diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 233b04324c..718cd9df53 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs @@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); plug.Init(); this._plugins.Add(plug.GetName(),plug); - Console.WriteLine("-----------------------------------------added physics eng: " + plug.GetName()); + Console.WriteLine("added physics engine: " + plug.GetName()); } diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 7141f09a47..18e78d7fc1 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -164,7 +164,6 @@ namespace OpenSim.Region.Physics.OdePlugin public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) { - Console.WriteLine("++++++++++++++++++++++++++++++++++ AddPrim: " + position); PhysicsVector pos = new PhysicsVector(); pos.X = position.X; pos.Y = position.Y;