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Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.
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@@ -476,6 +476,16 @@ namespace OpenSim.Region.ClientStack
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case PacketType.UpdateTaskInventory:
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//Console.WriteLine(Pack.ToString());
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UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
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if (OnUpdateTaskInventory != null)
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{
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if (updatetask.UpdateData.Key == 0)
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{
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OnUpdateTaskInventory(this, updatetask.InventoryData.ItemID, updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
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}
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}
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break;
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case PacketType.MoveTaskInventory:
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.RezScript:
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//Console.WriteLine(Pack.ToString());
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