackConfig;
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using namespace BlackMisc;
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using namespace BlackMisc::Aviation;
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using namespace BlackMisc::Audio;
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using namespace BlackMisc::Network;
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using namespace BlackMisc::Simulation;
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using namespace BlackCore;
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using namespace BlackCore::Data;
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using namespace BlackCore::Context;
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using namespace BlackGui;
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namespace BlackGui::Components
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{
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const QStringList &CLoginAdvComponent::getLogCategories()
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{
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static const QStringList cats { CLogCategories::guiComponent() };
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return cats;
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}
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CLoginAdvComponent::CLoginAdvComponent(QWidget *parent) : COverlayMessagesFrame(parent),
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ui(new Ui::CLoginAdvComponent)
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{
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ui->setupUi(this);
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connect(ui->pb_Cancel, &QPushButton::clicked, this, &CLoginAdvComponent::loginCancelled, Qt::QueuedConnection);
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connect(ui->pb_Connect, &QPushButton::clicked, this, &CLoginAdvComponent::toggleNetworkConnection, Qt::QueuedConnection);
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connect(ui->comp_NetworkDetails, &CNetworkDetailsComponent::overridePilot, this, &CLoginAdvComponent::overrideCredentialsToPilot, Qt::QueuedConnection);
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connect(ui->comp_NetworkDetails, &CNetworkDetailsComponent::requestNetworkSettings, this, &CLoginAdvComponent::requestNetworkSettings, Qt::QueuedConnection);
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// overlay
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this->setOverlaySizeFactors(0.8, 0.5);
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this->setReducedInfo(true);
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this->setForceSmall(true);
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this->showKillButton(false);
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// Stored data
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this->loadRememberedUserData();
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// signals
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if (sGui && sGui->getIContextSimulator())
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{
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connect(sGui->getIContextSimulator(), &IContextSimulator::vitalityLost, this, &CLoginAdvComponent::autoLogoffDetection, Qt::QueuedConnection);
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connect(sGui->getIContextSimulator(), &IContextSimulator::simulatorStatusChanged, this, &CLoginAdvComponent::onSimulatorStatusChanged, Qt::QueuedConnection);
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connect(sGui->getIContextSimulator(), &IContextSimulator::insufficientFrameRateDetected, this, &CLoginAdvComponent::autoLogoffFrameRate, Qt::QueuedConnection);
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}
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// inital setup, if data already available
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ui->form_Pilot->validate();
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}
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CLoginAdvComponent::~CLoginAdvComponent()
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{}
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void CLoginAdvComponent::loginCancelled()
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{
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this->closeOverlay();
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emit this->loginOrLogoffCancelled();
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}
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void CLoginAdvComponent::toggleNetworkConnection()
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{
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if (!sGui || sGui->isShuttingDown()) { return; }
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if (!sGui->getIContextNetwork() || !sGui->getIContextAudio()) { return; }
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const bool isConnected = sGui && sGui->getIContextNetwork()->isConnected();
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const bool vatsimLogin = ui->comp_NetworkDetails->isVatsimServerSelected();
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ui->form_Pilot->setVatsimValidation(vatsimLogin);
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CServer currentServer; // used for login
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CSimulatedAircraft ownAircraft; // used own aircraft
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CStatusMessage msg;
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if (!isConnected)
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{
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const CStatusMessageList aircraftMsgs = ui->comp_OwnAircraft->validate();
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if (aircraftMsgs.isFailure())
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{
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this->showOverlayHTMLMessage(CStatusMessage(this).validationWarning(u"Invalid aircraft data, login not possible"), OverlayMessageMs);
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return;
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}
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const CStatusMessageList pilotMsgs = ui->form_Pilot->validate();
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if (pilotMsgs.isFailure())
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{
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// this->showOverlayHTMLMessage(CStatusMessage(this).validationWarning(u"Invalid pilot data, login not possible"), OverlayMessageMs);
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this->showOverlayMessagesOrHTMLMessage(pilotMsgs, false, OverlayMessageMs);
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return;
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}
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// sync values with GUI values
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const COwnAircraftComponent::CGuiAircraftValues values = ui->comp_OwnAircraft->getAircraftValuesFromGui();
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this->updateOwnAircraftCallsignAndPilotFromGuiValues();
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ui->comp_OwnAircraft->updateOwnAircaftIcaoValuesFromGuiValues();
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// Login mode
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const CLoginMode mode = ui->comp_NetworkDetails->getLoginMode();
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switch (mode.getLoginMode())
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{
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case CLoginMode::Observer: CLogMessage(this).info(u"Login in observer mode"); break;
