remove mono compiler warnings

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-23 21:41:16 +01:00
parent 805ba268d5
commit 014cd4f8bb
9 changed files with 4 additions and 16 deletions

View File

@@ -743,7 +743,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// Corner case. If an autoreturn happens during sim startup
// we will come here with the list uninitialized
//
int landId = m_landIDList[x, y];
// int landId = m_landIDList[x, y];
// if (landId == 0)
// m_log.DebugFormat(

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =

View File

@@ -435,7 +435,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<ILandObject> parcels = landChannel.AllParcels();
// Local Map Item Request
int tc = Environment.TickCount;
List<mapItemReply> mapitems = new List<mapItemReply>();
mapItemReply mapitem = new mapItemReply();
if ((parcels != null) && (parcels.Count >= 1))