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Change name of just added OSSL osForceSit() to osForceOtherSit()
This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory() and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
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@@ -920,13 +920,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osCauseHealing(avatar, healing);
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}
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public void osForceSit(string avatar)
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public void osForceOtherSit(string avatar)
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{
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m_OSSL_Functions.osForceSit(avatar);
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m_OSSL_Functions.osForceOtherSit(avatar);
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}
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public void osForceSit(string avatar, string target)
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public void osForceOtherSit(string avatar, string target)
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{
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m_OSSL_Functions.osForceSit(avatar, target);
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m_OSSL_Functions.osForceOtherSit(avatar, target);
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}
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public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
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