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Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.
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@@ -238,7 +238,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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m_folderID = LLUUID.Random();
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
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{
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