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Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
01280e9b94
commit
008c6a4610
@@ -155,7 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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private int m_ackTimeout = 0;
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private int m_pausedAckTimeout = 0;
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private bool m_disableFacelights = false;
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public Socket Server { get { return null; } }
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@@ -198,11 +199,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_defaultRTO = config.GetInt("DefaultRTO", 0);
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m_maxRTO = config.GetInt("MaxRTO", 0);
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m_disableFacelights = config.GetBoolean("DisableFacelights", false);
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m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
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m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
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}
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else
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{
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PrimUpdatesPerCallback = 100;
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TextureSendLimit = 20;
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m_ackTimeout = 1000 * 60; // 1 minute
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m_pausedAckTimeout = 1000 * 300; // 5 minutes
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}
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#region BinaryStats
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@@ -491,8 +496,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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// Disconnect an agent if no packets are received for some time
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//FIXME: Make 60 an .ini setting
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if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
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int timeoutTicks = m_ackTimeout;
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// Allow more slack if the client is "paused" eg file upload dialogue is open
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// Some sort of limit is needed in case the client crashes, loses its network connection
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// or some other disaster prevents it from sendung the AgentResume
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if (udpClient.IsPaused)
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timeoutTicks = m_pausedAckTimeout;
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if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
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{
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m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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