Change name of just added OSSL osForceSit() to osForceOtherSit()

This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-10-11 00:14:35 +01:00
parent 5acbbcb33f
commit 00b23e51ae
3 changed files with 12 additions and 11 deletions

View File

@@ -363,8 +363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float osGetHealth(string avatar);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
void osForceSit(string avatar);
void osForceSit(string avatar, string target);
void osForceOtherSit(string avatar);
void osForceOtherSit(string avatar, string target);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);