Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.

This commit is contained in:
MW
2007-08-22 17:40:26 +00:00
parent 5ea6d8d739
commit 001d5a5c92
7 changed files with 35 additions and 20 deletions

View File

@@ -89,6 +89,7 @@ namespace OpenSim.Framework.Interfaces
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
@@ -150,6 +151,7 @@ namespace OpenSim.Framework.Interfaces
event RequestXfer OnRequestXfer;
event ConfirmXfer OnConfirmXfer;
event RezScript OnRezScript;
event UpdateTaskInventory OnUpdateTaskInventory;
event UUIDNameRequest OnNameFromUUIDRequest;