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default: break; // INetwork::LoginNormal
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}
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// Server
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currentServer = this->getCurrentServer();
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const CUser user = this->getUserFromPilotGuiValues();
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currentServer.setUser(user);
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// update for own aircraft context
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sGui->getIContextOwnAircraft()->updateOwnAircraftPilot(currentServer.getUser());
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// set own aircraft from all values
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ownAircraft = sGui->getIContextOwnAircraft()->getOwnAircraft();
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// check the copilot stuff
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CCallsign partnerCs;
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if (ui->comp_NetworkDetails->hasPartnerCallsign())
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{
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partnerCs = ui->comp_NetworkDetails->getPartnerCallsign();
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if (partnerCs == ownAircraft.getCallsign())
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{
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this->showOverlayHTMLMessage("Your callsign and the pilot/copilot callsign must be NOT the same", OverlayMessageMs);
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return;
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}
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const bool ok = (partnerCs.asString().startsWith(ownAircraft.getCallsignAsString(), Qt::CaseInsensitive) || ownAircraft.getCallsignAsString().startsWith(partnerCs.asString(), Qt::CaseInsensitive));
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if (!ok)
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{
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this->showOverlayHTMLMessage("Callsign and the pilot/copilot callsign appear not to be synchronized", OverlayMessageMs);
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return;
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}
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}
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// Login
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msg = sGui->getIContextNetwork()->connectToNetwork(currentServer, values.ownLiverySend, values.useLivery, values.ownAircraftModelStringSend, values.useModelString, partnerCs, mode);
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if (msg.isSuccess())
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{
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Q_ASSERT_X(currentServer.isValidForLogin(), Q_FUNC_INFO, "invalid server");
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sGui->setExtraWindowTitle(QStringLiteral("[%1]").arg(ownAircraft.getCallsignAsString()));
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CCrashHandler::instance()->crashAndLogInfoUserName(currentServer.getUser().getRealNameAndId());
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CCrashHandler::instance()->crashAndLogInfoFlightNetwork(currentServer.getEcosystem().toQString(true));
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CCrashHandler::instance()->crashAndLogAppendInfo(currentServer.getServerSessionId(false));
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m_networkSetup.setLastServer(currentServer);
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if (vatsimLogin) { m_networkSetup.setLastVatsimServer(currentServer); }
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}
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else
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{
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sGui->setExtraWindowTitle("");
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}
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}
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else
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{
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// disconnect from network
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sGui->setExtraWindowTitle("");
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msg = sGui->getIContextNetwork()->disconnectFromNetwork();
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}
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// log message and trigger events
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msg.addCategories(this);
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CLogMessage::preformatted(msg);
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if (msg.isSuccess())
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{
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this->setGuiLoginAsValues(ownAircraft);
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emit this->loginOrLogoffSuccessful();
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}
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else
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{
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emit this->loginOrLogoffCancelled();
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}
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}
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void CLoginAdvComponent::loadRememberedUserData()
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{
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const CServer lastServer = m_networkSetup.getLastServer();
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const CUser lastUser = lastServer.getUser();
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ui->form_Pilot->setUser(lastUser);
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ui->comp_OwnAircraft->setUser(lastUser);
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}
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void CLoginAdvComponent::overrideCredentialsToPilot(const CUser &user)
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{
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ui->form_Pilot->setUser(user, true);
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}
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void CLoginAdvComponent::onSimulatorStatusChanged(int status)
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{
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ISimulator::SimulatorStatus s = static_cast<ISimulator::SimulatorStatus>(status);
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if (!this->hasValidContexts()) { return; }
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if (sGui->getIContextNetwork()->isConnected())
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{
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if (!s.testFlag(ISimulator::Connected))
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{
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// sim NOT connected but network connected
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this->autoLogoffDetection();
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}
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}
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}
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bool CLoginAdvComponent::hasValidContexts() const
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{
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if (!sGui || !sGui->supportsContexts()) { return false; }
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if (sGui->isShuttingDown()) { return false; }
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if (!sGui->getIContextSimulator()) { return false; }
