a bit more suicidal...

This commit is contained in:
UbitUmarov
2019-03-23 03:58:22 +00:00
parent a9aba562b1
commit 010d64dcd2
2 changed files with 21 additions and 17 deletions

View File

@@ -4811,7 +4811,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
EntityUpdate update;
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; // only on child agents
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent; // only on child agents
bool doCulling = m_scene.ObjectsCullingByDistance;
float cullingrange = 64.0f;
Vector3 mypos = Vector3.Zero;
@@ -5449,7 +5449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
}
*/
public void ReprioritizeUpdates()
public void ReprioritizeUpdates()
{
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(UpdatePriorityHandler);
@@ -5544,7 +5544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if(GroupsNeedFullUpdate.Count > 0)
{
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent;
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent;
foreach (SceneObjectGroup grp in GroupsNeedFullUpdate)
{
PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;