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remove redundant code
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@@ -3023,11 +3023,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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scriptEvents oldparts = scriptEvents.None;
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oldparts = (scriptEvents) m_scriptEvents[scriptid];
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// remove values from aggregated script events
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AggregateScriptEvents &= ~oldparts;
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m_scriptEvents.Remove(scriptid);
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aggregateScriptEvents();
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}
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