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Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
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@@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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protected ScenePresenceAnimator m_animator;
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/// <value>
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/// The scene objects attached to this avatar. Do not change this list directly - use methods such as
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/// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
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/// </value>
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public List<SceneObjectGroup> Attachments
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{
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get { return m_attachments; }
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}
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protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
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private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
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@@ -1105,7 +1113,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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SendInitialData();
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}
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/// <summary>
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