Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object

Add a read-only Attachments property to ScenePresence
This commit is contained in:
Justin Clark-Casey (justincc)
2010-02-08 19:02:20 +00:00
parent bf9fc69d01
commit 00947cf2ca
4 changed files with 58 additions and 17 deletions

View File

@@ -205,6 +205,12 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
public event OnMakeRootAgentDelegate OnMakeRootAgent;
/// <summary>
/// Triggered when an object or attachment enters a scene
/// </summary>
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
@@ -407,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
@@ -1206,6 +1212,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
{
OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
if (handlerIncomingSceneObject != null)
{
foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
{
try
{
d(so);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;