* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!

* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
This commit is contained in:
Teravus Ovares
2008-05-16 20:16:33 +00:00
parent f99b4cbe3b
commit 00a1f0bab0
8 changed files with 150 additions and 48 deletions

View File

@@ -242,6 +242,40 @@ av_movement_divisor_walk = 1.3
; speed of movement with Always Run on
av_movement_divisor_run = 0.8
; # Object options
; used in the mass calculation.
geometry_default_density = 10.000006836
; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
body_frames_auto_disable = 20
; used to control llMove2Target
body_pid_derivative = 35
body_pid_gain = 25
; amount of time a geom/body will try to cross a region border before it gets disabled
geom_crossing_faiures_before_outofbounds = 5
; start throttling the object updates if object comes in contact with 3 or more other objects
geom_contactpoints_start_throttling = 3
; send 1 update for every x updates below when throttled
geom_updates_before_throttled_update = 15
; Used for llSetStatus. How rigid the object rotation is held on the axis specified
body_motor_joint_maxforce_tensor_linux = 2
body_motor_joint_maxforce_tensor_win = 5
; # Sculpted Prim settings
; Do we want to mesh sculpted prim to collide like they look?
mesh_sculpted_prim = true
; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
mesh_lod = 32
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
mesh_physical_lod = 16
[RemoteAdmin]
enabled = false