* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser

This commit is contained in:
Justin Clarke Casey
2008-07-12 21:03:12 +00:00
parent e30ca523ae
commit 000d5e8b93
4 changed files with 28 additions and 19 deletions

View File

@@ -38,16 +38,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
private Compiler.LSL.Compiler LSLCompiler;
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Compiler.LSL.Compiler LSLCompiler;
public override void Initialize()
{
@@ -64,8 +62,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
{
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
m_log.DebugFormat(
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
m_scriptEngine.ScriptEngineName, localID, itemID);
//IScriptHost root = host.GetRoot();
@@ -74,14 +73,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not get scene object part corresponding to localID {1} to start script",
m_scriptEngine.ScriptEngineName, localID);
return;
}
// Xantor 20080525: I need assetID here to see if we already compiled this one previously
LLUUID assetID = LLUUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
try
{
// Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on