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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
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@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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public interface IMesher
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{
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IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size);
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IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod);
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}
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public interface IVertex
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@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
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public class ZeroMesher : IMesher
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{
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
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{
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return null;
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}
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