Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.

This commit is contained in:
MW
2007-08-22 17:40:26 +00:00
parent 5ea6d8d739
commit 001d5a5c92
7 changed files with 35 additions and 20 deletions

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@@ -238,7 +238,7 @@ namespace OpenSim.Region.Environment.Scenes
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
m_folderID = LLUUID.Random();
//temporary code just so the m_flags field doesn't give a compiler warning
if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
{