* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!

* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
This commit is contained in:
Teravus Ovares
2008-05-16 20:16:33 +00:00
parent f99b4cbe3b
commit 00a1f0bab0
8 changed files with 150 additions and 48 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager
{
public interface IMesher
{
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size);
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod);
}
public interface IVertex

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
public class ZeroMesher : IMesher
{
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
{
return null;
}