Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-09-27 17:29:44 +01:00
36 changed files with 1664 additions and 502 deletions

View File

@@ -187,7 +187,11 @@ namespace OpenSim.Capabilities.Handlers
response["headers"] = headers;
string range = String.Empty;
if (((Hashtable)request["headers"])["Range"] != null)
if (((Hashtable)request["headers"])["range"] != null)
range = (string)((Hashtable)request["headers"])["range"];
else if (((Hashtable)request["headers"])["Range"] != null)
range = (string)((Hashtable)request["headers"])["Range"];
if (!String.IsNullOrEmpty(range)) // JP2's only
@@ -227,17 +231,22 @@ namespace OpenSim.Capabilities.Handlers
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
// Always return PartialContent, even if the range covered the entire data length
// We were accidentally sending back 404 before in this situation
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
response["content-type"] = texture.Metadata.ContentType;
headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
byte[] d = new byte[len];
Array.Copy(texture.Data, start, d, 0, len);
response["bin_response_data"] = d;
if (start == 0 && len == texture.Data.Length) // well redudante maybe
{
response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
response["bin_response_data"] = texture.Data;
}
else
{
response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
byte[] d = new byte[len];
Array.Copy(texture.Data, start, d, 0, len);
response["bin_response_data"] = d;
}
// response.Body.Write(texture.Data, start, len);
}
}