Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because

modules need to see it (Search!) even if it comes in via CAPS
This commit is contained in:
Melanie Thielker
2010-09-06 03:59:48 +02:00
parent b9c20fbaa7
commit 00a23eea0e
2 changed files with 36 additions and 4 deletions

View File

@@ -1115,7 +1115,11 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList.TryGetValue(localID, out land);
}
if (land != null) land.UpdateLandProperties(args, remote_client);
if (land != null)
{
land.UpdateLandProperties(args, remote_client);
m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client);
}
}
public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
@@ -1433,9 +1437,13 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList.TryGetValue(parcelID, out land);
}
if (land != null) {
if (land != null)
{
land.UpdateLandProperties(land_update, client);
} else {
m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
}
else
{
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
}
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());