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if (!sGui->getIContextNetwork()) { return false; }
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if (!sGui->getIContextOwnAircraft()) { return false; }
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return true;
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}
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CUser CLoginAdvComponent::getUserFromPilotGuiValues() const
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{
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CUser user = ui->form_Pilot->getUser();
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user.setCallsign(ui->comp_OwnAircraft->getCallsignFromGui());
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return user;
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}
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void CLoginAdvComponent::setGuiLoginAsValues(const CSimulatedAircraft &ownAircraft)
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{
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Q_UNUSED(ownAircraft)
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}
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CServer CLoginAdvComponent::getCurrentVatsimServer() const
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{
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return ui->comp_NetworkDetails->getCurrentVatsimServer();
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}
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CServer CLoginAdvComponent::getCurrentOtherServer() const
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{
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return ui->comp_NetworkDetails->getCurrentOtherServer();
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}
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CServer CLoginAdvComponent::getCurrentServer() const
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{
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return ui->comp_NetworkDetails->getCurrentServer();
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}
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void CLoginAdvComponent::autoLogoffDetection()
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{
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if (!this->hasValidContexts()) { return; }
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if (!sGui->getIContextNetwork()->isConnected()) { return; } // nothing to logoff
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const CStatusMessage m = CStatusMessage(this, CStatusMessage::SeverityInfo, u"Auto logoff in progress (could be simulator shutdown, crash, closing simulator)");
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const int delaySecs = 30;
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this->showOverlayHTMLMessage(m, qRound(1000 * delaySecs * 0.8));
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emit this->requestLoginPage();
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}
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void CLoginAdvComponent::autoLogoffFrameRate(bool fatal)
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{
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//! \fixme code duplication with function above
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if (!this->hasValidContexts()) { return; }
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if (!sGui->getIContextNetwork()->isConnected()) { return; }
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const auto msg = fatal ? CStatusMessage(this, CStatusMessage::SeverityError, u"Sim frame rate too low to maintain constant simulation rate. Disconnecting to avoid disrupting the network.") : CStatusMessage(this, CStatusMessage::SeverityWarning, u"Sim frame rate too low to maintain constant simulation rate. Reduce graphics quality to avoid disconnection.");
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const int delaySecs = 30;
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this->showOverlayHTMLMessage(msg, qRound(1000 * delaySecs * 0.8));
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emit this->requestLoginPage();
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}
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bool CLoginAdvComponent::updateOwnAircraftCallsignAndPilotFromGuiValues()
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{
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if (!this->hasValidContexts()) { return false; }
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CSimulatedAircraft ownAircraft(sGui->getIContextOwnAircraft()->getOwnAircraft());
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const CCallsign cs = ui->comp_OwnAircraft->getCallsignFromGui();
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bool changedCallsign = false;
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if (!cs.isEmpty() && ownAircraft.getCallsign() != cs)
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{
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sGui->getIContextOwnAircraft()->updateOwnCallsign(cs);
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ownAircraft.setCallsign(cs); // also update
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changedCallsign = true;
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}
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CUser pilot = ownAircraft.getPilot();
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const CUser uiUser = ui->form_Pilot->getUser();
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pilot.setRealName(uiUser.getRealName());
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pilot.setHomeBase(uiUser.getHomeBase());
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pilot.setId(uiUser.getId());
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pilot.setCallsign(cs);
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bool changedPilot = false;
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if (ownAircraft.getPilot() != pilot)
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{
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// it can be that the callsign was changed and this results in unchanged here
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changedPilot = sGui->getIContextOwnAircraft()->updateOwnAircraftPilot(pilot);
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}
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return changedCallsign || changedPilot;
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}
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void CLoginAdvComponent::updateGui()
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{
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if (!this->hasValidContexts()) { return; }
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if (!sGui->getIContextNetwork()) { return; }
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const IContextNetwork *nwc = sGui->getIContextNetwork();
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const bool connected = nwc->isConnected();
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if (!connected) { return; }
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// in any case override if connected
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ui->comp_OwnAircraft->setOwnModelAndIcaoValues();
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ui->comp_NetworkDetails->setLoginMode(nwc->getLoginMode());
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const CSimulatedAircraft ownAircraft = sGui->getIContextOwnAircraft()->getOwnAircraft();
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this->setGuiLoginAsValues(ownAircraft);
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}
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} // namespace
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