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a bit more suicidal...
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@@ -4811,7 +4811,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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EntityUpdate update;
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; // only on child agents
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent; // only on child agents
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bool doCulling = m_scene.ObjectsCullingByDistance;
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float cullingrange = 64.0f;
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Vector3 mypos = Vector3.Zero;
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@@ -5449,7 +5449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//
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}
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*/
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public void ReprioritizeUpdates()
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public void ReprioritizeUpdates()
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{
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lock (m_entityUpdates.SyncRoot)
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m_entityUpdates.Reprioritize(UpdatePriorityHandler);
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@@ -5544,7 +5544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if(GroupsNeedFullUpdate.Count > 0)
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{
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent;
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0;// && mysp.IsChildAgent;
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foreach (SceneObjectGroup grp in GroupsNeedFullUpdate)
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{
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PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;
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