Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-09-27 17:29:44 +01:00
36 changed files with 1664 additions and 502 deletions

View File

@@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
//
// This sleep can be increased if necessary. However, whilst it's active,
// an agent cannot teleport back to this region if it has teleported away.
Thread.Sleep(2000);
Thread.Sleep(3000);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}

View File

@@ -186,45 +186,44 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (folder == null || folder.Owner != remoteClient.AgentId)
return;
if (transactionID == UUID.Zero)
{
ScenePresence presence;
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
byte[] data = null;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
string suffix = string.Empty, prefix = string.Empty;
string strdata = GenerateLandmark(presence, out prefix, out suffix);
data = Encoding.ASCII.GetBytes(strdata);
name = prefix + name;
description += suffix;
}
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
m_log.ErrorFormat(
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
remoteClient.AgentId);
}
}
else
if (transactionID != UUID.Zero)
{
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
if (agentTransactions != null)
{
agentTransactions.HandleItemCreationFromTransaction(
if (agentTransactions.HandleItemCreationFromTransaction(
remoteClient, transactionID, folderID, callbackID, description,
name, invType, assetType, wearableType, nextOwnerMask);
name, invType, assetType, wearableType, nextOwnerMask))
return;
}
}
ScenePresence presence;
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
byte[] data = null;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
string suffix = string.Empty, prefix = string.Empty;
string strdata = GenerateLandmark(presence, out prefix, out suffix);
data = Encoding.ASCII.GetBytes(strdata);
name = prefix + name;
description += suffix;
}
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
}
else
{
m_log.ErrorFormat(
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
remoteClient.AgentId);
}
}
protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)