minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-12 22:44:14 +01:00
parent 294120c9d3
commit 00f8946bd4
2 changed files with 5 additions and 1 deletions

View File

@@ -594,7 +594,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID);
m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
m_ScriptFailCount++;
return false;