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remove mono compiler warnings
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@@ -743,7 +743,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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// Corner case. If an autoreturn happens during sim startup
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// we will come here with the list uninitialized
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//
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int landId = m_landIDList[x, y];
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// int landId = m_landIDList[x, y];
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// if (landId == 0)
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// m_log.DebugFormat(
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@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_Scene;
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private Dictionary<UUID, PrimCounts> m_PrimCounts =
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@@ -435,7 +435,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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List<ILandObject> parcels = landChannel.AllParcels();
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// Local Map Item Request
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int tc = Environment.TickCount;
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List<mapItemReply> mapitems = new List<mapItemReply>();
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mapItemReply mapitem = new mapItemReply();
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if ((parcels != null) && (parcels.Count >= 1))
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